Add On/Off keycodes
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@ -119,14 +119,16 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
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#define NO_MUSIC_MODE
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## Faux Click
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## Audio Click
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This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
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* `CK_TOGG` - Toggles the status (will play sound if enabled)
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* `CK_RST` - Resets the frequency to the default state
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* `CK_UP` - Increases the frequency of the clicks
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* `CK_DOWN` - Decreases the frequency of the clicks
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* `CK_ON` - Turns on Audio Click (plays sound)
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* `CK_OFF` - Turns off Audio Click (doesn't play sound)
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* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
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* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
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* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
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The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
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@ -142,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i
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| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
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| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
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| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
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| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
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| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
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@ -56,17 +56,17 @@ void clicky_freq_reset(void) {
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clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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}
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void clicky_freq_toggle(void) {
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void clicky_toggle(void) {
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audio_config.clicky_enable ^= 1;
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eeconfig_update_audio(audio_config.raw);
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}
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void clicky_freq_on(void) {
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void clicky_on(void) {
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audio_config.clicky_enable = 1;
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eeconfig_update_audio(audio_config.raw);
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}
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void clicky_freq_off(void) {
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void clicky_off(void) {
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audio_config.clicky_enable = 0;
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eeconfig_update_audio(audio_config.raw);
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}
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@ -76,7 +76,10 @@ bool is_clicky_on(void) {
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}
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bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
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if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
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if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
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@ -7,9 +7,10 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record);
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void clicky_freq_up(void);
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void clicky_freq_down(void);
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void clicky_freq_reset(void);
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void clicky_freq_toggle(void);
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void clicky_freq_on(void);
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void clicky_freq_off(void);
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void clicky_toggle(void);
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void clicky_on(void);
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void clicky_off(void);
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bool is_clicky_on(void);
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@ -139,10 +139,13 @@ enum quantum_keycodes {
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// Faux clicky as part of main audio feature
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CLICKY_TOGGLE,
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CLICKY_ENABLE,
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CLICKY_DISABLE,
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CLICKY_UP,
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CLICKY_DOWN,
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CLICKY_RESET,
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#ifdef FAUXCLICKY_ENABLE
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// Faux clicky
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FC_ON,
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@ -571,6 +574,8 @@ enum quantum_keycodes {
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#define CK_RST CLICKY_RESET
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#define CK_UP CLICKY_UP
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#define CK_DOWN CLICKY_DOWN
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#define CK_ON CLICKY_ENABLE
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#define CK_OFF CLICKY_DISABLE
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#define RGB_MOD RGB_MODE_FORWARD
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#define RGB_SMOD RGB_MODE_FORWARD
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