5fd68266f5
* initial clueboard_60 support * LED lighting support * fix the clueboard->clueboard_66 rename * Add layout support to clueboard_60 * Fix the 60_iso layout so it's actually iso * add a default keymap for AEK layout * fix clueboard_17 * Fixup the ISO layouts * Fix the `wait_ms()/wait_us()` definitions for chibios * Fix up the wait_ms/wait_us hack. Reduce stack size. * Add a missing #include "wait.h" * commit files that should have already been comitted
506 lines
11 KiB
C
506 lines
11 KiB
C
/* Copyright 2017 Dan Amlund Thomsen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <stdint.h>
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#include "tetris_text.h"
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static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 } };
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static char temp_piece[7][7];
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static int curx = 0;
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static int cury = 0;
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static void clear_piece(char piece[7][7]) {
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for (int y = 0; y < 7; y++) {
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for (int x = 0; x < 7; x++) {
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piece[x][y] = 0;
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}
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}
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}
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static void copy_piece_from_to(char from[7][7], char to[7][7]) {
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for (int y = 0; y < 7; y++) {
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for (int x = 0; x < 7; x++) {
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to[x][y] = from[x][y];
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}
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}
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}
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static void rotate_piece(char piece[7][7]) {
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// transpose
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for (int y = 0; y < 7; y++) {
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for (int x = y + 1; x < 7; x++) {
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char tmp = piece[y][x];
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piece[y][x] = piece[x][y];
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piece[x][y] = tmp;
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}
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}
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// reverse rows
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for (int y = 0; y < 7; y++) {
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for (int x = 0; x < 3; x++) {
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char tmp = piece[y][6 - x];
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piece[y][6 - x] = piece[y][x];
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piece[y][x] = tmp;
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}
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}
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}
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static char get_shape_char(int shape) {
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switch (shape) {
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case 0: return 'I';
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case 1: return 'J';
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case 2: return 'L';
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case 3: return 'O';
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case 4: return 'S';
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case 5: return 'T';
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case 6: return 'Z';
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}
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return 'Q';
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}
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static void set_piece(char piece[7][7], int shape, int rotation) {
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clear_piece(piece);
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switch (shape) {
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case 0:
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if (rotation % 2 == 0) {
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// xxXx
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piece[3][1] = 1;
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[3][4] = 1;
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} else {
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// x
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// x
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// X
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// x
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piece[1][3] = 1;
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piece[2][3] = 1;
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piece[3][3] = 1;
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piece[4][3] = 1;
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}
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break;
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case 1:
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// xXx
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// x
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[3][4] = 1;
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piece[4][4] = 1;
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for (int i = 0; i < rotation; i++) {
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rotate_piece(piece);
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}
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break;
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case 2:
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// xXx
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// x
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[3][4] = 1;
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piece[4][2] = 1;
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for (int i = 0; i < rotation; i++) {
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rotate_piece(piece);
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}
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break;
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case 3:
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// xX
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// xx
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[4][2] = 1;
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piece[4][3] = 1;
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break;
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case 4:
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if (rotation % 2 == 0) {
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// xX
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// xx
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[4][3] = 1;
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piece[4][4] = 1;
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} else {
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// x
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// xX
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// x
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piece[2][3] = 1;
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[4][2] = 1;
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}
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break;
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case 5:
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// xXx
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// x
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piece[3][2] = 1;
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piece[3][3] = 1;
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piece[3][4] = 1;
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piece[4][3] = 1;
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for (int i = 0; i < rotation; i++) {
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rotate_piece(piece);
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}
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break;
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case 6:
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if (rotation % 2 == 0) {
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// Xx
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// xx
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piece[3][3] = 1;
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piece[3][4] = 1;
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piece[4][2] = 1;
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piece[4][3] = 1;
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} else {
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// x
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// Xx
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// x
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piece[2][3] = 1;
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piece[3][3] = 1;
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piece[3][4] = 1;
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piece[4][4] = 1;
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}
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break;
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}
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}
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static void send_deletes(int deletes) {
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for (int i = 0; i < deletes; i++) {
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tetris_send_delete();
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}
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}
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static void send_backspaces(int backspaces) {
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for (int i = 0; i < backspaces; i++) {
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tetris_send_backspace();
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curx--;
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}
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}
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static void send_goto_xy(int x, int y) {
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while (curx < x) {
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tetris_send_right();
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curx++;
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}
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while (curx > x) {
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tetris_send_left();
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curx--;
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}
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while (cury < y) {
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tetris_send_down();
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cury++;
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}
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while (cury > y) {
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tetris_send_up();
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cury--;
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}
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}
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static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
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char str[2] = { c, 0 };
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char row_is_del[7] = { 0 };
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int first = -1;
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int last = -1;
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for (int px = 0; px < 7; px++) {
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if (oldrow[px] && !newrow[px]) {
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row_is_del[px] = 1;
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}
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if (newrow[px] || oldrow[px]) {
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if (first == -1) first = px;
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last = px;
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}
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}
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if (first >= 0) {
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if (curx > x + last + 1) {
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send_goto_xy(x + last + 1, cury);
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}
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if (curx < x + first) {
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send_goto_xy(x + first, cury);
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}
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send_goto_xy(curx, y);
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send_deletes((x + last + 1) - curx);
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send_backspaces(curx - (x + first));
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for (int i = first; i <= last; i++) {
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if (row_is_del[i]) {
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tetris_send_string(".");
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} else {
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tetris_send_string(str);
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}
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curx++;
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}
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}
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}
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static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
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for (int y = 0; y < 7; y++) {
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for (int x = 0; x < 7; x++) {
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if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
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to[y][x] = from[y + yadd][x + xadd];
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} else {
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to[y][x] = 0;
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}
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}
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}
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}
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static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
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for (int py = 0; py < 7; py++) {
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draw_row(c, oldpiece[py], piece[py], x, y + py);
