c8e1397e08
* Fix problem with configrator * Edit keyboard info
172 lines
4.2 KiB
C
172 lines
4.2 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef REV2_CONFIG_H
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#define REV2_CONFIG_H
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#include "../config.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x3060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Yushakobo
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#define PRODUCT Helix Beta
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#define DESCRIPTION A split keyboard for the cheap makers
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#define PREVENT_STUCK_MODIFIERS
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 100
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/* Use I2C or Serial */
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#define USE_I2C
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#define USE_SERIAL
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#define USE_SERIAL_PD2
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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// Helix keyboard OLED support
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// see ./rules.mk: OLED_ENABLE=yes or no
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#ifdef OLED_ENABLE
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#define SSD1306OLED
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#endif
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/* Select rows configuration */
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// Rows are 4 or 5
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// #define HELIX_ROWS 5 see ./rules.mk
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/* key matrix size */
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// Rows are doubled-up
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#if HELIX_ROWS == 4
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#define MATRIX_ROWS 8
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#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
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#else
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#define MATRIX_ROWS 10
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
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#endif
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// wiring of each half
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#define MATRIX_COLS 7
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
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// #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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//#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#define RGBLIGHT_TIMER
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//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
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#define ws2812_PORTREG PORTD
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#define ws2812_DDRREG DDRD
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// Helix keyboard RGB LED support
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//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
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// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
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#ifdef RGBLED_BACK
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#if HELIX_ROWS == 4
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#define RGBLED_NUM 25
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#else
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#define RGBLED_NUM 32
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#endif
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#else
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#define RGBLED_NUM 6
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#endif
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#ifndef IOS_DEVICE_ENABLE
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#if HELIX_ROWS == 4
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#define RGBLIGHT_LIMIT_VAL 130
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#else
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#define RGBLIGHT_LIMIT_VAL 120
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#endif
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#endif
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#define RGBLIGHT_VAL_STEP 17
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#else
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 90
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#else
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#if HELIX_ROWS == 4
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#define RGBLIGHT_LIMIT_VAL 45
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#else
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#define RGBLIGHT_LIMIT_VAL 35
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#endif
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#endif
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#define RGBLIGHT_VAL_STEP 4
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#endif
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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