Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * start to update readmes and keyboards * look in keyboard directories for board.mk * update visualizer rules * fix up some other keyboards/keymaps * fix arm board ld includes * fix board rules * fix up remaining keyboards * reset layout variable * reset keyboard_layouts * fix remainging keymaps/boards * update readmes, docs * add note to makefile error * update readmes * remove planck keymap warnings * update references and docs * test out tarvis build stages * don't use stages for now * don't use stages for now
This commit is contained in:
parent
e5dc2253e2
commit
800ec55dfc
@ -18,7 +18,7 @@ install:
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before_script:
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- avr-gcc --version
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script:
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- make test AUTOGEN=false
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- make test:all AUTOGEN=false
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- bash util/travis_build.sh
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addons:
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apt:
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360
Makefile
360
Makefile
@ -21,7 +21,7 @@ override SILENT := false
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QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
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ifneq ($(QMK_VERSION),)
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$(info QMK Firmware v$(QMK_VERSION))
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$(info QMK Firmware $(QMK_VERSION))
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endif
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ON_ERROR := error_occurred=1
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@ -65,80 +65,86 @@ $(eval $(call NEXT_PATH_ELEMENT))
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# It's really a very simple if else chain, if you squint enough,
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# but the makefile syntax makes it very verbose.
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# If we are in a subfolder of keyboards
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ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYBOARD := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# If we are in a subfolder of keymaps, or in other words in a keymap
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# folder
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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# else if we are not in the keyboard folder itself
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else ifneq ($(CURRENT_PATH_ELEMENT),)
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# the we can assume it's a subproject, as no other folders
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# should have make files in them
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SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# if we are inside a keymap folder of a subproject
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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endif
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endif
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endif
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#
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# *** No longer needed **
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#
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# ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYBOARD := $(CURRENT_PATH_ELEMENT)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# # If we are in a subfolder of keymaps, or in other words in a keymap
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# # folder
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# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYMAP := $(CURRENT_PATH_ELEMENT)
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# # else if we are not in the keyboard folder itself
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# else ifneq ($(CURRENT_PATH_ELEMENT),)
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# # the we can assume it's a subproject, as no other folders
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# # should have make files in them
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# SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# # if we are inside a keymap folder of a subproject
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# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYMAP := $(CURRENT_PATH_ELEMENT)
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# endif
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# endif
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# endif
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define GET_KEYBOARDS
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All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk))
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KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
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KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
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endef
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$(eval $(call GET_KEYBOARDS))
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# Only consider folders with makefiles, to prevent errors in case there are extra folders
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KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)))
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#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
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list-keyboards:
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echo $(KEYBOARDS)
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exit 0
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#Compatibility with the old make variables, anything you specify directly on the command line
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# always overrides the detected folders
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ifdef keyboard
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KEYBOARD := $(keyboard)
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endif
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ifdef sub
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SUBPROJECT := $(sub)
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endif
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ifdef subproject
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SUBPROJECT := $(subproject)
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endif
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ifdef keymap
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KEYMAP := $(keymap)
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endif
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# Uncomment these for debugging
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#$(info Keyboard: $(KEYBOARD))
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#$(info Keymap: $(KEYMAP))
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#$(info Subproject: $(SUBPROJECT))
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#$(info Keyboards: $(KEYBOARDS))
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# $(info Keyboard: $(KEYBOARD))
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# $(info Keymap: $(KEYMAP))
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# $(info Subproject: $(SUBPROJECT))
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# $(info Keyboards: $(KEYBOARDS))
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# Set the default goal depending on where we are running make from
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# this handles the case where you run make without any arguments
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.DEFAULT_GOAL := all
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.DEFAULT_GOAL := all:all
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ifneq ($(KEYMAP),)
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ifeq ($(SUBPROJECT),)
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# Inside a keymap folder, just build the keymap, with the
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# default subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
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else
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# Inside a subproject keyamp folder, build the keymap
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# for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
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endif
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else ifneq ($(SUBPROJECT),)
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# Inside a subproject folder, build all keymaps for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
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.DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
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else ifneq ($(KEYBOARD),)
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# Inside a keyboard folder, build all keymaps for all subprojects
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# Note that this is different from the old behaviour, which would
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# build only the default keymap of the default keyboard
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.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
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.DEFAULT_GOAL := $(KEYBOARD):all
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endif
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# Compare the start of the RULE variable with the first argument($1)
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# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
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# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
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# and $1 is removed from the RULE variable
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# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
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# The function is a bit tricky, since there's no built in $(startswith) function
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@ -147,10 +153,10 @@ define COMPARE_AND_REMOVE_FROM_RULE_HELPER
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RULE:=
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RULE_FOUND := true
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else
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STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
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ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
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STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
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ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
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RULE_FOUND := true
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RULE := $$(STARTDASH_REMOVED)
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RULE := $$(STARTCOLON_REMOVED)
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else
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RULE_FOUND := false
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endif
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@ -229,14 +235,14 @@ define PARSE_ALL_IN_LIST
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endef
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# The entry point for rule parsing
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# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
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# parses a rule in the format <keyboard>:<keymap>:<target>
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# but this particular function only deals with the first <keyboard> part
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define PARSE_RULE
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RULE := $1
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COMMANDS :=
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# If the rule starts with allkb, then continue the parsing from
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# If the rule starts with all, then continue the parsing from
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# PARSE_ALL_KEYBOARDS
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
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$$(eval $$(call PARSE_ALL_KEYBOARDS))
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
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$$(eval $$(call PARSE_TEST))
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@ -250,35 +256,106 @@ define PARSE_RULE
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$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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else
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$$(info make: *** No rule to make target '$1'. Stop.)
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# Notice the tab instead of spaces below!
