Update my code to use layer_state_t typedef
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@ -319,7 +319,7 @@ void dip_update(uint8_t index, bool active) {
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#endif // KEYBOARD_planck_rev6
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#endif // KEYBOARD_planck_rev6
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#ifdef KEYBOARD_planck_ez
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#ifdef KEYBOARD_planck_ez
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uint32_t layer_state_set_keymap(uint32_t state) {
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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palClearPad(GPIOB, 8);
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palClearPad(GPIOB, 8);
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palClearPad(GPIOB, 9);
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palClearPad(GPIOB, 9);
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@ -187,13 +187,13 @@ void matrix_scan_user(void) {
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__attribute__ ((weak))
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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layer_state_t layer_state_set_keymap (layer_state_t state) {
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return state;
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return state;
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}
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}
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// on layer change, no matter where the change was initiated
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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state = layer_state_set_rgb(state);
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state = layer_state_set_rgb(state);
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@ -203,12 +203,12 @@ uint32_t layer_state_set_user(uint32_t state) {
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__attribute__ ((weak))
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__attribute__ ((weak))
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uint32_t default_layer_state_set_keymap (uint32_t state) {
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layer_state_t default_layer_state_set_keymap (layer_state_t state) {
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return state;
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return state;
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}
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}
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// Runs state check and changes underglow color and animation
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// Runs state check and changes underglow color and animation
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uint32_t default_layer_state_set_user(uint32_t state) {
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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state = default_layer_state_set_keymap(state);
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state = default_layer_state_set_keymap(state);
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#if 0
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#if 0
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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@ -67,8 +67,8 @@ void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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void matrix_scan_keymap(void);
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uint32_t layer_state_set_keymap (uint32_t state);
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layer_state_t layer_state_set_keymap (layer_state_t state);
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uint32_t default_layer_state_set_keymap (uint32_t state);
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layer_state_t default_layer_state_set_keymap (layer_state_t state);
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void led_set_keymap(uint8_t usb_led);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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void eeconfig_init_keymap(void);
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@ -275,7 +275,7 @@ void matrix_scan_rgb(void) {
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}
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}
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uint32_t layer_state_set_rgb(uint32_t state) {
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layer_state_t layer_state_set_rgb(layer_state_t state) {
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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if (userspace_config.rgb_layer_change) {
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switch (biton32(state)) {
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switch (biton32(state)) {
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@ -15,8 +15,8 @@ bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
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void scan_rgblight_fadeout(void);
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void scan_rgblight_fadeout(void);
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void keyboard_post_init_rgb(void);
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void keyboard_post_init_rgb(void);
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void matrix_scan_rgb(void);
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void matrix_scan_rgb(void);
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uint32_t layer_state_set_rgb(uint32_t state);
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layer_state_t layer_state_set_rgb(layer_state_t state);
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uint32_t default_layer_state_set_rgb(uint32_t state);
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layer_state_t default_layer_state_set_rgb(layer_state_t state);
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void rgblight_sethsv_default_helper(uint8_t index);
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void rgblight_sethsv_default_helper(uint8_t index);
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void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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@ -62,11 +62,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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__attribute__ ((weak))
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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layer_state_t layer_state_set_keymap (layer_state_t state) {
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return state;
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return state;
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}
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}
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uint32_t layer_state_set_user (uint32_t state) {
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layer_state_t layer_state_set_user (layer_state_t state) {
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return layer_state_set_keymap (state);
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return layer_state_set_keymap (state);
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}
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}
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