DO NOT USE - debounce successfully compiled.
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@ -249,11 +249,15 @@ endif
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include $(DRIVER_PATH)/qwiic/qwiic.mk
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QUANTUM_SRC:= \
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$(QUANTUM_DIR)/quantum.c \
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$(QUANTUM_DIR)/keymap_common.c \
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$(QUANTUM_DIR)/keycode_config.c
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# Include the standard or split matrix code if needed
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ifneq ($(strip $(CUSTOM_MATRIX)), yes)
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ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
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@ -263,11 +267,22 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
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endif
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endif
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# Include the standard debounce code if needed
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ifneq ($(strip $(CUSTOM_DEBOUNCE)), yes)
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QUANTUM_SRC += $(QUANTUM_DIR)/debounce.c
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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# Debounce Modules. If implemented in matrix.c, don't use these.
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ifeq ($(strip $(DEBOUNCE_ALGO)), manual)
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# Do nothing. do your debouncing in matrix.c
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else ifeq ($(strip $(DEBOUNCE_ALGO)), sym_g)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
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else ifeq ($(strip $(DEBOUNCE_ALGO)), eager_pk)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
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else ifeq ($(strip $(CUSTOM_MATRIX)), yes)
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# Do nothing. Custom matrix code.
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else # default algorithm
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
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endif
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ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
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OPT_DEFS += -DSPLIT_KEYBOARD
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@ -1,52 +0,0 @@
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#include "matrix.h"
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#include "timer.h"
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#include "quantum.h"
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#ifndef DEBOUNCING_DELAY
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# define DEBOUNCING_DELAY 5
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#endif
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void debounce_init(uint8_t num_rows) {
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}
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#if DEBOUNCING_DELAY > 0
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static bool debouncing = false;
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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static uint16_t debouncing_time;
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if (changed) {
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debouncing = true;
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debouncing_time = timer_read();
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}
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if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
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for (uint8_t i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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debouncing = false;
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}
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}
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bool debounce_active(void) {
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return debouncing;
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}
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#else
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// no debounce
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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if (changed)
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{
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for (uint8_t i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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}
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}
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bool debounce_active(void) {
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return false;
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}
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#endif
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@ -1,11 +1,26 @@
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#pragma once
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "matrix.h"
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void debounce_init(void); //every debounce algorithm will have unique storage needs.
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// raw is the current key state
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// on entry cooked is the previous debounced state
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// on exit cooked is the current debounced state
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// cooked is the debounced input/output key state
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// changed is true if raw has changed since the last call
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed);
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed);
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bool debounce_active(void);
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void debounce_init(uint8_t num_rows);
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123
quantum/debounce/debounce_eager_pk.c
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123
quantum/debounce/debounce_eager_pk.c
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@ -0,0 +1,123 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic per-key algorithm. Uses an 8-bit counter per key.
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After pressing a key, it immediately changes state, and sets a counter.
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No further inputs are accepted until DEBOUNCE milliseconds have occurred.
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*/
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#include "debounce.h"
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#include "matrix.h"
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#include "timer.h"
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#ifndef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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#if (MATRIX_COLS <= 8)
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# define ROW_SHIFTER ((uint8_t)1)
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#elif (MATRIX_COLS <= 16)
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# define ROW_SHIFTER ((uint16_t)1)
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#elif (MATRIX_COLS <= 32)
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# define ROW_SHIFTER ((uint32_t)1)
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#endif
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#define debounce_counter_t uint8_t
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static matrix_row_t matrix_debounced[MATRIX_ROWS];
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static debounce_counter_t debounce_counters[MATRIX_ROWS*MATRIX_COLS];
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#define DEBOUNCE_ELAPSED 251
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#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
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void update_debounce_counters(uint8_t current_time);
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void transfer_matrix_values(uint8_t current_time);
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void matrix_debounce_init(void)
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{
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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matrix_debounced[r] = 0;
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}
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int i = 0;
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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for (uint8_t c = 0; c < MATRIX_COLS; c++)
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{
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debounce_counters[i++] = DEBOUNCE_ELAPSED;
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}
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}
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}
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void matrix_debounce(void)
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{
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uint8_t current_time = timer_read() % MAX_DEBOUNCE;
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update_debounce_counters(current_time);
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transfer_matrix_values(current_time);
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}
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//If the current time is > debounce counter, set the counter to enable input.