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exit 1
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$$(info |)
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$$(info | QMK's make format recently changed to use folder locations and colons:)
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$$(info | make project_folder:keymap[:target])
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$$(info | Examples:)
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$$(info | make planck/rev4:default:dfu)
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$$(info | make planck:default)
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$$(info |)
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endif
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endef
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# $1 = Keyboard
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# Parses a rule in the format <subproject>-<keymap>-<target>
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# Parses a rule in the format <keymap>:<target>
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# the keyboard is already known when entering this function
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define PARSE_KEYBOARD
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_KB := $1
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# A subproject is any keyboard subfolder with a makefile
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SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk)))
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# if the rule starts with allsp, then continue with looping over all subprojects
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# A special case for matching the defaultsp (default subproject)
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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# If the rule starts with the name of a known subproject
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
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$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
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# Try to use the SUBPROJECT variable, which is either determined by the
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# directory which invoked make, or passed as an argument to make
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else ifneq ($$(SUBPROJECT),)
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$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
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# If there's no matching subproject, we assume it's the default
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# This will allow you to leave the subproject part of the target out
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# KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
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DEFAULT_FOLDER := $$(CURRENT_KB)
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# We assume that every rules.mk will contain the full default value
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
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ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
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$$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
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endif
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CURRENT_KB := $$(DEFAULT_FOLDER)
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# 5/4/3/2/1
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KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
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KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
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KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
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KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
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KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
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KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
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KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
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KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
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KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
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KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
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KEYMAPS :=
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# get a list of all keymaps
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
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$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
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KEYBOARD_LAYOUTS :=
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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LAYOUT_KEYMAPS :=
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$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
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# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
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# compile all the keymaps
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ifeq ($$(RULE),)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# The same if all was specified
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# Try to match the specified keyamp with the list of known keymaps
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
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$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
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# Otherwise try to match the keymap from the current folder, or arguments to the make command
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else ifneq ($$(KEYMAP),)
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$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
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# Otherwise, make all keymaps, again this is consistent with how it works without
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# any arguments
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else
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$$(eval $$(call PARSE_SUBPROJECT,))
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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endif
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endef
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@ -291,86 +368,19 @@ endef
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# $1 Subproject
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# When entering this, the keyboard and subproject are known, so now we need
|
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# to determine which keymaps are going to get compiled
|
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define PARSE_SUBPROJECT
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_SP := $1
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ifeq ($$(CURRENT_SP),)
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CURRENT_SP := defaultsp
|
||||
endif
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ifeq ($$(CURRENT_SP),defaultsp)
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SUBPROJECT_DEFAULT=
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ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
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endif
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CURRENT_SP := $$(SUBPROJECT_DEFAULT)
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endif
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||||
# If current subproject is empty (the default was not defined), and we have a list of subproject
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# then make all of them
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||||
ifeq ($$(CURRENT_SP),)
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ifneq ($$(SUBPROJECTS),)
|
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CURRENT_SP := allsp
|
||||
endif
|
||||
endif
|
||||
# The special allsp is handled later
|
||||
ifneq ($$(CURRENT_SP),allsp)
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# get a list of all keymaps
|
||||
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
|
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LAYOUTS :=
|
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$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
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KEYBOARD_LAYOUTS := $$(LAYOUTS)
|
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ifneq ($$(CURRENT_SP),)
|
||||
# if the subproject is defined, then also look for keymaps inside the subproject folder
|
||||
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
|
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# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
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# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
|
||||
endif
|
||||
# define PARSE_SUBPROJECT
|
||||
|
||||
LAYOUT_KEYMAPS :=
|
||||
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
|
||||
|
||||
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
|
||||
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
|
||||
# compile all the keymaps
|
||||
ifeq ($$(RULE),)
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
# The same if allkm was specified
|
||||
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
# Try to match the specified keyamp with the list of known keymaps
|
||||
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
|
||||
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
|
||||
# Otherwise try to match the keymap from the current folder, or arguments to the make command
|
||||
else ifneq ($$(KEYMAP),)
|
||||
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
|
||||
# No matching keymap found, so we assume that the rest of the rule is the target
|
||||
# If we haven't been able to parse out a subproject, then make all of them
|
||||
# This is consistent with running make without any arguments from the keyboard
|
||||
# folder
|
||||
else ifeq ($1,)
|
||||
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
|
||||
# Otherwise, make all keymaps, again this is consistent with how it works without
|
||||
# any arguments
|
||||
else
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
endif
|
||||
else
|
||||
# As earlier mentioned when allsb is specified, we call our self recursively
|
||||
# for all of the subprojects
|
||||
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
|
||||
endif
|
||||
endef
|
||||
# endef
|
||||
|
||||
# If we want to parse all subprojects, but the keyboard doesn't have any,
|
||||
# then use defaultsp instead
|
||||
define PARSE_ALL_SUBPROJECTS
|
||||
ifeq ($$(SUBPROJECTS),)
|
||||
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
|
||||
else
|
||||
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
|
||||
endif
|
||||
endef
|
||||
# define PARSE_ALL_SUBPROJECTS
|
||||
# ifeq ($$(SUBPROJECTS),)
|
||||
# $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
|
||||
# else
|
||||
# $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
|
||||
# endif
|
||||
# endef
|
||||
|
||||
# $1 Keymap
|
||||
# This is the meat of compiling a keyboard, when entering this, everything is known
|
||||
@ -380,21 +390,18 @@ endef
|
||||
define PARSE_KEYMAP
|
||||
CURRENT_KM = $1
|
||||
# The rest of the rule is the target
|
||||
# Remove the leading "-" from the target, as it acts as a separator
|
||||
MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
|
||||
# Remove the leading ":" from the target, as it acts as a separator
|
||||
MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
|
||||
# We need to generate an unique indentifer to append to the COMMANDS list
|
||||
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
|
||||
CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
|
||||
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
|
||||
# If we are compiling a keyboard without a subproject, we want to display just the name
|
||||
# of the keyboard, otherwise keyboard/subproject
|
||||
ifeq ($$(CURRENT_SP),)
|
||||
KB_SP := $(CURRENT_KB)
|
||||
else
|
||||
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
|
||||
endif
|
||||
KB_SP := $$(CURRENT_KB)
|
||||
# Format it in bold
|
||||
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
|
||||
# Specify the variables that we are passing forward to submake
|
||||
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
|
||||
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
|
||||
# And the first part of the make command
|
||||
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
|
||||
# The message to display
|
||||
@ -455,8 +462,8 @@ endef
|
||||
|
||||
define PARSE_TEST
|
||||
TESTS :=
|
||||
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
|
||||
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
|
||||
TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
|
||||
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
|
||||
ifeq ($$(TEST_NAME),all)
|
||||
MATCHED_TESTS := $$(TEST_LIST)
|
||||
else
|
||||
@ -504,11 +511,6 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
|
||||
|
||||
endef
|
||||
|
||||
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
|
||||
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
|
||||
.PHONY: $(SUBPROJECTS)
|
||||
$(SUBPROJECTS): %: %-allkm
|
||||
|
||||
# Let's match everything, we handle all the rule parsing ourselves
|
||||
.PHONY: %
|
||||
%:
|
||||
@ -539,22 +541,24 @@ endif
|
||||
$(foreach TEST,$(TESTS),$(RUN_TEST))
|
||||
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
|
||||
|
||||
# These no longer work because of the colon system
|
||||
|
||||
# All should compile everything
|
||||
.PHONY: all
|
||||
all: all-keyboards test-all
|
||||
# .PHONY: all
|
||||
# all: all-keyboards test-all
|
||||
|
||||
# Define some shortcuts, mostly for compatibility with the old syntax
|
||||
.PHONY: all-keyboards
|
||||
all-keyboards: allkb-allsp-allkm
|
||||
# .PHONY: all-keyboards
|
||||
# all-keyboards: all\:all\:all
|
||||
|
||||
.PHONY: all-keyboards-defaults
|
||||
all-keyboards-defaults: allkb-allsp-default
|
||||
# .PHONY: all-keyboards-defaults
|
||||
# all-keyboards-defaults: all\:default
|
||||
|
||||
.PHONY: test
|
||||
test: test-all
|
||||
# .PHONY: test
|
||||
# test: test-all
|
||||
|
||||
.PHONY: test-clean
|
||||
test-clean: test-all-clean
|
||||
# .PHONY: test-clean
|
||||
# test-clean: test-all-clean
|
||||
|
||||
lib/%:
|
||||
git submodule sync $?
