b732b79b49
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example |
||
---|---|---|
.. | ||
alps64 | ||
atomic | ||
atreus | ||
Bantam44 | ||
clueboard1 | ||
clueboard2 | ||
cluepad | ||
ergodox_ez | ||
gh60 | ||
gh60_rev_c | ||
ghost_squid | ||
hbkb | ||
hhkb | ||
hhkb_qmk | ||
hid_liber | ||
IIgs | ||
infinity | ||
jd45 | ||
kitten_paw | ||
kmac | ||
lightpad | ||
lightsaber | ||
macway | ||
mbed_onekey | ||
nerd | ||
onekey | ||
phantom | ||
planck | ||
preonic | ||
quark | ||
retro_refit |