ecd21b44a8
* Fix reversed bool check in layer_state_set * Add Quefrency 65 for a friend * Add Ergodox EZ Glow keymap * Add RGB Matrix Code * Further changes to rgb matrix ErgoDox EZ * Update bjohnson keymaps * Fix CRKBD display * Overhaul to corne keyboard * Narrow scope for keylogger * Minor layout tweaks to Corne Keyboard * additional CRKBD tweaks * Minor tweaks to CRKBD * Add all characters for keylogger * Ergodox EZ Glow overhaul * Fix Ergodox EZ Glow layer colors * Increase Tapping Term for Corne Keyboard * Fix unicode-ish * Revert some changes * Add layer specific lighting effects * Some minor tweaks to ergodox glow config * revert changes to ergodox files * Update Glow readme * Add more tapping term defines * Fix changes * Fix ergodox keymap * Hopefully fix sleeping * Disable layer indications if rgb matrix is disabled * Add support for sleeping and rgb layer change toggle to ergodox ez glow * Make RGB Layer Indication Great Again * Make Unicode Great Again * Remove placeholder define Co-Authored-By: drashna <drashna@live.com> * Remove placeholder define Co-Authored-By: drashna <drashna@live.com> * Remove old EEPROM Reset keycode
98 lines
5.8 KiB
C
98 lines
5.8 KiB
C
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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#define LAYOUT_iris_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_wrapper( \
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KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
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KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
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KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
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OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), OS_RSFT, \
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LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
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)
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#define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_iris_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_COLEMAK] = LAYOUT_iris_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DVORAK] = LAYOUT_iris_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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[_WORKMAN] = LAYOUT_iris_base_wrapper(
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_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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),
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[_MODS] = LAYOUT_wrapper(
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
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_______, _______, _______, _______, _______, _______
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),
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[_GAMEPAD] = LAYOUT_wrapper(
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KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
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KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
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LOWER, KC_V, KC_SPC, _______, _______, _______
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),
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[_LOWER] = LAYOUT_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
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KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
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_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
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_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
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KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
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_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
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_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_wrapper(
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KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
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VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
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_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
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_______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
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_______, _______, _______, _______, _______, _______
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)
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};
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void matrix_init_keymap(void) {
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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}
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