b49dbf9b19
* move over kbd19x into the kbdfans directory * move over kbd4x into the kbdfans directory * move kbd66 into the kbdfans directory * move the kbd6x into the kbdfans directory * move kbd8x into the kbdfans directory * move kbd75 into the kbdfans directory * move kbd67 into kbdfans directory * add a fairly sparse readme for kbdfans directory * update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it * get kbd75 compiling again * remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75 * add links to kbdfans readme * fix some readme formatting * there is no reason to have two different keymaps with such a small difference, condensing to one * turning on backlights by default * enable backlight by default for kbd66 * noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake. * Update keyboards/kbdfans/kbd66/readme.md Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * update readme link ordering
63 lines
3.0 KiB
C
Executable File
63 lines
3.0 KiB
C
Executable File
#include QMK_KEYBOARD_H
|
|
|
|
#define _MA 0
|
|
#define _GA 1
|
|
#define _FL 2
|
|
#define _AR 3
|
|
|
|
#define TRNS KC_TRNS
|
|
#define ______ KC_NO
|
|
#define trigger_time 400
|
|
|
|
#define LSHIFT OSM(MOD_LSFT)
|
|
#define SPACE LT(_AR, KC_SPC)
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
// Main Layer
|
|
[_MA] = LAYOUT_all(
|
|
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, ______, KC_BSPC, KC_MPLY,
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
|
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
|
LSHIFT, TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, TRNS, KC_UP,
|
|
KC_LCTL, KC_LGUI, KC_LALT, SPACE, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
|
|
|
|
//Function Layer
|
|
[_FL] = LAYOUT_all(
|
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, RESET, KC_PSCR,
|
|
TRNS, ______, ______, ______, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______,
|
|
TRNS, ______, ______, ______, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, TRNS, KC_PGUP,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______, KC_PGDN, ______),
|
|
|
|
//Arrow keys layer (space bar)
|
|
[_AR] = LAYOUT_all(
|
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
|
|
|
|
//Game layer (fn + g)
|
|
[_GA] = LAYOUT_all(
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
KC_LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
|
|
TRNS, TRNS, TRNS, KC_SPC, KC_SPC, TRNS, TRNS, MO(_FL), TRNS, TRNS, TRNS),
|
|
};
|
|
|
|
void matrix_init_user() {
|
|
//Set led port to output
|
|
DDRB |= (1<<2);
|
|
}
|
|
|
|
void led_set_user(uint8_t usb_led) {
|
|
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
|
|
// Turn capslock on
|
|
PORTB &= ~(1<<2);
|
|
} else {
|
|
// Turn capslock off
|
|
PORTB |= (1<<2);
|
|
}
|
|
}
|