New keymap and more songs (#2609)
* Added some new songs and my own keymap * Made Dodger keymap safe to use with backlight disabled * edited layer switching and added more songs * changed keymap to lowercase
This commit is contained in:
parent
3d587b1d2f
commit
a09a042b8f
90
keyboards/planck/keymaps/dodger/config.h
Normal file
90
keyboards/planck/keymaps/dodger/config.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6060
|
||||
#define MANUFACTURER OLKB
|
||||
#define PRODUCT Planck
|
||||
#define DESCRIPTION A compact ortholinear keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 4
|
||||
#define MATRIX_COLS 12
|
||||
|
||||
/* Planck PCB default pin-out */
|
||||
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
|
||||
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
#define QMK_ESC_OUTPUT F1
|
||||
#define QMK_ESC_INPUT D5
|
||||
#define QMK_LED E6
|
||||
#define QMK_SPEAKER C6
|
||||
|
||||
#define AUDIO_VOICES
|
||||
#define C6_AUDIO
|
||||
|
||||
#define BACKLIGHT_PIN B7
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* define if matrix has ghost */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* number of backlight levels */
|
||||
#define BACKLIGHT_LEVELS 15
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* key combination for command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
#define TAPPING_TERM 200
|
||||
#endif
|
338
keyboards/planck/keymaps/dodger/keymap.c
Normal file
338
keyboards/planck/keymaps/dodger/keymap.c
Normal file
@ -0,0 +1,338 @@
|
||||
/* Copyright 2015-2017 Jack Humbert
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "planck.h"
|
||||
#include "action_layer.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
bool isGame = false;
|
||||
bool isMusic = false;
|
||||
|
||||
|
||||
enum planck_layers {
|
||||
_COLEMAK,
|
||||
_GAME,
|
||||
_MUSIC,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
};
|
||||
|
||||
enum planck_keycodes {
|
||||
COLEMAK = SAFE_RANGE,
|
||||
GCTOGG,
|
||||
MCTOGG,
|
||||
LOWER,
|
||||
RAISE,
|
||||
LENNY,
|
||||
COMMENTHEAD,
|
||||
RICKANDMORT,
|
||||
MARIO,
|
||||
MARIOE,
|
||||
OVERWATCH,
|
||||
DOOM,
|
||||
DISNEY,
|
||||
NUMBERONE,
|
||||
CABBAGE,
|
||||
OLDSPICE,
|
||||
};
|
||||
|
||||
enum {
|
||||
TD_SPC_ENT = 0,
|
||||
TD_ESC_CAPS
|
||||
};
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
|
||||
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Colemak
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | K | M | , | . | / | - |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_COLEMAK] = {
|
||||
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
|
||||
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
|
||||
{KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
|
||||
},
|
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | | | | [ | ] | | ( | ) | { | } | | + |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = {
|
||||
{_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
|
||||
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
|
||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
||||
},
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | bl- | bl+ | GCTG |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = {
|
||||
{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
|
||||
{KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
|
||||
},
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | | Reset| | | | | | | | | | Del |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = {
|
||||
{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
|
||||
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
|
||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
||||
},
|
||||
|
||||
[_GAME] = {
|
||||
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
|
||||
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
|
||||
{KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
|
||||
},
|
||||
|
||||
[_MUSIC] = {
