Update drashna's keymap (#1649)

* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
This commit is contained in:
drashna 2017-08-30 08:36:14 -07:00 committed by Jack Humbert
parent ad73553aa9
commit 9987f9dcff
4 changed files with 133 additions and 235 deletions

2
.gitignore vendored
View File

@ -48,4 +48,4 @@ util/Win_Check_Output.txt
# things travis sees
secrets.tar
id_rsa_*
id_rsa_*

View File

@ -1,5 +1,4 @@
TAP_DANCE_ENABLE = yes
LAYER_UNDERGLOW_LIGHTING = yes
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes

View File

@ -4,5 +4,3 @@
#define TAPPING_TERM 200
#define LAYER_UNDERGLOW_LIGHTING

View File

@ -1,3 +1,19 @@
/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
@ -28,17 +44,18 @@
#define M_SALT M(2)
#define M_HARD M(3)
#define M_MAKE M(4)
#define M_COVECUBE M(5)
#define M_GOODGAME M(5)
#define M_MORESALT M(6)
#define M_DOOMFIST M(7)
//define layer change stuff for underglow indicator
bool skip_leds = false;
//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = false;
static uint8_t current_layer;
static uint16_t key_timer;
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
@ -49,10 +66,6 @@ bool check_dtimer(uint8_t dtimer) {
return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
};
bool checktime(void){
return (timer_elapsed(key_timer) < 150) ? true : false;
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
@ -69,11 +82,7 @@ enum custom_keycodes {
#ifdef TAP_DANCE_ENABLE
enum {
SFT_CAP = 0,
TD_DIABLO_J,
TD_CLN,
TD_EGG,
TD_FLSH,
TD_FLSH = 0,
TD_DIABLO_1,
TD_DIABLO_2,
TD_DIABLO_3,
@ -82,33 +91,10 @@ enum {
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 10) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
// on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) {
ergodox_board_led_off();
@ -119,37 +105,38 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
}
switch (state->count) {
case 1:
ergodox_right_led_3_on();
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
}
}
// on the fourth tap, set the keyboard on flash state
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
#endif
reset_keyboard();
reset_tap_dance(state);
}
}
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
@ -159,6 +146,8 @@ void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 0);
}
@ -179,28 +168,20 @@ void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
_delay_ms(200);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
_delay_ms(200);
ergodox_right_led_2_off();
_delay_ms(200);
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(500);
skip_leds = false;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap one for Space, and twice for Enter
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSHIFT, KC_CAPS),
// Special Z
[TD_DIABLO_J] = ACTION_TAP_DANCE_DOUBLE(KC_J, S(KC_J)),
// Once for colin, twice for semi-colin
[TD_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset),
// Tap until you get a surprise
[TD_EGG] = ACTION_TAP_DANCE_FN (dance_egg),
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
@ -220,9 +201,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | UP | Shift |
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| ' " | LGUI | [ { | ] } | | SYMB | ? / | LEFT | DOWN |RIGHT |
* | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
@ -247,7 +228,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESCAPE),
KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER
@ -281,16 +262,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
KC_TRANSPARENT,KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@ -324,16 +305,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRANSPARENT, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@ -347,43 +328,43 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
* |--------+------+------+------+------+------| COVE | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | CUBE | | | NUM | 1 | 2 | 3 | = | PAUSE |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LT0 | & | * | : | ; | | 0 | 0 | NUM. | ENT | ENT |
* | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | RGBM | RED | | OFF | SOLID|
* ,------|------|------| |------+------+------.
* | | | GREEN| | | | |
* | RGB | RGB |------| |------| NUM. | NUM0 |
* | RGB | RGB |------| |------| NUM0 | NUME |
* | DARK |BRITE | BLUE | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRANSPARENT,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRANSPARENT,
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, M_COVECUBE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
RGB_MOD, RGB_0000FF,
RGB_008000,
RGB_VAD, RGB_VAI, RGB_FF0000,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRANSPARENT, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRANSPARENT, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
KC_TRANSPARENT, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_ENTER,
KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
RGB_TOG, RGB_SLD,
RGB_HUI,
RGB_HUD, KC_KP_DOT, KC_KP_0
KC_NO,
KC_KP_DOT, KC_KP_0, KC_KP_ENTER
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | SALT | SYMM | MORE | DOOM | | | | | F9 | F10 | F11 | F12 | | |
* | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -402,10 +383,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[OVERWATCH] = KEYMAP(
KC_ESCAPE, M_SALT, M_SYMM, M_MORESALT, M_DOOMFIST, KC_NO, KC_NO,
KC_ESCAPE, M_SALT, M_MORESALT, M_GOODGAME, M_SYMM, M_DOOMFIST, M_HARD,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRANSPARENT,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
KC_G, KC_U, KC_I, KC_Y, KC_T,
