[Keymap] Update Xulkal user code (#5920)
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@ -5,6 +5,7 @@
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#undef TAPPING_TERM
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#define TAPPING_TERM 175
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#define SPACE_CADET_MODIFIER_CARRYOVER
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#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
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#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
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#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
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@ -27,12 +28,3 @@
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// Don't like or feel to identical to other effects
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#if defined(__AVR__)
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#endif
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@ -15,47 +15,15 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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extern void eeconfig_update_rgb_matrix_default(void);
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#endif
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#ifdef TRILAYER_ENABLED
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint16_t reset_timer;
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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case GAME:
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#ifndef GAMELAYER_DISABLE
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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#endif
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return false;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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case RGBRST:
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#if defined(RGBLIGHT_ENABLE)
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if (record->event.pressed) {
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@ -79,20 +47,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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}
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return process_record_keymap(keycode, record) &&
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_record_rgb(keycode, record) &&
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#endif // RGBLIGHT_ENABLE;
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true;
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return process_record_keymap(keycode, record);
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}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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@ -4,6 +4,17 @@
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#define RIS_ESC LT(_RAISE, KC_ESC)
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#define RIS_CAPS LT(_RAISE, KC_CAPS)
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#define QWERTY DF(_QWERTY)
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#ifndef GAMELAYER_DISABLE
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#define GAME DF(_GAME)
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#else
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#define GAME KC_TRANSPARENT
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#endif
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#ifdef TAP_DANCE_ENABLE
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#include "process_tap_dance.h"
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@ -42,12 +53,7 @@ enum layer_number {
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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RAISE,
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RGBRST
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RGBRST = SAFE_RANGE
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record);
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