[Keymap] Bugfixes on tapdance logic and small changes in layout (#5622)
* Add layer switcher functionality * Fixes in left/right bracket functions and other small fixes * used better KCs
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@ -4,5 +4,6 @@
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#undef TAPPING_TERM
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#define AUTO_SHIFT_TIMEOUT 150
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#define NO_AUTO_SHIFT_ALPHA
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#define TAPPING_TERM 150
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//#define BOOTMAGIC_KEY_SALT KC_LCTL
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@ -32,71 +32,131 @@ enum {
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TD_BSPC_DEL = 0,
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TD_LCTL_LBRC = 1,
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TD_LALT_RBRC = 2,
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TD_ESC_LAYER = 3,
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};
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void left_brackets(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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register_mods(MOD_LSFT);
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register_code(KC_9);
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if (!state->pressed) {
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register_code16(KC_LPRN);
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} else {
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register_mods(MOD_LCTL);
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register_code(KC_LCTL);
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}
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} else if (state->count == 2) {
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register_code(KC_LBRC);
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register_code16(KC_LBRC);
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} else if (state->count == 3) {
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register_mods(MOD_LSFT);
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register_code(KC_LBRC);
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register_code16(KC_LCBR);
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}
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}
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void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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unregister_mods(MOD_LSFT);
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unregister_code(KC_9);
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} else {
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unregister_mods(MOD_LCTL);
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}
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unregister_code16(KC_LPRN);
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} else if (state->count == 2) {
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unregister_code(KC_LBRC);
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unregister_code16(KC_LBRC);
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} else if (state->count == 3) {
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unregister_mods(MOD_LSFT);
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unregister_code(KC_LBRC);
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unregister_code16(KC_LCBR);
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}
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unregister_code(KC_LCTL);
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}
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void right_brackets(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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register_mods(MOD_LSFT);
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register_code(KC_0);
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if (!state->pressed) {
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register_code16(KC_RPRN);
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} else {
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register_mods(MOD_LALT);
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register_code(KC_LALT);
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}
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} else if (state->count == 2) {
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register_code(KC_RBRC);
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register_code16(KC_RBRC);
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} else if (state->count == 3) {
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register_mods(MOD_LSFT);
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register_code(KC_RBRC);
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register_code16(KC_RCBR);
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}
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}
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void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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unregister_mods(MOD_LSFT);
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unregister_code(KC_0);
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} else {
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unregister_mods(MOD_LALT);
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}
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unregister_code16(KC_RPRN);
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} else if (state->count == 2) {
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unregister_code(KC_RBRC);
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unregister_code16(KC_RBRC);
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} else if (state->count == 3) {
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unregister_mods(MOD_LSFT);
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unregister_code(KC_RBRC);
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unregister_code16(KC_RCBR);
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}
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unregister_code(KC_LALT);
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}
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7,
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TRIPLE_SINGLE_TAP = 8, //send three single taps
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};
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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if (state->count == 3) {
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if (state->interrupted) return TRIPLE_SINGLE_TAP;
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else if (state->pressed) return TRIPLE_HOLD;
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else return TRIPLE_TAP;
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}
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else return 9; //magic number. At some point this method will expand to work for more presses
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}
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static tap tap_state = {
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.is_press_action = true,
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.state = 0
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};
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void layer_switcher (qk_tap_dance_state_t *state, void *user_data) {
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tap_state.state = cur_dance(state);
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switch (tap_state.state) {
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case SINGLE_TAP: register_code(KC_ESC); break;
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case SINGLE_HOLD: register_code(KC_ESC); break;
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case DOUBLE_TAP: register_code(KC_ESC); break;
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case DOUBLE_HOLD: layer_on(_COLEMAK); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break;
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case TRIPLE_TAP: register_code(KC_ESC); break;
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case TRIPLE_HOLD: layer_on(_FX); break;
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case TRIPLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break;
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//Last case is for fast typing. Assuming your key is `f`:
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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}
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}
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void layer_switcher_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (tap_state.state) {
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case SINGLE_TAP: unregister_code(KC_ESC); break;
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case SINGLE_HOLD: unregister_code(KC_ESC); break;
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case DOUBLE_TAP: unregister_code(KC_ESC); break;
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case DOUBLE_HOLD: break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_ESC); break;
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case TRIPLE_TAP: unregister_code(KC_ESC); break;
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case TRIPLE_HOLD: break;
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case TRIPLE_SINGLE_TAP: unregister_code(KC_ESC); break;
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}
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tap_state.state = 0;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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@ -106,6 +166,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LCTL_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset),
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// Single tap = ) | Double tap = ] | Triple tap = } | Single hold = KC_LALT
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[TD_LALT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset),
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// Layer Switcher ESC
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[TD_ESC_LAYER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, layer_switcher, layer_switcher_reset, 100),
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};
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@ -115,7 +177,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+.
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//| | | | | | | | | | | | |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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TD(TD_ESC_LAYER), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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@ -131,7 +193,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), LT(_FN, KC_SPC), _______, KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \
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TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), _______, LT(_FX, KC_SPC), KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+'
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),
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@ -194,19 +256,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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_______, BL_ON, BL_INC, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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_______, BL_OFF, BL_DEC, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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_______, RGB_TOG, BL_STEP, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_TOG, \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
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//| | | | | | | | | | | | |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_HUD, RGB_SAD \
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//| | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+'
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),
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