|
||||
|
1
autocomplete.sh
Normal file
1
autocomplete.sh
Normal file
File diff suppressed because one or more lines are too long
@ -6,18 +6,26 @@ endif
|
||||
|
||||
include common.mk
|
||||
|
||||
ifneq ($(SUBPROJECT),)
|
||||
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
|
||||
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
|
||||
else
|
||||
TARGET ?= $(KEYBOARD)_$(KEYMAP)
|
||||
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
|
||||
endif
|
||||
# 5/4/3/2/1
|
||||
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
|
||||
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
|
||||
KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
|
||||
KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
|
||||
KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
|
||||
KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
|
||||
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
|
||||
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
|
||||
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
|
||||
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
|
||||
|
||||
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
|
||||
|
||||
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
|
||||
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
|
||||
|
||||
# Force expansion
|
||||
TARGET := $(TARGET)
|
||||
|
||||
|
||||
MASTER ?= left
|
||||
ifdef master
|
||||
MASTER = $(master)
|
||||
@ -31,28 +39,62 @@ $(error MASTER does not have a valid value(left/right))
|
||||
endif
|
||||
endif
|
||||
|
||||
KEYBOARD_PATH := keyboards/$(KEYBOARD)
|
||||
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
|
||||
KEYBOARD_PATHS :=
|
||||
|
||||
ifneq ("$(wildcard $(KEYBOARD_C))","")
|
||||
include $(KEYBOARD_PATH)/rules.mk
|
||||
else
|
||||
$(error "$(KEYBOARD_C)" does not exist)
|
||||
KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
|
||||
KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
|
||||
KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
|
||||
KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
|
||||
KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
|
||||
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
|
||||
include $(KEYBOARD_PATH_5)/rules.mk
|
||||
endif
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
|
||||
|
||||
ifneq ($(SUBPROJECT),)
|
||||
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
|
||||
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
|
||||
ifneq ("$(wildcard $(SUBPROJECT_C))","")
|
||||
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
|
||||
include $(SUBPROJECT_PATH)/rules.mk
|
||||
else
|
||||
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
|
||||
include $(KEYBOARD_PATH_4)/rules.mk
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
|
||||
include $(KEYBOARD_PATH_3)/rules.mk
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
|
||||
include $(KEYBOARD_PATH_2)/rules.mk
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
|
||||
include $(KEYBOARD_PATH_1)/rules.mk
|
||||
endif
|
||||
|
||||
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
|
||||
KEYBOARD_SRC :=
|
||||
|
||||
KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
|
||||
KEYBOARD_C_2 := $(KEYBOARD_PATH_2)/$(KEYBOARD_FOLDER_2).c
|
||||
KEYBOARD_C_3 := $(KEYBOARD_PATH_3)/$(KEYBOARD_FOLDER_3).c
|
||||
KEYBOARD_C_4 := $(KEYBOARD_PATH_4)/$(KEYBOARD_FOLDER_4).c
|
||||
KEYBOARD_C_5 := $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).c
|
||||
|
||||
ifneq ("$(wildcard $(KEYBOARD_C_5))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_5)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_C_4))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_4)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_C_3))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_3)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_C_2))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_2)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_C_1))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_1)
|
||||
endif
|
||||
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
|
||||
|
||||
# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
|
||||
ifdef MCU_FAMILY
|
||||
PLATFORM=CHIBIOS
|
||||
else
|
||||
@ -63,41 +105,77 @@ ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/protocol/chibios.mk
|
||||
include $(TMK_PATH)/chibios.mk
|
||||
OPT_OS = chibios
|
||||
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
|
||||
endif
|
||||
endif
|
||||
|
||||
CONFIG_H = $(KEYBOARD_PATH)/config.h
|
||||
ifneq ($(SUBPROJECT),)
|
||||
ifneq ("$(wildcard $(SUBPROJECT_C))","")
|
||||
CONFIG_H = $(SUBPROJECT_PATH)/config.h
|
||||
endif
|
||||
CONFIG_H :=
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_5)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_4)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_3)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_2)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
|
||||
endif
|
||||
|
||||
# Save the defines and includes here, so we don't include any keymap specific ones
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
|
||||
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
|
||||
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
|
||||
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
|
||||
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
|
||||
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
|
||||
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
|
||||
-include $(MAIN_KEYMAP_PATH)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_C)
