57113c7e49
* Add * Revert "Add" This reverts commit 4b10fef88712a63f4a91410410b4c99346fa1b24. * Add Ergo42 keymaps for JIS layout * Fix hdbx keymap for Ergo42 Changed some keys layout and add description. * Updated hdbx keymaps for Ergo42 Now using update_tri_layer_state. Underglow color sync layer-switching. * Fixed hdbx keymap Deleted rgb define line (now using master) and fixed some issues pointed out. * update ignore * fixed
222 lines
12 KiB
C
222 lines
12 KiB
C
// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
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// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
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#include "ergo42.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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extern keymap_config_t keymap_config;
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// レイヤー
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _GAME 3
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#define _ADJUST 4
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enum custom_keycodes {
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QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
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MCR1, // マクロ1
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MCR2, // マクロ2
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MCR3, // マクロ3
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DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
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WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
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};
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// Use Dynamic macro
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#include "dynamic_macro.h"
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
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#define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
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#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
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#define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
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#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
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#define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
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#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
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#define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define GAME DF(_GAME)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
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* ,-------------------------------------------------------. ,-------------------------------------------------------.
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* |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right |
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* | | | | | LOWER | | | | | | RAISE | | | | |
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* `-------------------------------------------------------' `-------------------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
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KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
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WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* LOWER // 数字入力用レイヤー
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* ,-------------------------------------------------------. ,-------------------------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | | |XXXXXXX| | | | | | | 0 | | | | | |
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* `-------------------------------------------------------' `-------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( \
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
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KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
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_______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
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),
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/* RAISE // 記号入力用レイヤー
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* ,-------------------------------------------------------. ,-------------------------------------------------------.
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* | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | | | | | | | | | |PageDwn| | | | | | |
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* `-------------------------------------------------------' `-------------------------------------------------------'
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*/
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[_RAISE] = KEYMAP( \
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_______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
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KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
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_______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
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),
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/* GAME // 左手はゲーム用レイヤー、右手はNumPad
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* ,-------------------------------------------------------. ,-------------------------------------------------------.
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* | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
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* `-------------------------------------------------------' `-------------------------------------------------------'
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*/
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[_GAME] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
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KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* ADJUST // 設定用レイヤー (LOWER+RAISE)
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* ,-------------------------------------------------------. ,-------------------------------------------------------.
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* |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
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* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
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* | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
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* `-------------------------------------------------------' `-------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP( \
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RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
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RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
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DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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};
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// RGB Underglow使用時のレイヤー毎のカラー切り替え
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_setrgb_teal();
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#endif
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}
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uint32_t layer_state_set_user(uint32_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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switch (biton32(state)) {
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case _RAISE:
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rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
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break;
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case _LOWER:
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rgblight_setrgb_pink(); // LOWER:ピンク
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break;
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case _ADJUST:
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rgblight_setrgb_red(); // ADJUST:レッド
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break;
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default: // for any other layers, or the default layer
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rgblight_setrgb_teal(); // 他:ティール
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break;
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}
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#endif
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return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static bool lshift = false;
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if (!process_record_dynamic_macro(keycode, record)) {
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return false;
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}
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case WN_SCLN: // コロン「;:」
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if (record->event.pressed) {
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lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
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if (lshift) {
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unregister_code(KC_LSFT);
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register_code(JP_SCLN);
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unregister_code(JP_SCLN);
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} else {
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register_code(JP_COLN);
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unregister_code(JP_COLN);
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}
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}
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return false;
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break;
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case MCR1:
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if (record->event.pressed) {
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SEND_STRING("hoge"); // 送信文字列
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}
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return false;
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break;
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case MCR2:
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if (record->event.pressed) {
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SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
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}
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return false;
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break;
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case MCR3:
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if (record->event.pressed) {
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SEND_STRING("hoge@hoge.hoge"); // 送信文字列
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}
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return false;
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break;
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}
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return true;
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}
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