Commit Graph

13 Commits

Author SHA1 Message Date
skullY
7a9437a2e3 Fix a typo 2017-03-21 22:24:34 -07:00
skullY
452949f913 Add #1170 to all the clueboard keymaps 2017-03-21 22:06:47 -07:00
tengg
3cba7a43d9 typo fixed 2017-03-22 00:33:44 -04:00
tengg
a89998b977 fix typo 2017-03-22 00:28:59 -04:00
tengg
9e0ca927f9 fixed a bug related to mod + Grave with combined ESC/Grave key
This only applies to keymaps that has combined esc/grave. Here we call it theKEY.
Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence:  press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY.

If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing.

By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-22 00:03:30 -04:00
Kevin Hogeland
06e4b3fe1a Colemak layout for Clueboard 2017-03-09 02:50:23 -08:00
skullY
1d87df5262 Add the mouse_keys layout 2017-02-16 14:04:04 -08:00
skullY
cbef63d8fa Rework the clueboard keymaps a bit. 2017-02-16 13:40:45 -08:00
skullY
d561f63bd1 Clueboard: Fix the title in keymaps/skully/readme.md 2016-08-08 13:46:55 -07:00
skullY
e85bf50e1a Clueboard: Add some readme.md files and do some minor cleanup. 2016-08-08 13:43:24 -07:00
TerryMathews
ccfa7351ad Fix compile error on Clueboard 2016-07-07 23:50:04 -04:00
TerryMathews
50c686587e Create keycodes for RGB control functions
Moves RGB controls out of the macro function and assigns them their own
keycodes:
RGB_TOG (toggle on/off)
RGB_MOD (mode step)
RGB_HUI (increase hue)
RGB_HUD (decrease hue)
RGB_SAI (increase saturation)
RGB_SAD (decrease saturation)
RGB_VAI (increase brightness)
RGB_VAD (decrease brightness)
2016-07-07 23:34:33 -04:00
Jack Humbert
215c2119af Implements subprojects and updates projects for this (#459)
* non-working commit

* working

* subprojects implemented for planck

* pass a subproject variable through to c

* consolidates clueboard revisions

* thanks for letting me know about conflicts..

* turn off audio for yang's

* corrects starting paths for subprojects

* messing around with travis

* semicolon

* travis script

* travis script

* script for travis

* correct directory (probably), amend files to commit

* remove origin before adding

* git pull, correct syntax

* git checkout

* git pull origin branch

* where are we?

* where are we?

* merging

* force things to happen

* adds commit message, adds add

* rebase, no commit message

* rebase branch

* idk!

* try just pull

* fetch - merge

* specify repo branch

* checkout

* goddammit

* merge? idk

* pls

* after all

* don't split up keyboards

* syntax

* adds quick for all-keyboards

* trying out new script

* script update

* lowercase

* all keyboards

* stop replacing compiled.hex automatically

* adds if statement

* skip automated build branches

* forces push to automated build branch

* throw an add in there

* upstream?

* adds AUTOGEN

* ignore all .hex files again

* testing out new repo

* global ident

* generate script, keyboard_keymap.hex

* skip generation for now, print pandoc info, submodule update

* try trusty

* and sudo

* try generate

* updates subprojects to keyboards

* no idea

* updates to keyboards

* cleans up clueboard stuff

* setup to use local readme

* updates cluepad, planck experimental

* remove extra led.c [ci skip]

* disable power up for now

* config files updates

* makefile updates

* .h file updates, config tuning

* disable audio for yang
2016-06-29 16:21:41 -04:00