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
|
||||
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
|
||||
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
include build_layout.mk
|
||||
else
|
||||
@ -110,29 +188,21 @@ endif
|
||||
# this an empty or blank macro!
|
||||
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
|
||||
|
||||
|
||||
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
|
||||
CONFIG_H = $(KEYMAP_PATH)/config.h
|
||||
CONFIG_H += $(KEYMAP_PATH)/config.h
|
||||
endif
|
||||
|
||||
# # project specific files
|
||||
SRC += $(KEYBOARD_C) \
|
||||
SRC += $(KEYBOARD_SRC) \
|
||||
$(KEYMAP_C) \
|
||||
$(QUANTUM_SRC)
|
||||
|
||||
ifneq ($(SUBPROJECT),)
|
||||
SRC += $(SUBPROJECT_C)
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
# Search Path
|
||||
VPATH += $(KEYMAP_PATH)
|
||||
ifneq ($(SUBPROJECT),)
|
||||
VPATH += $(SUBPROJECT_PATH)
|
||||
endif
|
||||
VPATH += $(KEYBOARD_PATH)
|
||||
VPATH += $(KEYBOARD_PATHS)
|
||||
VPATH += $(COMMON_VPATH)
|
||||
|
||||
include common_features.mk
|
||||
@ -161,9 +231,9 @@ endif
|
||||
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
|
||||
$(KEYMAP_OUTPUT)_SRC := $(SRC)
|
||||
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
|
||||
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
|
||||
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD_FOLDER_1).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH_1)/config.h\" \
|
||||
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
|
||||
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
|
||||
-DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
|
||||
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
|
||||
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
|
||||
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
|
||||
|
@ -171,6 +171,10 @@ ifeq ($(strip $(TERMINAL_ENABLE)), yes)
|
||||
OPT_DEFS += -DTERMINAL_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(USB_HID_ENABLE)), yes)
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
endif
|
||||
|
||||
QUANTUM_SRC:= \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
|
@ -14,11 +14,11 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
|
||||
|
||||
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
|
||||
|
||||
make planck-rev4-default
|
||||
make planck/rev4:default
|
||||
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
|
||||
|
||||
make preonic-default
|
||||
make preonic:default
|
||||
|
||||
## How to customize {#how-to-customize}
|
||||
|
||||
|
@ -4,7 +4,7 @@ We welcome all keyboard projects into QMK, but ask that you try to stick to a co
|
||||
|
||||
## Naming your directory/project
|
||||
|
||||
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
|
||||
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
|
||||
|
||||
## `readme.md`
|
||||
|
||||
|
@ -12,29 +12,25 @@ This is a c header file that is one of the first things included, and will persi
|
||||
|
||||
// config options
|
||||
|
||||
#ifdef SUBPROJECT_<subproject>
|
||||
#include "<subproject>/config.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
|
||||
This file contains config options that should apply to the whole keyboard, and won't change in revisions, or most keymaps. The revision block here only applies to keyboards with revisions.
|
||||
|
||||
## Subproject
|
||||
## Revisions
|
||||
|
||||
```c
|
||||
#ifndef <subproject>_CONFIG_H
|
||||
#define <subproject>_CONFIG_H
|
||||
#ifndef <revision>_CONFIG_H
|
||||
#define <revision>_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
#include "config_common.h"
|
||||
|
||||
// config options
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
|
||||
For keyboards that have revisions, this file contains config options that should apply to only that revisions, and won't change in most keymaps.
|
||||
|
||||
## Keymap
|
||||
|
||||
@ -42,7 +38,7 @@ For keyboards that have subprojects, this file contains config options that shou
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
#include "config_common.h"
|
||||
|
||||
// config options
|
||||
|
||||
|
@ -78,8 +78,8 @@ We have a few different types of changes in QMK, each requiring a different leve
|
||||
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
|
||||
* Check for unnecessary whitespace with `git diff --check` before committing.
|
||||
* Make sure your code change actually compiles.
|
||||
* Keymaps: Make sure that `make keyboard-revision-your_new_keymap` does not return an error
|
||||
* Keyboards: Make sure that `make keyboard-all` does not return any errors
|
||||
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
|
||||
* Keyboards: Make sure that `make keyboard:all` does not return any errors
|
||||
* Core: Make sure that `make allkb` does not return any errors.
|
||||
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
|
||||
|
||||
@ -128,7 +128,7 @@ Here are some things to keep in mind when working on your feature or bug fix.
|
||||
|
||||
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
|
||||
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
|
||||
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
|
||||
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
|
||||
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
|
||||
|
||||
We also ask that you follow these guidelines:
|
||||
|
@ -34,7 +34,7 @@ Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.mass
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make planck-rev4-default
|
||||
make planck/rev4:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
```
|
||||
|
@ -13,7 +13,7 @@ In short when your controller is ATMega32u4,
|
||||
|
||||
or just
|
||||
|
||||
$ sudo make <keyboard>-<keymap>-dfu
|
||||
$ sudo make <keyboard>:<keymap>:dfu
|
||||
|
||||
But to run `make` with root privilege is not good idea. Use former method if possible.
|
||||
|
||||
|
@ -43,15 +43,15 @@ The folder name must be added to the keyboard's `rules.mk`:
|
||||
|
||||
LAYOUTS = 60_ansi
|
||||
|
||||
`LAYOUTS` can be appended in the subproject's `rules.mk`:
|
||||
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
|
||||
|
||||
LAYOUTS += 60_iso
|
||||
LAYOUTS = 60_iso
|
||||
|
||||
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
|
||||
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
|
||||
|
||||
## Tips for making layouts keyboard-agnostic
|
||||
|
||||
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
|
||||
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
@ -61,17 +61,16 @@ In your config.h, you can also use this variable to include the keyboard's `conf
|
||||
|
||||
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
|
||||
|
||||
* `KEYBOARD_<keyboard>`
|
||||
* `SUBPROJECT_<subproject>`
|
||||
* `KEYBOARD_<folder1>_<folder2>`
|
||||
|
||||
For example:
|
||||
|
||||
```c
|
||||
#ifdef KEYBOARD_planck
|
||||
#ifdef SUBPROJECT_rev4
|
||||
#ifdef KEYBOARD_planck_rev4
|
||||
planck_rev4_function();
|
||||
#endif
|
||||
#endif
|
||||
```
|
||||
|
||||
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.
|
||||
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
|
@ -121,10 +121,10 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
|
||||
# modify the keymap and keyboard assigment to compile what you want
|
||||
# defaults are ergodox/default
|
||||
|
||||
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
|
||||
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
|
||||
|
||||
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
|
||||
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
|
||||
docker run -e keymap=default -e keyboard=ergobox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
|
||||
|
||||
```
|
||||
|
||||
|
@ -1,22 +1,21 @@
|
||||
# More detailed make instruction
|
||||
|
||||
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where:
|
||||
The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
|
||||
|
||||
* `<keyboard>` is the name of the keyboard, for example `planck`
|
||||
* Use `allkb` to compile all keyboards
|
||||
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Planck it can be `rev3` or `rev4`.