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}
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}
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static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
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move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
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draw_piece(c, x, y, temp_piece, piece);
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}
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static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
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for (int py = 0; py < 7; py++) {
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for (int px = 0; px < 7; px++) {
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if (piece[py][px] &&
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(px + x >= 10 || px + x < 0
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|| py + y >= 20 || py + y < 0
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|| board[py + y][px + x])) {
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return 1;
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}
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}
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}
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return 0;
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}
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static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
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for (int py = 0; py < 7; py++) {
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for (int px = 0; px < 7; px++) {
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if (piece[py][px]) {
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board[py + y][px + x] = piece[py][px];
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}
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}
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}
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}
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static void draw_board_line(void) {
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//send_string("l l");
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tetris_send_string("l..........l");
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tetris_send_newline();
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}
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static void init(void) {
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for (int i = 0; i < 20; i++) {
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draw_board_line();
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}
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tetris_send_string("doooooooooob");
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curx = 12;
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cury = 20;
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}
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static int get_piece_min_y(char piece[7][7]) {
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for (int y = 0; y < 7; y++) {
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for (int x = 0; x < 7; x++) {
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if (piece[y][x])
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return y;
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}
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}
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return 0;
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}
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static int clear_lines(char board[20][10]) {
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int cleared_lines = 0;
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for (int y = 19; y >= 0; y--) {
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char isfull = 1;
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for (int x = 0; x < 10; x++) {
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if (!board[y][x]) {
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isfull = 0;
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}
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}
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if (isfull) {
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// delete clear line
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send_goto_xy(12, y);
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send_backspaces(12); // delete line contents
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// delete newline
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tetris_send_backspace();
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cury--;
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curx = 12;
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cleared_lines++;
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} else {
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if (cleared_lines > 0) {
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// move cleared lines down on board
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for (int x = 0; x < 10; x++) {
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board[y + cleared_lines][x] = board[y][x];
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}
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}
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}
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}
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// clear cleared top lines
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for (int y = 0; y < cleared_lines; y++) {
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for (int x = 0; x < 10; x++) {
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board[y][x] = 0;
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}
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}
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if (cleared_lines > 0) {
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send_goto_xy(0, 0);
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for (int i = 0; i < cleared_lines; i++) {
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draw_board_line();
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curx = 0;
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cury++;
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}
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}
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return cleared_lines;
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}
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static uint8_t myrandom(uint8_t seed) {
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uint8_t out = seed >> 1;
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if (seed & 1) {
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out = out ^ 0xB8;
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}
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return out;
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}
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static char piece[7][7];
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static char board[20][10];
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static uint8_t r;
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static int score;
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static int x;
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static int y;
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static int shape;
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static int rotation;
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static int time;
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static int next_down;
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static int down_delay;
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static int first_run;
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static int game_over;
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void tetris_start(uint8_t seed) {
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for (int y = 0; y < 20; y++) {
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for (int x = 0; x < 10; x++) {
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board[y][x] = 0;
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}
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}
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clear_piece(piece);
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init();
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game_over = 0;
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r = seed;
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score = 0;
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copy_piece_from_to(empty_piece, piece);
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x = 0;
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y = 0;
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shape = 0;
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rotation = 0;
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time = 0;
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next_down = 0;
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down_delay = -1;
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first_run = 1;
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}
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int tetris_tick(int ms_since_previous_tick) {
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if (game_over) {
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return 0;
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}
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time += ms_since_previous_tick;
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if (first_run || time > next_down) {
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if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
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first_run = 0;
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add_piece_to_board(piece, board, x, y);
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score += clear_lines(board);
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down_delay = 500 - score * 10;
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if (down_delay < 100) {
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down_delay = 100;
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}
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rotation = 0;
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shape = r % 7;
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r = myrandom(r);
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set_piece(piece, shape, rotation);
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x = 1;
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y = - get_piece_min_y(piece);
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draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
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if (is_piece_hitting(board, piece, x, y)) {
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game_over = 1;
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send_goto_xy(12, 10);
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tetris_send_string(" game over");
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tetris_send_down();
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tetris_send_string(" score ");
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char tmp[10];
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sprintf(tmp, "%d", score);
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tetris_send_string(tmp);
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return 0;
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}
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} else {
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y++;
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draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
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}
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next_down = time + down_delay;
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} else {
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switch (tetris_get_keypress()) {
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case 1: { // up
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int oldrotation = rotation;
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rotation = (rotation + 1) % 4;
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copy_piece_from_to(piece, temp_piece);
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set_piece(piece, shape, rotation);
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if (is_piece_hitting(board, piece, x, y)) {
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rotation = oldrotation;
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set_piece(piece, shape, rotation);
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} else {
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draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
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}
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break;
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}
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case 2: // left
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if (!is_piece_hitting(board, piece, x - 1, y)) {
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x--;
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draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
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}
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break;
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case 3: {// down
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int starty = y;
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while (!is_piece_hitting(board, piece, x, y + 1)) {
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y++;
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}
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draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
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draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
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next_down = time + down_delay;
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break;
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}
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case 4: // right
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if (!is_piece_hitting(board, piece, x + 1, y)) {
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x++;
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draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
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}
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break;
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}
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}
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return 1;
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}
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