ab3dbd8daa
* Add existing file * Add new keyboard layout - initial commit * Revised readme.md * Clarified readme.md, reorganized keymap.c, and added license text. * Fixing last incomplete commit * Just a little code cleanup to make things more readable.
157 lines
4.0 KiB
C
157 lines
4.0 KiB
C
/* Keymap for Space Oddity Keyboard
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Copyright (C) 2017 James Taylor
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "space_oddity.h"
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// Planck keycodes needed for dynamic macros
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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DYNAMIC_MACRO_RANGE,
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};
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// Tap Dance
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enum {
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SFT_CAPS = 0,
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};
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#include "dynamic_macro.h"
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#define MOUSE_LAYER 2
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const uint16_t PROGMEM fn_actions[] = {
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[2] = ACTION_LAYER_TOGGLE(MOUSE_LAYER),
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KEYMAP(
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M(0), M(1), M(2), M(3), M(4), DYN_MACRO_PLAY1, DYN_MACRO_PLAY2,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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TD(SFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT),
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MO(2), MO(1), KC_LGUI, KC_RALT, KC_LCTRL, KC_SPC, ALT_T(KC_LEFT), ALL_T(KC_RGHT), LT(1, KC_UP), LT(2, KC_DOWN)),
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KEYMAP(
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M(7), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DYN_REC_START1, DYN_REC_START2,
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DYN_REC_STOP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LBRC, KC_P7, KC_P8, KC_P9, KC_ASTR, KC_DEL,
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RBRC, KC_P4, KC_P5, KC_P6, KC_PLUS, KC_EQL,
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KC_BSLS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LCBR, KC_P1, KC_P2, KC_P3, KC_MINS, KC_PIPE,
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KC_TRNS, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_RCBR, KC_P0, KC_COMM, KC_DOT, KC_SLSH, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS, KC_TRNS, KC_MS_BTN1, KC_MS_BTN3, KC_MS_BTN2, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, F(2))
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch (id) {
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case 0:
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if (record->event.pressed) {
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SEND_STRING("()"SS_TAP(X_LEFT));
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}
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break;
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case 1:
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if (record->event.pressed) {
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SEND_STRING("[]"SS_TAP(X_LEFT));
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}
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break;
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case 2:
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if (record->event.pressed) {
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SEND_STRING("{}"SS_TAP(X_LEFT));
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}
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break;
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case 7:
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if (record->event.pressed) {
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SEND_STRING("(lambda ())"SS_TAP(X_LEFT)SS_TAP(X_LEFT));
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}
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break;
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}
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return MACRO_NONE;
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_dynamic_macro(keycode, record)) {
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return false;
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}
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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} else {
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}
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}
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