|
||||
* If the keyboard doesn't have any subprojects, it can be left out
|
||||
* To compile the default subproject, you can leave it out, or specify `defaultsp`
|
||||
* Use `allsp` to compile all subprojects
|
||||
* `<keyboard_folder>` is the path of the keyboard, for example `planck`
|
||||
* Use `all` to compile all keyboards
|
||||
* Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
|
||||
* If the keyboard doesn't have any folders, it can be left out
|
||||
* To compile the default folder, you can leave it out
|
||||
* `<keymap>` is the name of the keymap, for example `algernon`
|
||||
* Use `allkm` to compile all keymaps
|
||||
* Use `all` to compile all keymaps
|
||||
* `<target>` will be explained in more detail below.
|
||||
|
||||
The `<target>` means the following
|
||||
* If no target is given, then it's the same as `all` below
|
||||
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck.
|
||||
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default:all` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
|
||||
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
|
||||
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`.
|
||||
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
|
||||
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
|
||||
|
||||
You can also add extra options at the end of the make command line, after the target
|
||||
@ -30,9 +29,9 @@ The make command itself also has some additional options, type `make --help` for
|
||||
|
||||
Here are some examples commands
|
||||
|
||||
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
|
||||
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard.
|
||||
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output.
|
||||
* `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
|
||||
* `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
|
||||
* `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
|
||||
|
||||
## `rules.mk` options
|
||||
|
||||
|
@ -273,7 +273,7 @@ Notice how the `k11` and `KC_NO` switched places to represent the wiring, and th
|
||||
|
||||
### keymaps/<variant>/default.c
|
||||
|
||||
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`.
|
||||
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
|
||||
|
||||
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
|
||||
|
||||
|
@ -36,7 +36,7 @@ Note how there's several different tests, each mocking out a separate part. Also
|
||||
|
||||
## Running the tests
|
||||
|
||||
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
|
||||
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test:matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
|
||||
|
||||
## Debugging the tests
|
||||
|
||||
|
@ -12,6 +12,6 @@ Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make 9key-default
|
||||
make 9key:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=69666.0
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make alps64-default
|
||||
make alps64:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,35 +1,14 @@
|
||||
AMJ40 keyboard firmware
|
||||
======================
|
||||
AMJ40
|
||||
===
|
||||
|
||||
DIY/Assembled compact 40% keyboard.
|
||||
|
||||
Ported by N.Hou from the original TMK firmware.
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: AMJ40 PCB
|
||||
Hardware Availability: https://geekhack.org/index.php?topic=87961.0
|
||||
|
||||
*Supports both backlight LEDs as well as RGB underglow.
|
||||
|
||||
*For reference, the AMJ40 uses pin D3 for underglow lighting.
|
||||
|
||||
## Quantum MK Firmware
|
||||
|
||||
For the full Quantum feature list, see [the parent readme.md](/readme.md).
|
||||
|
||||
## Building
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboards/amj40
|
||||
folder. Once your dev env is setup, you'll be able to type `make` to generate
|
||||
your .hex - you can then use `make dfu` to program your PCB once you hit the
|
||||
reset button.
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile
|
||||
slightly differently.
|
||||
|
||||
### Default
|
||||
To build with the default keymap, simply run `sudo make all`.
|
||||
The .hex file will appear in the root of the qmk firmware folder.
|
||||
|
||||
|
||||
|
||||
|
||||
### Original tmk firmware
|
||||
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ40).
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make amj40:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=77636.0
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make amj60-maximized
|
||||
make amj60:maximized
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=83546.0
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make amjpad-default
|
||||
make amjpad:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -15,37 +15,19 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#undef PRODUCT_ID
|
||||
#define PRODUCT_ID 0x0419
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER Ortholinear Keyboards
|
||||
#define PRODUCT The Atomic Keyboard
|
||||
#define DESCRIPTION A compact ortholinear keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 15
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { D0, D5, B5, B6, B3 }
|
||||
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
#define BACKLIGHT_PIN B7
|
||||
#define BACKLIGHT_BREATHING
|
||||
|
||||
|
@ -11,6 +11,6 @@ Hardware Availability: no longer available
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make atomic-default
|
||||
make atomic:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
@ -7,7 +7,7 @@ How to build and flash
|
||||
----------------------
|
||||
|
||||
to build;
|
||||
make atreus-dvorak_42_key
|
||||
make atreus:dvorak_42_key
|
||||
|
||||
to flash:
|
||||
avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7
|
||||
|
@ -15,7 +15,7 @@
|
||||
static bool mouse_lock = false;
|
||||
|
||||
// building instructions:
|
||||
// make atreus-dvorak_42_key
|
||||
// make atreus:dvorak_42_key
|
||||
|
||||
// flashing instructions:
|
||||
// avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7
|
||||
|
@ -11,6 +11,6 @@ Hardware Availability: https://atreus.technomancy.us
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make atreus-default-avrdude
|
||||
make atreus:default:avrdude
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -11,6 +11,6 @@ Hardware Availability: http://shop.profetkeyboards.com/product/atreus62-keyboard
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make atreus62-default
|
||||
make atreus62:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,29 +1,15 @@
|
||||
# BananaSplit60 keyboard firmware
|
||||
BananaSplit60
|
||||
===
|
||||
|
||||
Ported from evangs/tmk_keyboard
|
||||
A 60% PCB featuring a split spacebar.
|
||||
|
||||
## Quantum MK Firmware
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: BananaSplit60 PCB
|
||||
Hardware Availability: https://thevankeyboards.com/products/gb-bananasplit-60-keyboard-kit?variant=42149104910
|
||||
|
||||
For the full Quantum feature list, see [the parent readme](/).
