Added per case tapping term, updated FF-nikchi keymap.
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@ -3,7 +3,7 @@
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#include "../../config.h"
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#define TAPPING_TERM 800
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#define TAPPING_TERM 200
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#define LEADER_TIMEOUT 400
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#define DISABLE_SPACE_CADET_ROLLOVER
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@ -77,10 +77,10 @@ enum quick {
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for CTRL, twice for Caps Lock
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[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
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[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
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[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
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[HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL),
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[MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL)
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[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL, 800),
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[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL, 800),
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[HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL, 800),
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[MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL, 800)
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// Other declarations would go here, separated by commas, if you have them
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};
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@ -130,11 +130,17 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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void matrix_scan_tap_dance () {
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if (highest_td == -1)
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return;
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int tap_user_defined;
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for (int i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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if(action->user_data != NULL ) {
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tap_user_defined = (int)action->user_data;
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}
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else{
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tap_user_defined = TAPPING_TERM;
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}
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if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&action->state);
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}
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@ -63,9 +63,9 @@ typedef struct
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.user_data = NULL, \
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}
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
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.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
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.user_data = NULL, \
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.user_data = (void *)(tap_specific_tapping_term), \
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}
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extern qk_tap_dance_action_t tap_dance_actions[];
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