132 lines
5.9 KiB
C
132 lines
5.9 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _NUMPAD 1
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#define _RAISE 4
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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NUMPAD,
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RAISE
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define NP_STAR KC_KP_ASTERISK
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#define NP_SLSH KC_KP_SLASH
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | NUM | Space | Space |Alt |FN |Menu |Ctrl |
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* `-----------------------------------------------------------'
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*/
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/* Layer 0: Qwerty */
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[_QWERTY] = LAYOUT_split60( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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RAISE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, NUMPAD, KC_SPC, KC_SPC, KC_RALT, RAISE, KC_MENU, KC_RCTL \
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),
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/*
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* ,-----------------------------------------------------------.
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* | | | | | | | | | /| *| -| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | 7| 8| 9| +| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | 4| 5| 6|Bspc| |Return |
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* |-----------------------------------------------------------|
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* | | | | | | | | 1| 2| 3| .| |
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* |-----------------------------------------------------------|
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* | | | | QWE | | 0 | . | | | |
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* `-----------------------------------------------------------'
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*/
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/* Layer 1: Numpad */
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[_NUMPAD] = LAYOUT_split60( \
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_______, _______, _______, _______, _______, _______, _______, _______, NP_SLSH, NP_STAR, KC_MINUS, _______, _______, KC_BSPC, \
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_______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_PLUS, _______, _______, KC_BSLS, \
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_______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_BSPC, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, \
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_______, _______, _______, QWERTY, KC_SPC, KC_0, KC_DOT, RAISE, _______, _______ \
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),
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/*
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | ^ | | | | |pUp| ^ |pDn| | | | |
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* |-----------------------------------------------------------|
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* | | < | v | > | | |Hom| < | v | > | | | |
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* |-----------------------------------------------------------|
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* | | | | | | |End| | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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/* Layer 2: RAISE */
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[_RAISE] = LAYOUT_split60( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_numpad[][2] = SONG(DVORAK_SOUND);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case NUMPAD:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_numpad);
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#endif
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default_layer_set(1UL<<_NUMPAD);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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return false;
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break;
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}
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return true;
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}
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