|
||||
{MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float guitar[][2] = SONG(GUITAR_SOUND);
|
||||
float mario[][2] = SONG(MARIO_THEME);
|
||||
float marioe[][2] = SONG(MARIO_GAMEOVER);
|
||||
float overwatch[][2] = SONG(OVERWATCH_THEME);
|
||||
float doom[][2] = SONG(E1M1_DOOM);
|
||||
float disney[][2] = SONG(DISNEY_SONG);
|
||||
float numberone[][2] = SONG(NUMBER_ONE);
|
||||
float cabbage[][2] = SONG(CABBAGE_SONG);
|
||||
float oldspice[][2] = SONG(OLD_SPICE);
|
||||
#endif
|
||||
|
||||
void setLayer(int layer) {
|
||||
if (layer == _COLEMAK) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(marioe);
|
||||
#endif
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_set(0);
|
||||
#endif
|
||||
} else if (layer == _GAME) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(mario);
|
||||
#endif
|
||||
set_single_persistent_default_layer(_GAME);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_set(15);
|
||||
#endif
|
||||
} else if (layer == _MUSIC) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(guitar);
|
||||
#endif
|
||||
set_single_persistent_default_layer(_MUSIC);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_set(1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_set(0);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GCTOGG:
|
||||
if (record->event.pressed) {
|
||||
if (isGame) {
|
||||
if (isMusic)
|
||||
setLayer(_MUSIC);
|
||||
else
|
||||
setLayer(_COLEMAK);
|
||||
isGame = false;
|
||||
} else {
|
||||
setLayer(_GAME);
|
||||
isGame = true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MCTOGG:
|
||||
if (record->event.pressed) {
|
||||
if (isMusic) {
|
||||
if (isGame)
|
||||
setLayer(_GAME);
|
||||
else
|
||||
setLayer(_COLEMAK);
|
||||
isMusic = false;
|
||||
} else {
|
||||
setLayer(_MUSIC);
|
||||
isMusic = true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LENNY:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("()");
|
||||
}
|
||||
return false; break;
|
||||
case COMMENTHEAD:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("// ---------------------------------------------------------------");
|
||||
}
|
||||
return false; break;
|
||||
case RICKANDMORT:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("// ***************************************************************");
|
||||
}
|
||||
return false; break;
|
||||
case MARIO:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(mario);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case MARIOE:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(marioe);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case OVERWATCH:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(overwatch);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case DOOM:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(doom);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case DISNEY:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(disney);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case NUMBERONE:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(numberone);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case CABBAGE:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(cabbage);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
case OLDSPICE:
|
||||
if(record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(oldspice);
|
||||
#endif
|
||||
}
|
||||
return false; break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
isGame = false;
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_level(0);
|
||||
#endif
|
||||
}
|
2
keyboards/planck/keymaps/dodger/readme.md
Normal file
2
keyboards/planck/keymaps/dodger/readme.md
Normal file
@ -0,0 +1,2 @@
|
||||
# dodger
|
||||
|
70
keyboards/planck/keymaps/dodger/rules.mk
Normal file
70
keyboards/planck/keymaps/dodger/rules.mk
Normal file
@ -0,0 +1,70 @@
|
||||
# MCU name
|
||||
#MCU = at90usb1287
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Bootloader
|
||||
