Minor changes to felix keymap
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@ -2,12 +2,12 @@
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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14
keyboards/s60-x/keymaps/felix/config.h
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14
keyboards/s60-x/keymaps/felix/config.h
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@ -0,0 +1,14 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// keymap needs oneshot functionality
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#undef NO_ACTION_ONESHOT
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#undef IS_COMMAND
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#endif
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@ -20,6 +20,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define ONESHOT_TAP_TOGGLE 2
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#define ONESHOT_TIMEOUT 1
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//Special keycodes for better readability
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//SpaceFN
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//OneShot LeftShift
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//GamingMode Lock (disables SpaceFn and OneShot LShift)
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//Function
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#define KC_SPACEFN KC_FN0
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#define KC_OSLS KC_FN3
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#define KC_GMLK KC_FN1
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#define KC_FUNC KC_FN2
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enum function_codes {
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F_SPACEFN = 0,
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F_OSLS = 3,
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F_GMLK = 1,
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F_FUNC = 2
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};
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enum layer_names {
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DEFAULT,
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GAMING,
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@ -52,7 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
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* |Shift OS| Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
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* |-----------------------------------------------------------|
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* |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
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* `-----------------------------------------------------------'
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@ -61,8 +81,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
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KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
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KC_FN2, KC_LGUI, KC_LALT, KC_FN0, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT),
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KC_OSLS, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
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KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Layout 1: Gaming Layer, SpaceFn disabled
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* ,-----------------------------------------------------------.
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@ -72,7 +93,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |Fn1 |
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* |SFTnonOS| | | | | | | | | | | |Fn1 |
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* |-----------------------------------------------------------|
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* | | NOP| | Space | | | | |
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* `-----------------------------------------------------------'
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@ -81,8 +102,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_FN1, \
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_______, XXXXXXX, _______, KC_SPC, _______, _______, _______, _______),
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
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_______, XXXXXXX, _______, KC_SPC, _______, _______, _______, _______
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),
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/* Layout 2: Function Layer
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* ,-----------------------------------------------------------.
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@ -92,7 +114,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt |
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* |-----------------------------------------------------------|
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* | | | | | |Cal| | | | |Pau |PUp |Fn1 |
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* | CpsLck | | | | |Cal| | | | |Pau |PUp |Fn1 |
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* |-----------------------------------------------------------|
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* | | | | | |Home|PDn |End |
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* `-----------------------------------------------------------'
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@ -101,17 +123,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
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_______, _______, KC_C_WM, KC_C_EM, KC_MPRV, KC_MPLY, KC_MNXT, KC_C_UM, KC_C_IM, KC_C_OM, _______, KC_PSCR, KC_SLCK, KC_PAUS, \
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_______, KC_C_AM, KC_C_SM, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PENT, \
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_______, KC_C_YM, _______, _______, _______, _______, KC_CALC, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_FN1, \
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_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
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KC_CAPS, KC_C_YM, _______, _______, _______, _______, KC_CALC, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \
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_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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};
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), /* SpaceFn layout 1 */
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[1] = ACTION_LAYER_TOGGLE(1), /* Disable SpaceFn */
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[2] = ACTION_LAYER_MOMENTARY(2) /* SpaceFn layout 1 */
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[F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
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[F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
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[F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
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[F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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@ -119,7 +143,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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return MACRO_NONE;
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};
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void matrix_init_user(void) {
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}
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