Implemented Dvorak layer
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@ -10,14 +10,17 @@
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* - ] is moved in place of the dash (-)
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* - dash (-) and = are moved on bottom right row
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* - arrows and PgUp/PgDn are moved on the thumbs
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* Layer 1: numbers layer close to the TM when toggling "num" with the following differences:
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* Layer 1: same as Layer 0 but with Dvorak layout, to use with QWERTY OS layout.
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* Enable Dvorak layout with Magic-1 (LShift-RShift-1), disable with Magic-0.
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* Layer 8: numbers layer close to the TM when toggling "num" with the following differences:
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* - numpad is displaced by 1 to the top left
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* - arrows are displaced by 1 to the left
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* - provides access to F1-F12, caps lock and num lock
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* Layer 2: "fn" layer ("fn" key toggles both layers 1 & 2) with the following differences:
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* Layer 9: "fn" layer ("fn" key toggles both layers 1 & 2) with the following differences:
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* - VolUp & VolDn are only on left hand to keep access to arrows on right hand
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* Leds:
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* - left (1st) & middle (2nd) leds are used to indicate layers 1 & 2 respectively
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* LEDs:
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* - left (1st) led is used to indicate the numbers layer
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* - middle (2nd) led is used to indicate Dvorak layout
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* - right (3rd) led is used to indicate caps-lock
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*/
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#include "ergodox_ez.h"
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@ -26,8 +29,9 @@
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#include "led.h"
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#define BASE 0 // default layer
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#define NMBR 1 // numbers layer
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#define FNLR 2 // fn layer
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#define DVRK 1 // Dvorak layer
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#define NMBR 8 // numbers layer
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#define FNLR 9 // fn layer
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#define MDBL0 1
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#define MFNLR 2
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@ -36,7 +40,7 @@
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#define MPSTE 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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/* Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | ] |
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@ -50,7 +54,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |LCtrl | fn | LGui | Play |App/Alt| | RAlt | - | Home | = |End/Ctl|
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* `-----------------------------------' `-----------------------------------'
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* ,--------------. ,-------------.
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* |Esc/Alt| L1 | | Left |Right |
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* |Esc/Alt| num | | Left |Right |
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* ,------+-------+------| |------+------+------.
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* | | | PgUp | | Up | | |
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* |Space |LShift |------| |------|RShift|Space |
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@ -67,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT,
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KC_LCTL, M(MFNLR), KC_LGUI,KC_MPLY,ALT_T(KC_APP),
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ALT_T(KC_ESC), TG(1),
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ALT_T(KC_ESC), TG(NMBR),
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KC_PGUP,
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KC_SPC, KC_LSFT, KC_PGDN,
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@ -82,7 +86,53 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_UP,
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KC_DOWN, KC_RSFT, KC_SPC
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),
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/* Keymap 1: Numbers Layer
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/* Dvorak layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | ' | , | . | P | Y |Backsp| |Backsp| F | G | C | R | L | / |
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* |--------+------+------+------+------+------|ace | |ace |------+------+------+------+------+--------|
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* | LShift | A | O | E | U | I |------| |------| D | H | T | N | S | -/Shift|
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* |--------+------+------+------+------+------|Enter | |Enter |------+------+------+------+------+--------|
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* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | \/Shift|
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LCtrl | fn | LGui | Play |App/Alt| | RAlt | [ | Home | ] |End/Ctl|
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* `-----------------------------------' `-----------------------------------'
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* ,--------------. ,-------------.
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* |Esc/Alt| num | | Left |Right |
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* ,------+-------+------| |------+------+------.
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* | | | PgUp | | Up | | |
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* |Space |LShift |------| |------|RShift|Space |
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* | | | PgDn | | Down | | |
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* `---------------------' `--------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[DVRK] = KEYMAP( // layer 0 : default
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DELT,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_BSPC,
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KC_LSFT, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_ENT,
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KC_LCTL, M(MFNLR), KC_LGUI, KC_MPLY, ALT_T(KC_APP),
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ALT_T(KC_ESC), TG(NMBR),
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KC_PGUP,
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KC_SPC, KC_LSFT, KC_PGDN,
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// right hand
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KC_DELT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_D, KC_H, KC_T, KC_N, KC_S, SFT_T(KC_MINS),
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KC_ENT, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_BSLS),
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KC_RALT, KC_LBRC, KC_HOME, KC_RBRC, CTL_T(KC_END),
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KC_LEFT, KC_RGHT,
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KC_UP,
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KC_DOWN, KC_RSFT, KC_SPC
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),
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/* Numbers Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | | | Tab | / | * | - |
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@ -126,7 +176,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: fn layer
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/* fn layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | |Insert| |Insert|Eject |Power |Sleep | Wake |PrtScr|ScrollLk|
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@ -221,8 +271,8 @@ void * matrix_scan_user(void) {
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if (layer_state & (1 << NMBR)) {
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ergodox_right_led_1_on();
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}
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// led 2: fn layer
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if (layer_state & (1 << FNLR)) {
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// led 2: Dvorak layer
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if (default_layer_state == 1 << DVRK) {
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ergodox_right_led_2_on();
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}
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// led 3: caps lock
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