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
## Building
|
||||
make bananasplit:default
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboards/bananasplit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
|
||||
### Default
|
||||
|
||||
To build with the default keymap, simply run `make default`.
|
||||
|
||||
### Other Keymaps
|
||||
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
|
||||
|
||||
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
|
||||
|
||||
```
|
||||
$ make [default|jack|<name>]
|
||||
```
|
||||
|
||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: http://www.bantamkeyboards.com
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make bantam44-default
|
||||
make bantam44:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,5 +1,5 @@
|
||||
# List of all the board related files.
|
||||
BOARDSRC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103/board.c
|
||||
BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F103/board.c
|
||||
|
||||
# Required include directories
|
||||
BOARDINC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103
|
||||
BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F103
|
||||
|
@ -6,3 +6,5 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
CUSTOM_MATRIX = yes # Custom matrix file
|
||||
|
||||
DEFAULT_FOLDER = chibios_test/stm32_f072_onekey
|
@ -1 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = stm32_f072_onekey
|
@ -1,3 +0,0 @@
|
||||
ifndef MAKEFILE_INCLUDED
|
||||
include ../../Makefile
|
||||
endif
|
@ -10,6 +10,6 @@ A basic 17 key numpad PCB.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make cluepad-default
|
||||
make clueboard_17:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,5 +1,5 @@
|
||||
# List of all the board related files.
|
||||
BOARDSRC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F303XC/board.c
|
||||
BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC/board.c
|
||||
|
||||
# Required include directories
|
||||
BOARDINC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F303XC
|
||||
BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC
|
||||
|
@ -9,6 +9,6 @@ A fully customizable 60% keyboard.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make clueboard_60-default-dfu-util
|
||||
make clueboard_60:default:dfu-util
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,5 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = rev2
|
||||
|
||||
ifndef MAKEFILE_INCLUDED
|
||||
include ../../Makefile
|
||||
endif
|
@ -1,16 +1,16 @@
|
||||
#ifndef CLUEBOARD_H
|
||||
#define CLUEBOARD_H
|
||||
|
||||
#ifdef SUBPROJECT_rev1
|
||||
#include "quantum.h"
|
||||
|
||||
#ifdef KEYBOARD_clueboard_66_rev1
|
||||
#include "rev1.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_rev2
|
||||
#ifdef KEYBOARD_clueboard_66_rev2
|
||||
#include "rev2.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_rev3
|
||||
#ifdef KEYBOARD_clueboard_66_rev3
|
||||
#include "rev3.h"
|
||||
#endif
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#endif
|
||||
|
@ -60,15 +60,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
|
||||
#ifdef SUBPROJECT_rev1
|
||||
#include "rev1/config.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_rev2
|
||||
#include "rev2/config.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_rev3
|
||||
#include "rev3/config.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -13,6 +13,6 @@ A fully customizable 66% keyboard.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make clueboard-rev3-default
|
||||
make clueboard/rev3:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,3 +0,0 @@
|
||||
ifndef MAKEFILE_INCLUDED
|
||||
include ../../../Makefile
|
||||
endif
|
@ -1,7 +1,7 @@
|
||||
#ifndef REV2_CONFIG_H
|
||||
#define REV2_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
#include "config_common.h"
|
||||
|
||||
#define PRODUCT_ID 0x2301
|
||||
#define DEVICE_VER 0x0003
|
||||
|
@ -1,3 +0,0 @@
|
||||
ifndef MAKEFILE_INCLUDED
|
||||
include ../../../Makefile
|
||||
endif
|
@ -1,7 +1,7 @@
|
||||
#ifndef REV2_CONFIG_H
|
||||
#define REV2_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
#include "config_common.h"
|
||||
|
||||
#define PRODUCT_ID 0x2320
|
||||
#define DEVICE_VER 0x0001
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef REV2_H
|
||||
#define REV2_H
|
||||
|
||||
#include "../clueboard_66.h"
|
||||
#include "clueboard_66.h"
|
||||
|
||||
/* Clueboard matrix layout
|
||||
* ,-----------------------------------------------------------. ,---.
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef REV3_CONFIG_H
|
||||
#define REV3_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
#include "config_common.h"
|
||||
|
||||
#define PRODUCT_ID 0x2370
|
||||
#define DEVICE_VER 0x0001
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef REV3_H
|
||||
#define REV3_H
|
||||
|
||||
#include "../clueboard_66.h"
|
||||
#include "clueboard_66.h"
|
||||
|
||||
/* Clueboard matrix layout
|
||||
* ,-----------------------------------------------------------. ,---.
|
||||
|
@ -19,3 +19,5 @@ RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
||||
DEFAULT_FOLDER = clueboard_66/rev2
|
||||
|
@ -1 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = rev2
|
@ -8,6 +8,6 @@ A simple QMK dev kit.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make cluecard-default
|
||||
make cluecard:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1 +0,0 @@
|
||||
#include "converter.h"
|
@ -1 +0,0 @@
|
||||
#include "quantum.h"
|
@ -9,7 +9,7 @@ Hardware Availability: [GH thread](https://geekhack.org/index.php?topic=72052.0)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make converter-usb_usb-default