KC_O, KC_P,
KC_LGUI,
@ -444,10 +425,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[DIABLO] = KEYMAP(
KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRANSPARENT,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_4, KC_Z, KC_NO,
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4),
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J,
KC_F,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
@ -485,19 +466,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[MOUS] = KEYMAP(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO,KC_NO,
KC_MS_WH_UP,
KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
KC_TRANSPARENT,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,
KC_NO,
@ -509,10 +490,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
// FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_UP),
[3] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_LEFT),
[4] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_DOWN),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_RIGHT),
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
@ -547,13 +524,12 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 4:
if (record->event.pressed) {
// make ergodox-ez-drashna-custom-teensy
return MACRO( I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), T(MINUS), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END );
return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
}
case 5:
if (record->event.pressed) {
//super secret hash
SEND_STRING("supersecrethash");
return MACRO_NONE;
//gg
return MACRO(I(50), T(ENTER), I(5), T(G), T(G), T(ENTER), END);
}
case 6:
if (record->event.pressed) {
@ -562,40 +538,15 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
break;
case 7:
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 8: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LSFT), END );
} else {
return checktime() ? MACRO(U(LSFT),D(RALT),T(7),U(RALT),END): MACRO(U(LSFT),END);
}; break;
case 9: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RSFT), END );
} else {
return checktime() ? MACRO(U(RSFT),D(RALT),T(0),U(RALT),END): MACRO(U(RSFT),END);
}; break;
case 10: //MAC2 - Hold for lctrl and [ on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LCTL), END );
} else {return checktime() ? MACRO(U(LCTL),D(RALT),T(8),U(RALT),END):MACRO(U(LCTL),END);
}; break;
case 11: //MAC3 - Hold for rctrl and ] on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RCTL), END );
} else {
return checktime() ? MACRO(U(RCTL),D(RALT),T(9),U(RALT),END):MACRO(U(RCTL),END);
}; break;
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
break;
}
return MACRO_NONE;
};
@ -677,7 +628,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_DIABLO_CLEAR:
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
@ -692,6 +643,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke (uint8_t diablo_key) {
if (current_layer == DIABLO) {
switch (diablo_key) {
@ -711,6 +664,8 @@ void send_diablo_keystroke (uint8_t diablo_key) {
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
@ -724,32 +679,7 @@ void run_diablo_macro_check(void) {
}
void matrix_init_user(void) { // Runs boot tasks for keyboard
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_sethsv(195,255,255);
#endif
has_layer_changed = false;
has_layer_changed = true;
};
@ -764,6 +694,9 @@ void matrix_scan_user(void) { // runs frequently to update info
ergodox_right_led_2_off();
ergodox_right_led_3_off();
// Since we're not using the LEDs here for layer indication anymore,
// then lets use them for modifier indicators. Shame we don't have 4...
// Also, no "else", since we want to know each, independantly.
if ( modifiders & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
}
@ -775,93 +708,61 @@ void matrix_scan_user(void) { // runs frequently to update info
}
}
// Check layer, and apply color if its changed since last check
switch (layer) {
case SYMB:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (240,255,255);
}
#else
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
#else
ergodox_right_led_2_on();
#endif
break;
case DIABLO:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
#else
ergodox_right_led_1_on();
#endif
break;
case MOUS:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
#else
ergodox_right_led_3_on();
ergodox_right_led_2_on();
#endif
break;
case COLEMAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#endif
break;
case DVORAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
#else
ergodox_right_led_2_on();
ergodox_right_led_1_on();
#endif
break;
case 7:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
break;
case DIABLO:
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
break;
case MOUS:
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
break;
case COLEMAK:
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
break;
case DVORAK:
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
break;
case 7:
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
break;
default:
// Do not add anything here, as this will be ran EVERY check, and can cause a significant slowdown
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (195,255,255);
}
#endif
break;
}
// Update layer status at the end, so this sets the default color
// rather than relying on the init, which was unreliably...
// Probably due to a timing issue, but this requires no additional code
if (current_layer == layer) {
has_layer_changed = false;
} else {
has_layer_changed = true;
current_layer = layer;
}
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
};