qmk_firmware/keyboards/orthodox/keymaps/drashna/keymap.c
Drashna Jaelre 0c665696d7
Update to drashna files (#2587)
* Add Colemak Mod-DH vars

* Add Norman Layot vars

* Set Shift Indicator to include CAPS Lock as well

* Change MEH to GUI

* Add Enter to Macro layer

* Switch raise and lower layers to make more sense (to me)

* Replace unused quote on Ergodox

* Add One Shot defines

* Dim indicator LEDs

* Add short codes for KC_SECRET

* Fix typos

* Update OLKB code in userspace

* Add global userspace config.h

* add compile fix

* Automatically include  from userspace

* update readme

* Re-add QMK Scan loop

* Add EEPROM reset code to all keymaps

* Shorten fauxclick sound

* Use layouts instead of keymap, when possible

* Add OSM detection to ergodox

* Convert Viterbi to LAYOUT macro

* Clean up game macros

* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops

* Minor formatting

* Fix Woodpad because it's still there

* Move Ergodox keymap into layouts folder

* Add build date to version macro

* Remove PREVENT_STUCK_MODIFIERS from config
2018-03-25 13:01:15 -07:00

88 lines
5.6 KiB
C

/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "drashna.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MG_NKRO MAGIC_TOGGLE_NKRO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP_wrapper(\
KC_ESC, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC, \
KC_TAB, _________________QWERTY_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________QWERTY_R2_________________, KC_QUOT, \
KC_MLSF, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI \
),
[_COLEMAK] = KEYMAP_wrapper(\
KC_ESC, _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSPC, \
KC_TAB, _________________COLEMAK_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________COLEMAK_R2________________, KC_QUOT, \
KC_MLSF, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI \
),
[_DVORAK] = KEYMAP_wrapper(\
KC_ESC, _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSPC, \
KC_TAB, _________________DVORAK_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________DVORAK_R2_________________, KC_MINS, \
KC_MLSF, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI \
),
[_WORKMAN] = KEYMAP_wrapper(\
KC_ESC, _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSPC, \
KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS, \
KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI \
),
[_MODS] = KEYMAP(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_LOWER] = KEYMAP(\
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, _______, _______, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
),
[_RAISE] = KEYMAP(\
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, _______, KC_RCTL, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
),
[_ADJUST] = KEYMAP(\
KC_MAKE,KC_RESET, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
RGB_SMOD,RGB_HUI, KC_FXCL, AUD_ON, AUD_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS), \
KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
)
};