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||
# different sizes, comment this out, and the correct address will be loaded
|
||||
# automatically (+60). See bootloader.mk for all options.
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = yes # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
|
||||
API_SYSEX_ENABLE = no
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
LAYOUTS = ortho_4x12 planck_mit planck_grid
|
||||
|
||||
DEFAULT_FOLDER = planck/rev5
|
@ -190,6 +190,13 @@
|
||||
Q__NOTE(_D6 ), \
|
||||
Q__NOTE(_E6 ),
|
||||
|
||||
#define MINOR_SOUND \
|
||||
Q__NOTE(_A5 ), \
|
||||
Q__NOTE(_B5 ), \
|
||||
Q__NOTE(_C6 ), \
|
||||
Q__NOTE(_D6 ), \
|
||||
Q__NOTE(_E6 ),
|
||||
|
||||
#define GUITAR_SOUND \
|
||||
Q__NOTE(_E5 ), \
|
||||
Q__NOTE(_A5), \
|
||||
@ -272,12 +279,142 @@
|
||||
HD_NOTE(_C6),
|
||||
|
||||
#define ZELDA_TREASURE \
|
||||
Q__NOTE(_A4), \
|
||||
Q__NOTE(_A4 ), \
|
||||
Q__NOTE(_AS4), \
|
||||
Q__NOTE(_B4), \
|
||||
HD_NOTE(_C5), \
|
||||
Q__NOTE(_B4 ), \
|
||||
HD_NOTE(_C5 ), \
|
||||
|
||||
#define TERMINAL_SOUND \
|
||||
E__NOTE(_C5 )
|
||||
|
||||
#define OVERWATCH_THEME \
|
||||
HD_NOTE(_A4 ), \
|
||||
Q__NOTE(_E4 ), \
|
||||
Q__NOTE(_A4 ), \
|
||||
HD_NOTE(_B4 ), \
|
||||
Q__NOTE(_E4 ), \
|
||||
Q__NOTE(_B4 ), \
|
||||
W__NOTE(_CS5),
|
||||
|
||||
#define MARIO_THEME \
|
||||
Q__NOTE(_E5), \
|
||||
H__NOTE(_E5), \
|
||||
H__NOTE(_E5), \
|
||||
Q__NOTE(_C5), \
|
||||
H__NOTE(_E5), \
|
||||
W__NOTE(_G5), \
|
||||
Q__NOTE(_G4),
|
||||
|
||||
#define MARIO_GAMEOVER \
|
||||
HD_NOTE(_C5 ), \
|
||||
HD_NOTE(_G4 ), \
|
||||
H__NOTE(_E4 ), \
|
||||
H__NOTE(_A4 ), \
|
||||
H__NOTE(_B4 ), \
|
||||
H__NOTE(_A4 ), \
|
||||
H__NOTE(_AF4), \
|
||||
H__NOTE(_BF4), \
|
||||
H__NOTE(_AF4), \
|
||||
WD_NOTE(_G4 ),
|
||||
|
||||
#define E1M1_DOOM \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_D4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_C4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_BF3), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_B3 ), \
|
||||
Q__NOTE(_C4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_D4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_C4 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
Q__NOTE(_E3 ), \
|
||||
H__NOTE(_BF3),
|
||||
|
||||
#define DISNEY_SONG \
|
||||
H__NOTE(_G3 ), \
|
||||
H__NOTE(_G4 ), \
|
||||
H__NOTE(_F4 ), \
|
||||
H__NOTE(_E4 ), \
|
||||
H__NOTE(_CS4), \
|
||||
H__NOTE(_D4 ), \
|
||||
W__NOTE(_A4 ), \
|
||||
H__NOTE(_B3 ), \
|
||||
H__NOTE(_B4 ), \
|
||||
H__NOTE(_A4 ), \
|
||||
H__NOTE(_G4 ), \
|
||||
H__NOTE(_FS4), \
|
||||
H__NOTE(_G4 ), \
|
||||
W__NOTE(_C5 ), \
|
||||
H__NOTE(_D5 ), \
|
||||
H__NOTE(_C5 ), \
|
||||
H__NOTE(_B4 ), \
|
||||
H__NOTE(_A4 ), \
|
||||
H__NOTE(_G4 ), \
|
||||
H__NOTE(_F4 ), \
|
||||
H__NOTE(_E4 ), \
|
||||
H__NOTE(_D4 ), \
|
||||
W__NOTE(_A4 ), \
|
||||
W__NOTE(_B3 ), \
|
||||
W__NOTE(_C4 ),
|
||||
|
||||
#define NUMBER_ONE \
|
||||
HD_NOTE(_F4 ), \
|
||||
Q__NOTE(_C5 ), \
|
||||
E__NOTE(_B4 ), \
|
||||
E__NOTE(_C5 ), \
|
||||
E__NOTE(_B4 ), \
|
||||
E__NOTE(_C5 ), \
|
||||
Q__NOTE(_B4 ), \
|
||||
Q__NOTE(_C5 ), \
|
||||
H__NOTE(_AF4), \
|
||||
HD_NOTE(_F4 ), \
|
||||
Q__NOTE(_F4 ), \
|
||||
Q__NOTE(_AF4), \
|
||||
Q__NOTE(_C5 ), \
|
||||
H__NOTE(_DF5), \
|
||||
H__NOTE(_AF4), \
|
||||
H__NOTE(_DF5), \
|
||||
H__NOTE(_EF5), \
|
||||
Q__NOTE(_C5 ), \
|
||||
Q__NOTE(_DF5), \
|
||||
Q__NOTE(_C5 ), \
|
||||
Q__NOTE(_DF5), \
|
||||
H__NOTE(_C5 ),
|
||||
|
||||
#define CABBAGE_SONG \
|
||||
H__NOTE(_C4), \
|
||||
H__NOTE(_A4), \
|
||||
H__NOTE(_B4), \
|
||||
H__NOTE(_B4), \
|
||||
H__NOTE(_A4), \
|
||||
H__NOTE(_G4), \
|
||||
H__NOTE(_E4),
|
||||
|
||||
#define OLD_SPICE \
|
||||
Q__NOTE(_A4 ), \
|
||||
Q__NOTE(_A4 ), \
|
||||
H__NOTE(_B4 ), \
|
||||
H__NOTE(_D5 ), \
|
||||
H__NOTE(_CS5), \
|
||||
Q__NOTE(_E5 ), \
|
||||
H__NOTE(_FS5), \
|
||||
H__NOTE(_D5 ), \
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user