qmk_firmware/keyboard/gh60_rev_c/keymaps/default.c
a0-c 8fda26db7d gh60 Rev C with LED controls (#289)
* gh60_rev_c

* gh60 Rev C

Support for WASD, Poker, Esc, FN LED clusters

* clean up spacing

* Update README.md

* Added image and pinout

* PCB image
2016-04-26 20:05:05 -04:00

70 lines
2.3 KiB
C

#include "gh60.h"
#include "action_layer.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,FN1, Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, RSFT, \
LCTL,LGUI,LALT, SPC, BSLS,RALT,RGUI,APP, RCTL),
/* 1: fn */
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,TRNS,UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
/* 2: arrows */
KEYMAP(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,UP, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,LEFT,DOWN,RGHT),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(2), // toggle arrow overlay
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_scan_user(void) {
//Layer LED indicators
uint32_t layer = layer_state;
if (layer & (1<<1)) {
gh60_wasd_leds_on();
gh60_fn_led_on();
} else {
gh60_wasd_leds_off();
gh60_fn_led_off();
}
if (layer & (1<<2)) {
gh60_poker_leds_on();
gh60_esc_led_on();
} else {
gh60_poker_leds_off();
gh60_esc_led_off();
}
};