diff --git a/keyboards/lightsaver/keymaps/default/readme.md b/keyboards/lightsaver/keymaps/default/readme.md index 3e02a29cf..06f9aac5a 100644 --- a/keyboards/lightsaver/keymaps/default/readme.md +++ b/keyboards/lightsaver/keymaps/default/readme.md @@ -1,9 +1,11 @@ -![Lightsaver Layout Image](https://i.imgur.com/kSyGao4.png) +![Lightsaver Layout Image](https://i.imgur.com/vRAy2XP.png) # Default Lightsaver Layout This is the default implement layout for Duck Lightsaver V3. -## FN layer -![Lightsaver Layout Image](https://i.imgur.com/8jIGy6o.png) +## Features + +* Default QWERTY layer +* FN layer - Control RGB underglow and backlight. HJKL Vim style movement. diff --git a/keyboards/lightsaver/keymaps/rasmus/config.h b/keyboards/lightsaver/keymaps/rasmus/config.h new file mode 100644 index 000000000..f2b5d264e --- /dev/null +++ b/keyboards/lightsaver/keymaps/rasmus/config.h @@ -0,0 +1,8 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#define FORCE_NKRO + +#endif diff --git a/keyboards/lightsaver/keymaps/rasmus/keymap.c b/keyboards/lightsaver/keymaps/rasmus/keymap.c new file mode 100644 index 000000000..acdfe9394 --- /dev/null +++ b/keyboards/lightsaver/keymaps/rasmus/keymap.c @@ -0,0 +1,105 @@ +/* Copyright 2017 Rasmus Schults + * + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include "lightsaver.h" + +#define KC_F1GL TD(TD_F1_GAME) +#define KC_CLFN TD(TD_CAPS_FN) + +enum custom_layers { + BASE, // Base QWERTY layer + GAME, // Gaming layer + FN = 5, // Function layer +}; + +//Tap Dance Declarations +enum { + TD_F1_BASE, + TD_F1_GAME, + TD_CAPS_FN +}; + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME), + [TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5) +}; + +enum macro_id { + SHRG, +}; + +#define TYPE_SHRUG MACRO( \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(A), T(F), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(5), T(C), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(5), T(F), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(2), T(8), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(3), T(0), T(C), T(4), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(2), T(9), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(5), T(F), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(2), T(F), \ + D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ + T(0), T(0), T(A), T(F), \ + T(SPACE), END \ +) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[BASE] = KEYMAP(\ + KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \ + MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \ + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \ + +[GAME] = KEYMAP(\ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \ + +[FN] = KEYMAP(\ + _______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \ + +}; + +const uint16_t PROGMEM fn_actions[] = { +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch(id) { + case SHRG: + return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE ); + break; + } + + return MACRO_NONE; +}; diff --git a/keyboards/lightsaver/keymaps/rasmus/readme.md b/keyboards/lightsaver/keymaps/rasmus/readme.md new file mode 100644 index 000000000..7670145f7 --- /dev/null +++ b/keyboards/lightsaver/keymaps/rasmus/readme.md @@ -0,0 +1,12 @@ +![Lightsaver Layout Image](https://i.imgur.com/KqdZQZZ.png) + +# rasmusx's Lightsaver Layout + +Custom keymap for Lightsaver. + + +## Features + +* Default layer has ALT/SUPER switched and FN key in Caps Lock place. +* FN layer - Control RGB underglow and backlight. HJKL Vim style movement. +* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN diff --git a/keyboards/lightsaver/keymaps/rasmus/rules.mk b/keyboards/lightsaver/keymaps/rasmus/rules.mk new file mode 100644 index 000000000..3b11f9a9c --- /dev/null +++ b/keyboards/lightsaver/keymaps/rasmus/rules.mk @@ -0,0 +1,2 @@ +KEY_LOCK_ENABLE = yes +TAP_DANCE_ENABLE = yes