Rename infinity_chibios to infinity60, and add readme
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@ -26,11 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DEVICE_VER 0x0001
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/* in python2: list(u"whatever".encode('utf-16-le')) */
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/* at most 32 characters or the ugly hack in usb_main.c borks */
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#define MANUFACTURER "TMK"
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#define USBSTR_MANUFACTURER 'T', '\x00', 'M', '\x00', 'K', '\x00', ' ', '\x00', '\xc6', '\x00'
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#define PRODUCT "Infinity keyboard/TMK"
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#define USBSTR_PRODUCT 'I', '\x00', 'n', '\x00', 'f', '\x00', 'i', '\x00', 'n', '\x00', 'i', '\x00', 't', '\x00', 'y', '\x00', ' ', '\x00', 'k', '\x00', 'e', '\x00', 'y', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00', '/', '\x00', 'T', '\x00', 'M', '\x00', 'K', '\x00'
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#define MANUFACTURER "Input Club"
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#define USBSTR_MANUFACTURER 'I', '\x00', 'n', '\x00', 'p', '\x00', 'u', '\x00', 't', '\x00', ' ', '\x00', 'C', '\x00', 'l', '\x00', 'u', '\x00', 'b', '\x00'
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#define PRODUCT "Infinity keyboard/QMK"
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#define USBSTR_PRODUCT 'I', '\x00', 'n', '\x00', 'f', '\x00', 'i', '\x00', 'n', '\x00', 'i', '\x00', 't', '\x00', 'y', '\x00', ' ', '\x00', 'k', '\x00', 'e', '\x00', 'y', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00', '/', '\x00', 'Q', '\x00', 'M', '\x00', 'K', '\x00'
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/* key matrix size */
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#define MATRIX_ROWS 9
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#define MATRIX_COLS 7
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@ -14,4 +14,4 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "infinity_chibios.h"
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#include "infinity60.h"
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@ -1,4 +1,4 @@
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#include "infinity_chibios.h"
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#include "infinity60.h"
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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@ -1,4 +1,4 @@
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#include "infinity_chibios.h"
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#include "infinity60.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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@ -1,4 +1,4 @@
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#include "infinity_chibios.h"
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#include "infinity60.h"
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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29
keyboards/infinity60/readme.md
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29
keyboards/infinity60/readme.md
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@ -0,0 +1,29 @@
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Infinity 60% keyboard firmware
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======================
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme](/).
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## Keymaps
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Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
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Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
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## Compiling
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Download or clone the whole firmware and navigate to the keyboards/infinity60 folder. Once your dev env is setup, you'll be able to use the `make` command to both compile your keymap and flash it to your keyboard.
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To just compile, which generates the output files in the `.build` folder at the root of the repository, run `make keymap`, where keymap is the name of the keymap that you want to compile.
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## Flashing
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To flash the firmware to the keyboard
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1. First press the flash button on the bottom of the keyboard. If you already have a flah button mapped in a keyboard layout running on the keyboard, you can also use that.
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2. Then run `make keymap-dfu-util`, where keymap is the name of the keymap you want to flash. On Linux based operating systems you might need to run the comamnd as root, for example `sudo make keymap-dfu-util` on Ubuntu.
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**Tip** `make keymap-dfu-util` will also compile the keymap if needed, so you can skip the compilation step if you want to.
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