Allow Combo feature to be enabled/disabled live (#6318)

* Add ability to enable/disable combos

* Update documentation for Combo feature

* Change keycodes for appeasement

* Simplify combo_toggle function

* Update names

* Update combo docs to use tables
This commit is contained in:
Drashna Jaelre 2019-07-16 01:37:19 -07:00 committed by skullydazed
parent 5fa0a274ea
commit c44fc68297
4 changed files with 73 additions and 10 deletions

View File

@ -59,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_C);
unregister_code(KC_C);
unregister_code(KC_LCTL);
tap_code16(LCTL(KC_C));
}
break;
case XV_PASTE:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_V);
unregister_code(KC_V);
unregister_code(KC_LCTL);
tap_code16(LCTL(KC_V));
}
break;
}
@ -87,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
|Keycode |Description |
|----------|---------------------------------|
|`CMB_ON` |Turns on Combo feature |
|`CMB_OFF` |Turns off Combo feature |
|`CMB_TOG` |Toggles Combo feature on and off |
## User callbacks
In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
|Function |Description |
|-----------|--------------------------------------------------------------------|
| `combo_enable()` | Enables the combo feature |
| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
| `combo_toggle()` | Toggles the state of the combo feature |
| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |

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@ -28,6 +28,7 @@ static uint16_t timer = 0;
static uint8_t current_combo_index = 0;
static bool drop_buffer = false;
static bool is_active = false;
static bool b_combo_enable = true; // defaults to enabled
static uint8_t buffer_size = 0;
#ifdef COMBO_ALLOW_ACTION_KEYS
@ -128,6 +129,23 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) {
drop_buffer = false;
bool no_combo_keys_pressed = true;
if (keycode == CMB_ON && record->event.pressed) {
combo_enable();
return true;
}
if (keycode == CMB_OFF && record->event.pressed) {
combo_disable();
return true;
}
if (keycode == CMB_TOG && record->event.pressed) {
combo_toggle();
return true;
}
if (!is_combo_enabled()) { return true; }
for (current_combo_index = 0; current_combo_index < COMBO_COUNT;
++current_combo_index) {
combo_t *combo = &key_combos[current_combo_index];
@ -166,7 +184,7 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) {
}
void matrix_scan_combo(void) {
if (is_active && timer && timer_elapsed(timer) > COMBO_TERM) {
if (b_combo_enable && is_active && timer && timer_elapsed(timer) > COMBO_TERM) {
/* This disables the combo, meaning key events for this
* combo will be handled by the next processors in the chain
@ -175,3 +193,26 @@ void matrix_scan_combo(void) {
dump_key_buffer(true);
}
}
void combo_enable(void) {
b_combo_enable = true;
}
void combo_disable(void) {
b_combo_enable = is_active = false;
timer = 0;
dump_key_buffer(true);
}
void combo_toggle(void) {
if (b_combo_enable) {
combo_disable();
} else {
combo_enable();
}
}
bool is_combo_enabled(void) {
return b_combo_enable;
}

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@ -58,4 +58,9 @@ bool process_combo(uint16_t keycode, keyrecord_t *record);
void matrix_scan_combo(void);
void process_combo_event(uint8_t combo_index, bool pressed);
void combo_enable(void);
void combo_disable(void);
void combo_toggle(void);
bool is_combo_enabled(void);
#endif

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@ -489,6 +489,9 @@ enum quantum_keycodes {
// Right control, close paren
KC_RAPC,
CMB_ON,
CMB_OFF,
CMB_TOG,
// always leave at the end
SAFE_RANGE
};