|
||||
make converter/usb_usb:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
# MCU name
|
||||
MCU ?= atmega32u4
|
||||
MCU = atmega32u4
|
||||
|
||||
|
||||
# Processor frequency.
|
||||
@ -13,14 +13,14 @@ MCU ?= atmega32u4
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU ?= 8000000
|
||||
F_CPU = 8000000
|
||||
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH ?= AVR8
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
@ -33,7 +33,7 @@ ARCH ?= AVR8
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB ?= $(F_CPU)
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
@ -51,16 +51,15 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
# BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
|
||||
# MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||
# CONSOLE_ENABLE ?= yes # Console for debug(+400)
|
||||
# COMMAND_ENABLE ?= yes # Commands for debug and configuration
|
||||
# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
|
||||
# NKRO_ENABLE ?= yes # USB Nkey Rollover - not yet supported in LUFA
|
||||
# BACKLIGHT_ENABLE ?= yes
|
||||
|
||||
# BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
# CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
# COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
||||
# NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
|
||||
# BACKLIGHT_ENABLE = yes
|
||||
USB_HID_ENABLE = yes
|
||||
|
||||
CUSTOM_MATRIX = yes
|
||||
SRC = custom_matrix.cpp
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
|
@ -20,10 +20,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
#ifdef SUBPROJECT_protosplit
|
||||
#include "protosplit/config.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_v2
|
||||
#include "v2/config.h"
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1,12 +1,7 @@
|
||||
#ifndef DELTASPLIT75_H
|
||||
#define DELTASPLIT75_H
|
||||
|
||||
#ifdef SUBPROJECT_v2
|
||||
#include "v2.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_protosplit
|
||||
#include "protosplit.h"
|
||||
#endif
|
||||
#include "v2.h"
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
|
@ -9,7 +9,7 @@ Hardware Availability: Group Buy
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make deltasplit75-v2-default
|
||||
make deltasplit75/v2:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
@ -55,21 +55,23 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE ?= no # Console for debug(+400)
|
||||
COMMAND_ENABLE ?= yes # Commands for debug and configuration
|
||||
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE ?= no # MIDI controls
|
||||
AUDIO_ENABLE ?= no # Audio output on port C6
|
||||
UNICODE_ENABLE ?= no # Unicode
|
||||
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SUBPROJECT_rev1 ?= yes
|
||||
USE_I2C ?= yes
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SUBPROJECT_rev1 = yes
|
||||
USE_I2C = yes
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
CUSTOM_MATRIX = yes
|
||||
|
||||
DEFAULT_FOLDER = deltasplit75/v2
|
@ -1 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = v2
|
@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef CONFIG_V2_H
|
||||
#define CONFIG_V2_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
|
@ -1,5 +1 @@
|
||||
BACKLIGHT_ENABLE = no
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../Makefile
|
||||
endif
|
||||
|
@ -10,7 +10,7 @@ Another 60% keyboard with different HHKB layout made and sold by dbroqua. [More
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make dk60-default
|
||||
make dk60:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
@ -10,6 +10,6 @@ Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/collections/pcb/p
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make dz60-default
|
||||
make dz60:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -1,10 +1,10 @@
|
||||
#ifndef ECO_H
|
||||
#define ECO_H
|
||||
|
||||
#ifdef SUBPROJECT_rev1
|
||||
#ifdef KEYBOARD_eco_rev1
|
||||
#include "rev1.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_rev2
|
||||
#ifdef KEYBOARD_eco_rev2
|
||||
#include "rev2.h"
|
||||
#endif
|
||||
|
||||
|
@ -10,6 +10,6 @@ Hardware Supported: ECO PCB rev1 Pro Micro
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make eco-rev2-that_canadian
|
||||
make eco/rev2:that_canadian
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
@ -66,3 +66,5 @@ API_SYSEX_ENABLE = no
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
DEFAULT_FOLDER = eco/rev2
|
@ -1 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = rev2
|
@ -18,7 +18,7 @@ The ErgoDone is a modified version of the ErgoDox, made by K.T.E.C., with pre-so
|
||||
|
||||
In the root directory of the repository, build the firmware with a command like:
|
||||
|
||||
make ergodone-default
|
||||
make ergodone:default
|
||||
|
||||
For more information on the layout option and other ones, see the [`make` guide](https://docs.qmk.fm/getting_started_make_guide.html).
|
||||
|
||||
|
@ -98,7 +98,7 @@ enum {
|
||||
|
||||
|
||||
// on each tap, light up one led, from right to left
|
||||
// on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
|
||||
// on the forth tap, turn them off from right to left
|
||||
|
||||
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (!skip_leds) {
|
||||
|
@ -5,7 +5,7 @@ This is a dvorak based layout for the Ergodox EZ. Its basic key layout is simila
|
||||
|
||||
How to build
|
||||
------------
|
||||
make ergodox_ez-dvorak_42_key-teensy
|
||||
make ergodox_ez:dvorak_42_key:teensy
|
||||
|
||||
Layers
|
||||
------
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
|
||||
// to build this keymap
|
||||
// make ergodox_ez-dvorak_42_key-teensy
|
||||
// make ergodox_ez:dvorak_42_key:teensy
|
||||
|
||||
static bool mouse_lock = false;
|
||||
|
||||
|
@ -17,4 +17,4 @@ makes sense.
|
||||
|
||||
Follow the main Infinity ErgoDox guide but use the following layout:
|
||||
|
||||
$ sudo make ergodox_infinity-rask
|
||||
$ sudo make ergodox_infinity:rask
|
||||
|
@ -5,15 +5,15 @@ for the left and right halves seperately. To flash them:
|
||||
|
||||
- Make sure you are in the top-level qmk_firmware directory
|
||||
|
||||
- Build the firmware with `make ergodox_infinity-keymapname`
|
||||
- Build the firmware with `make ergodox_infinity:keymapname`
|
||||
|
||||
- Plug in the left hand keyboard only.
|
||||
|
||||
- Press the program button (back of keyboard, above thumb pad).
|
||||
|
||||
- Install the firmware with `sudo make ergodox_infinity-keymapname-dfu-util`
|
||||
- Install the firmware with `sudo make ergodox_infinity:keymapname:dfu-util`
|
||||
|
||||
- Build right hand firmware with `make ergodox_infinity-keymapname MASTER=right`
|
||||
- Build right hand firmware with `make ergodox_infinity:keymapname MASTER=right`
|
||||
|
||||
- Plug in the right hand keyboard only.
|
||||
|
||||
|
@ -8,6 +8,6 @@ Hardware Availability: [Unikeyboard](https://unikeyboard.io/product/felix/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make felix-default
|
||||
make felix:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make four_banger-default
|
||||
make four_banger:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
@ -25,19 +25,19 @@ Make example for this keyboard (after setting up your build environment):
|
||||
104 key default layout:
|
||||
|
||||
```
|
||||
make frosty_flake-default
|
||||
make frosty_flake:default
|
||||
```
|
||||
|
||||
To directly flash the frosty_flake after compiling use
|
||||
|
||||
```
|
||||
make frosty_flake-default-dfu
|
||||
make frosty_flake:default:dfu
|
||||
```
|
||||
|
||||
87 key tkl layout:
|
||||
|
||||
```
|
||||
make frosty_flake-tkl-dfu
|
||||
make frosty_flake:tkl:dfu
|
||||
```
|
||||
|
||||
See [build environment
|
||||
|
@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
|
@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
|
@ -11,7 +11,7 @@ Hardware Availability: http://blog.komar.be/projects/gh60-programmable-keyboard/
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make gh60-default
|
||||
make gh60:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
@ -11,7 +11,7 @@ Hardware Availability: [Gherkin project on 40% Keyboards](http://www.40percent.c
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make gherkin-default
|
||||
make gherkin:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
First pass at adding support for the gherkin keyboard. Compiles but completely
|
||||
|
@ -9,7 +9,7 @@ Hardware Availability: http://www.gonskeyboardworks.com/pcbs-and-controllers/60-
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make gonnerd-default
|
||||
make gonnerd:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
@ -1,66 +0,0 @@
|
||||
-------- begin --------
|
||||
avr-gcc.exe (AVR_8_bit_GNU_Toolchain_3.5.0_1662) 4.9.2
|
||||
Copyright (C) 2014 Free Software Foundation, Inc.
