31e78d22b4
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bit |
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config.h | ||
keymap.c | ||
Makefile | ||
README.md |
Planck Layout
Built this planck layout to use DVORAK with an unorthodox Turkish layout. If you used a previous layout with a persistent base layer change, change it to 0 before proceeding. The layout has the following functionality
- QWERTY can be toggled on/off from Function layer.
- Mouse layer allows manipulation of the mouse.
- Function layer has F and special keys.
- Symbol layer has numericals and symbols.
- Game layout can be toggled on/off from Function layer.
- Music layer allows playing sounds like a keyboard.
Double tapping Mouse, Function and Symbol layers activate them until deacivation. Topleftmost key turns off Function, Symbol, Game and Music layers, and puts the board into reset mode from the Mouse layer.
Using Turkish letters
Instead of a turkish F keyboard layout (very inconvenient to code in), I opted to modulate characters like an AltGr impleentation. Tap and holding Alt on DVORAK and QWERTY layer will change some letters to Turkish equivelants. Shifting these letters will work. The keycodes should transmit the correct unicode characters combined with shift. The turkish letters are sent via the unicode implementation. No software layout change is neccessary (hence making coding easier). By default, the unicode is set to Linux mode. Switch to windows (non-persistent) can be done from the associated key in Function layer. Symbol layer also has the symbol for Turkish Lira.
To improve
I want to write a couple pieces of my own music for layer switching.