Initial implementation of the key_lock feature.
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@ -104,6 +104,11 @@ ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
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endif
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ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
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OPT_DEFS += -DKEY_LOCK_ENABLE
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SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
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endif
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ifeq ($(strip $(PRINTING_ENABLE)), yes)
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OPT_DEFS += -DPRINTING_ENABLE
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SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
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@ -156,4 +161,4 @@ QUANTUM_SRC:= \
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ifndef CUSTOM_MATRIX
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QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
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endif
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endif
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@ -1,3 +1,5 @@
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KEY_LOCK_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -39,7 +39,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
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KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_EQL, TG(_GAME), KC_DEL \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, TG(_GAME), KC_DEL \
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),
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/* Lower
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120
quantum/process_keycode/process_key_lock.c
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120
quantum/process_keycode/process_key_lock.c
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@ -0,0 +1,120 @@
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/* Copyright 2017 Fredric Silberberg
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "inttypes.h"
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#include "stdint.h"
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#include "process_key_lock.h"
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#define SHIFT(shift) (((uint64_t)1) << (shift))
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#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : \
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((code) < 0x80) ? key_state[1] : \
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((code) < 0xC0) ? key_state[2] : key_state[3])
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#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : \
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((code) < 0x80) ? (code) - 0x40 : \
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((code) < 0xC0) ? (code) - 0x80 : (code) - 0xC0)
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#define KEY_STATE(code) (GET_KEY_ARRAY(code) & SHIFT(GET_CODE_INDEX(code))) == SHIFT(GET_CODE_INDEX(code))
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#define SET_KEY_ARRAY_STATE(code, val) do { \
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switch (code) { \
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case 0x00 ... 0x3F: \
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key_state[0] = (val); \
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break; \
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case 0x40 ... 0x7F: \
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key_state[1] = (val); \
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break; \
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case 0x80 ... 0xBF: \
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key_state[2] = (val); \
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break; \
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case 0xC0 ... 0xFF: \
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key_state[3] = (val); \
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break; \
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} \
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} while(0)
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#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | SHIFT(GET_CODE_INDEX(code))))
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#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(SHIFT(GET_CODE_INDEX(code))))
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#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
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#define print_hex64(num) do { print_hex32((num & 0xFFFFFFFF00000000) >> 32); print_hex32(num & 0x00000000FFFFFFFF); } while (0)
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// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
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uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
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bool watching = false;
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bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
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// We start by categorizing the keypress event. In the event of a down
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// event, there are several possibilities:
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// 1. The key is not being locked, and we are not watching for new keys.
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// In this case, we bail immediately. This is the common case for down events.
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// 2. The key was locked, and we need to unlock it. In this case, we will
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// reset the state in our map and return false. When the user releases the
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// key, the up event will no longer be masked and the OS will observe the
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// released key.
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// 3. KC_LOCK was just pressed. In this case, we set up the state machine
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// to watch for the next key down event, and finish processing
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// 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
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// we will send the key down event to the os, and set the key_state for that
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// key to mask the up event.
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// 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
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// the user pressed a key that we cannot "lock", as it's a series of keys,
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// or a macro invocation, or a layer transition, or a custom-defined key, or
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// or some other arbitrary code. In this case, we bail immediately, reset
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// our watch state, and return true.
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//
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// In the event of an up event, there are these possibilities:
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// 1. The key is not being locked. In this case, we return true and bail
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// immediately. This is the common case.
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// 2. The key is being locked. In this case, we will mask the up event
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// by returning false, so the OS never sees that the key was released
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// until the user pressed the key again.
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if (record->event.pressed) {
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// Non-standard keycode, reset and return
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if (!(IS_STANDARD_KEYCODE(keycode) || keycode == KC_LOCK)) {
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watching = false;
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return true;
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}
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// If we're already watching, turn off the watch.
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if (keycode == KC_LOCK) {
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watching = !watching;
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return false;
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}
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if (IS_STANDARD_KEYCODE(keycode)) {
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// We check watching first. This is so that in the following scenario, we continue to
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// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
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// If we checked in reverse order, we'd end up holding the key pressed after the second
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// KC_F press is registered, when the user likely meant to hold F
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if (watching) {
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watching = false;
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SET_KEY_STATE(keycode);
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// Let the standard keymap send the keycode down event. The up event will be masked.
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return true;
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}
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if (KEY_STATE(keycode)) {
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UNSET_KEY_STATE(keycode);
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// The key is already held, stop this process. The up event will be sent when the user
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// releases the key.
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return false;
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}
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}
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// Either the key isn't a standard key, or we need to send the down event. Continue standard
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// processing
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return true;
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} else {
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// Stop processing if it's a standard key and we're masking up.
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return !(IS_STANDARD_KEYCODE(keycode) && KEY_STATE(keycode));
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}
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}
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24
quantum/process_keycode/process_key_lock.h
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24
quantum/process_keycode/process_key_lock.h
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@ -0,0 +1,24 @@
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/* Copyright 2017 Fredric Silberberg
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PROCESS_KEY_LOCK_H
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#define PROCESS_KEY_LOCK_H
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#include "quantum.h"
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bool process_key_lock(uint16_t keycode, keyrecord_t *record);
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#endif // PROCESS_KEY_LOCK_H
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@ -193,6 +193,10 @@ bool process_record_quantum(keyrecord_t *record) {
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// }
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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process_key_lock(keycode, record) &&
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#endif
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process_record_kb(keycode, record) &&
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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@ -99,6 +99,10 @@ extern uint32_t default_layer_state;
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#include "process_combo.h"
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#endif
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#ifdef KEY_LOCK_ENABLE
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#include "process_key_lock.h"
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#endif
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#define SEND_STRING(str) send_string(PSTR(str))
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extern const bool ascii_to_shift_lut[0x80];
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extern const uint8_t ascii_to_keycode_lut[0x80];
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@ -419,6 +419,10 @@ enum quantum_keycodes {
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OUT_BT,
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#endif
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#ifdef KEY_LOCK_ENABLE
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KC_LOCK,
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#endif
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// always leave at the end
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SAFE_RANGE
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};
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