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
Compiling: ../../keyboards/planck/planck.c [32;01m[OK][0m
|
||||
Compiling: ../../keyboards/planck/keymaps/experimental/keymap.c [33;01m[WARNINGS][0m
|
||||
|
|
||||
| ../../keyboards/planck/keymaps/experimental/keymap.c: In function 'action_get_macro':
|
||||
| ../../keyboards/planck/keymaps/experimental/keymap.c:227:17: warning: implicit declaration of function 'breathing_speed_set' [-Wimplicit-function-declaration]
|
||||
| breathing_speed_set(2);
|
||||
| ^
|
||||
| ../../keyboards/planck/keymaps/experimental/keymap.c:228:17: warning: implicit declaration of function 'breathing_pulse' [-Wimplicit-function-declaration]
|
||||
| breathing_pulse();
|
||||
| ^
|
||||
|
|
||||
Compiling: ../../quantum/quantum.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/keymap.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/keycode_config.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/matrix.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/audio/audio.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/audio/voices.c [32;01m[OK][0m
|
||||
Compiling: ../../quantum/audio/luts.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/lufa.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/descriptor.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Class/Common/HIDParser.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Device_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/EndpointStream_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Endpoint_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Host_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/PipeStream_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Pipe_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/USBController_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/USBInterrupt_AVR8.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/ConfigDescriptors.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/DeviceStandardReq.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/Events.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/HostStandardReq.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/USBTask.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/host.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/keyboard.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/action.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/action_tapping.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/action_macro.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/action_layer.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/action_util.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/print.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/debug.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/util.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/avr/suspend.c [32;01m[OK][0m
|
||||
Assembling: ../../tmk_core/common/avr/xprintf.S [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/avr/timer.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/avr/bootloader.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/magic.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/avr/eeconfig.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/mousekey.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/command.c [32;01m[OK][0m
|
||||
Compiling: ../../tmk_core/common/backlight.c [32;01m[OK][0m
|
||||
Linking: .build/planck_experimental.elf [31;01m[ERRORS][0m
|
||||
|
|
||||
| .build/obj_planck_experimental/keyboards/planck/keymaps/experimental/keymap.o: In function `action_get_macro':
|
||||
| C:\Users\Fred Wales\Documents\Programming\qmk_firmware\keyboards\planck/../../keyboards/planck/keymaps/experimental/keymap.c:240: undefined reference to `breathing_speed_set'
|
||||
| C:\Users\Fred Wales\Documents\Programming\qmk_firmware\keyboards\planck/../../keyboards/planck/keymaps/experimental/keymap.c:241: undefined reference to `breathing_pulse'
|
||||
| collect2.exe: error: ld returned 1 exit status
|
||||
|
|
@ -70,3 +70,4 @@ SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||
SRC = i2c.c \
|
||||
ssd1306.c
|
||||
|
||||
DEFAULT_FOLDER = hadron/ver2
|
@ -1 +0,0 @@
|
||||
SUBPROJECT_DEFAULT = ver2
|
@ -1 +0,0 @@
|
||||
#include "handwired.h"
|
@ -1 +0,0 @@
|
||||
#include "quantum.h"
|
@ -9,7 +9,7 @@ For the full Quantum feature list, see [the parent readme](/).
|
||||
|
||||
## Building
|
||||
|
||||
Download or clone the whole firmware and use ```make handwired-kbod-default``` to generate the .hex file. You may flash it with avrdude
|
||||
Download or clone the whole firmware and use ```make handwired/kbod:default``` to generate the .hex file. You may flash it with avrdude
|
||||
|
||||
## Flashing
|
||||
Something along this line:
|
||||
|
@ -19,6 +19,6 @@ The following pins are used:
|
||||
|
||||
## Compiling and loading the firmware
|
||||
|
||||
To build the firmware, run `make handwired-magicforce61`.
|
||||
To build the firmware, run `make handwired/magicforce61`.
|
||||
|
||||
Flash the firmware using the teensy loader or avrdude.
|
||||
|
@ -80,10 +80,3 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
RGBLIGHT_ENABLE = yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../Makefile
|
||||
endif
|
||||
|
||||
upload: build
|
||||
$(ATREUS_UPLOAD_COMMAND)
|
||||
|
||||
|
@ -29,7 +29,7 @@ From the hhkb directory run the following:
|
||||
|
||||
```bash
|
||||
make clean
|
||||
make hhkb-blakedietz-dfu
|
||||
make hhkb:blakedietz:dfu
|
||||
```
|
||||
|
||||
Press the button on the alternate controller to put the board into boot mode.
|
||||
@ -37,7 +37,7 @@ Press the button on the alternate controller to put the board into boot mode.
|
||||
You'll see an output similar to the following:
|
||||
|
||||
```bash
|
||||
make hhkb-blakedietz-dfu
|
||||
make hhkb:blakedietz:dfu
|
||||
|
||||
Making hhkb with keymap blakedietz and target dfu
|
||||
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=12047.0
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make hhkb-default
|
||||
make hhkb:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: https://input.club/devices/infinity-keyboard/
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make infinity60-default
|
||||
make infinity60:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -13,10 +13,10 @@ Hardware Availability: [keyclack.com](https://keyclack.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make jc65-default
|
||||
make jc65:default
|
||||
|
||||
Or to make and flash:
|
||||
|
||||
make jc65-default-dfu
|
||||
make jc65:default:dfu
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-lo
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make atreus-default
|
||||
make jd40:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -67,10 +67,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
#define NO_DEBUG
|
||||
// #define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
#define NO_PRINT
|
||||
// #define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
|
@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
|
@ -9,6 +9,6 @@ Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make jd45-default
|
||||
make jd45:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@ -10,7 +10,7 @@ Hardware Availability: [AliExpress](https://www.aliexpress.com/store/product/jj4
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make jj40-program
|
||||
make jj40:default:program
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
|
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Reference in New Issue
Block a user