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void update_debounce_counters(uint8_t current_time)
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{
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < MATRIX_ROWS; row++)
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{
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for (uint8_t col = 0; col < MATRIX_COLS; col++)
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{
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if (*debounce_pointer != DEBOUNCE_ELAPSED)
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{
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if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >=
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DEBOUNCING_DELAY) {
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*debounce_pointer = DEBOUNCE_ELAPSED;
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}
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}
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debounce_pointer++;
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}
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}
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}
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// upload from raw_matrix to final matrix;
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void transfer_matrix_values(uint8_t current_time)
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{
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < MATRIX_ROWS; row++)
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{
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matrix_row_t existing_row = matrix_debounced[row];
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matrix_row_t raw_row = matrix_get_row(row);
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for (uint8_t col = 0; col < MATRIX_COLS; col++)
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{
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matrix_row_t col_mask = (ROW_SHIFTER << col);
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bool final_value = raw_row & col_mask;
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bool existing_value = existing_row & col_mask;
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if (*debounce_pointer == DEBOUNCE_ELAPSED &&
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(existing_value != final_value))
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{
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*debounce_pointer = current_time;
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existing_row ^= col_mask; //flip the bit.
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}
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debounce_pointer++;
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}
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matrix_debounced[row] = existing_row;
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}
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}
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//Implementation of no debounce.
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58
quantum/debounce/debounce_sym_g.c
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58
quantum/debounce/debounce_sym_g.c
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@ -0,0 +1,58 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
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When no state changes have occured for DEBOUNCE milliseconds, we push the state.
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*/
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#include "debounce.h"
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#include "matrix.h"
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#include "timer.h"
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#ifndef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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static bool debouncing = false;
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static uint16_t debouncing_time;
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void debounce_init(void) {}
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#if DEBOUNCE > 0
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed)
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{
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if (changed) {
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debouncing = true;
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debouncing_time = timer_read();
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}
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if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
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for (int i = 0; i < MATRIX_ROWS; i++) {
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cooked[i] = raw[i];
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}
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debouncing = false;
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}
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}
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#else //no debouncing.
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed)
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{
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for (int i = 0; i < MATRIX_ROWS; i++) {
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cooked[i] = raw[i];
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}
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}
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#endif
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bool debounce_active() {
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return debouncing;
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}
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28
quantum/debounce/readme.md
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28
quantum/debounce/readme.md
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@ -0,0 +1,28 @@
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Debounce algorithms belong in this folder.
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Here are a few ideas
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1) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Per key - one timer per key
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* Per row - one timer per row
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2) Eager vs symmetric vs assymetric
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
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* Assymetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
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3) Timestamp vs cycles
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* old old old code waits n cycles, decreasing count by one each matrix_scan
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* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
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* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
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The default algorithm is symmetric and global.
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Here are a few that could be implemented:
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debounce_sym_g.c
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debounce_sym_pk.c
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debounce_sym_pr.c
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debounce_sym_pr_cycles.c //currently used in ergo-dox
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debounce_eager_g.c
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debounce_eager_pk.c
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debounce_eager_pr.c //could be used in ergo-dox!
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@ -51,9 +51,8 @@ static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS];
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static matrix_row_t matrix[MATRIX_ROWS];
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static matrix_row_t raw_matrix[MATRIX_ROWS]; //raw values
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static matrix_row_t matrix[MATRIX_ROWS]; //debounced values
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#if (DIODE_DIRECTION == COL2ROW)
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static void init_cols(void);
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@ -123,7 +122,7 @@ void matrix_init(void) {
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raw_matrix[i] = 0;
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matrix[i] = 0;
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}
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debounce_init(MATRIX_ROWS);
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debounce_init();
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matrix_init_quantum();
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}
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@ -144,7 +143,7 @@ uint8_t matrix_scan(void)
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}
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#endif
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debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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debounce(raw_matrix, matrix, changed);
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matrix_scan_quantum();
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return 1;
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