Add support to XD60 Rev3 (#4938)
* Add preliminary support to XD60 Rev3 PCB (Supports the 12 underglow LEDs, but split spacebar still not wired/implemented). * * xd60_rev3 folder removed * xd60 rev2 and rev3 added * ifndef replaced with pragma once at rev3 config.h * Readme updated * new updated statement at keyboards/xd60/readme.md Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * Update keyboards/xd60/readme.md Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * Update keyboards/xd60/readme.md Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * Update keyboards/xd60/readme.md Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * Update keyboards/xd60/readme.md Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * * XXXXX removed and replaced with 7X * removed unecessary declarations * Update keyboards/xd60/keymaps/styr/keymap.c Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com> * action_layer.h include removed * * action_get_macro removed * IS_COMMAND() removed * BOOTLOADER defined
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56
keyboards/xd60/keymaps/styr/keymap.c
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56
keyboards/xd60/keymaps/styr/keymap.c
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#include QMK_KEYBOARD_H
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#define _BL 0
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#define _FL 1
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#define _LL 2
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enum custom_keycodes {
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MACRO_STRING
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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[_BL] = LAYOUT_all(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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MO(_LL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
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KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MO(_FL), KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
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// 1: Function Layer
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[_FL] = LAYOUT_all(
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, \
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XXXXXXX, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, RGB_HUD, XXXXXXX, RGB_VAI, RGB_VAD, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, \
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XXXXXXX, XXXXXXX, XXXXXXX, MACRO_STRING, XXXXXXX, F(0), KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT),
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[_LL] = LAYOUT_all(
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, \
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XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC__MUTE, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_MPLY, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, F(0), KC_MRWD, KC_VOLD, KC_MFFD),
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};
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// Macros
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case MACRO_STRING:
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if(record->event.pressed){
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SEND_STRING("My Custom String");
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}
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return false;
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break;
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default:
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return true;
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}
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}
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// Loop
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void matrix_scan_user(void) {
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// Empty
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};
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7
keyboards/xd60/keymaps/styr/readme.md
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keyboards/xd60/keymaps/styr/readme.md
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# Keyboard Layout by Styr
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## Additional Notes
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Default Keymap for XD60 as indicated on the original sale page.
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## Build
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To build the default keymap, simply run `make xd60/rev3:styr`.
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@ -6,11 +6,16 @@ Compact 60% with arrows.
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![Top View of a pair of XD60 Keyboard](https://i.imgur.com/3Jq2743.jpg)
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Keyboard Maintainer: QMK Community
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Hardware Supported: XD60 PCB
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Hardware Supported: XD60 PCB rev2 & rev3
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Hardware Availability: https://www.massdrop.com/buy/xd60-xd64-custom-mechanical-keyboard-kit?mode=guest_open
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Make example for this keyboard (after setting up your build environment):
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With the implementation of Rev3 you need to specify the Rev you want to build.
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To build for a Rev2 with a default keymap:
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make xd60:default
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```make xd60/rev2:default```
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See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
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To build for a Rev3 with a default keymap:
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```make xd60/rev3:default```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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71
keyboards/xd60/rev3/config.h
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keyboards/xd60/rev3/config.h
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/*
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Copyright 2019 Rodrigo Feijao <hello@rodrigofeijao.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6363
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#define DEVICE_VER 0x0001
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#define MANUFACTURER XIUDI
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#define PRODUCT XD60rev3
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#define DESCRIPTION XD60 rev3 Keyboard PCB by XIUDI
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B7, B5, B4, D7, D6, B3 }
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#define UNUSED_PINS
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/* Backlight Setup */
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#define BACKLIGHT_PIN F5
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#define BACKLIGHT_LEVELS 6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* RGB Underglow
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* F6 PIN for XD60v3 that has pre-soldered LEDs
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*/
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#define RGB_DI_PIN F6
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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keyboards/xd60/rev3/rules.mk
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keyboards/xd60/rev3/rules.mk
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# MCU name
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# MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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# LUFA specific
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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BOOTLOADER = atmel-dfu
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# Build Options
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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LAYOUTS = 60_ansi
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