Fix RGBLIGHT_SLEEP function (#4865)
* Only re-enable RGBLIGHT if it was on when going to sleep * Reformat file to follow QMK Standards * Fix check, since this is a loop, whoops Much thanks to @Rockman18 for catching this and posting the additional code!
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@ -11,6 +11,9 @@
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#include "led.h"
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#include "led.h"
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#include "host.h"
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#include "host.h"
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#include "rgblight_reconfig.h"
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#include "rgblight_reconfig.h"
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#ifdef SPLIT_KEYBOARD
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#include "split_flags.h"
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#endif
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#ifdef PROTOCOL_LUFA
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "lufa.h"
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@ -22,6 +25,9 @@
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#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
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#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
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#include "rgblight.h"
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#include "rgblight.h"
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extern rgblight_config_t rgblight_config;
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static bool rgblight_enabled;
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static bool is_suspended;
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#endif
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#endif
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@ -46,8 +52,7 @@ __asm__ __volatile__ ( \
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*
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*
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* FIXME: needs doc
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* FIXME: needs doc
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*/
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*/
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void suspend_idle(uint8_t time)
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void suspend_idle(uint8_t time) {
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{
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cli();
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cli();
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set_sleep_mode(SLEEP_MODE_IDLE);
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set_sleep_mode(SLEEP_MODE_IDLE);
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sleep_enable();
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sleep_enable();
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@ -95,8 +100,7 @@ static uint8_t wdt_timeout = 0;
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*
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*
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* FIXME: needs doc
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* FIXME: needs doc
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*/
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*/
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static void power_down(uint8_t wdto)
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static void power_down(uint8_t wdto) {
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{
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#ifdef PROTOCOL_LUFA
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#ifdef PROTOCOL_LUFA
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if (USB_DeviceState == DEVICE_STATE_Configured) return;
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if (USB_DeviceState == DEVICE_STATE_Configured) return;
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#endif
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#endif
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@ -120,7 +124,14 @@ static void power_down(uint8_t wdto)
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#ifdef RGBLIGHT_ANIMATIONS
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#ifdef RGBLIGHT_ANIMATIONS
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rgblight_timer_disable();
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rgblight_timer_disable();
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#endif
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#endif
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rgblight_disable_noeeprom();
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if (!is_suspended) {
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is_suspended = true;
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rgblight_enabled = rgblight_config.enable;
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rgblight_disable_noeeprom();
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#ifdef SPLIT_KEYBOARD
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RGB_DIRTY = true;
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#endif
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}
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#endif
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#endif
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suspend_power_down_kb();
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suspend_power_down_kb();
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@ -145,8 +156,7 @@ static void power_down(uint8_t wdto)
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*
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*
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* FIXME: needs doc
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* FIXME: needs doc
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*/
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*/
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void suspend_power_down(void)
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void suspend_power_down(void) {
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{
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suspend_power_down_kb();
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suspend_power_down_kb();
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#ifndef NO_SUSPEND_POWER_DOWN
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#ifndef NO_SUSPEND_POWER_DOWN
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@ -156,8 +166,7 @@ void suspend_power_down(void)
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__attribute__ ((weak)) void matrix_power_up(void) {}
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__attribute__ ((weak)) void matrix_power_up(void) {}
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__attribute__ ((weak)) void matrix_power_down(void) {}
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__attribute__ ((weak)) void matrix_power_down(void) {}
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bool suspend_wakeup_condition(void)
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bool suspend_wakeup_condition(void) {
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{
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matrix_power_up();
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matrix_power_up();
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matrix_scan();
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matrix_scan();
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matrix_power_down();
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matrix_power_down();
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@ -186,8 +195,7 @@ void suspend_wakeup_init_kb(void) {
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*
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*
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* FIXME: needs doc
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* FIXME: needs doc
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*/
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*/
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void suspend_wakeup_init(void)
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void suspend_wakeup_init(void) {
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{
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// clear keyboard state
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// clear keyboard state
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clear_keyboard();
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clear_keyboard();
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#ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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@ -195,10 +203,16 @@ void suspend_wakeup_init(void)
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#endif
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#endif
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led_set(host_keyboard_leds());
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led_set(host_keyboard_leds());
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#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
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#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
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#ifdef BOOTLOADER_TEENSY
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is_suspended = false;
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wait_ms(10);
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if (rgblight_enabled) {
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#endif
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#ifdef BOOTLOADER_TEENSY
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rgblight_enable_noeeprom();
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wait_ms(10);
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#endif
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rgblight_enable_noeeprom();
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#ifdef SPLIT_KEYBOARD
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RGB_DIRTY = true;
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#endif
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}
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#ifdef RGBLIGHT_ANIMATIONS
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#ifdef RGBLIGHT_ANIMATIONS
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rgblight_timer_enable();
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rgblight_timer_enable();
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#endif
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#endif
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@ -208,8 +222,7 @@ void suspend_wakeup_init(void)
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#ifndef NO_SUSPEND_POWER_DOWN
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#ifndef NO_SUSPEND_POWER_DOWN
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/* watchdog timeout */
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/* watchdog timeout */
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ISR(WDT_vect)
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ISR(WDT_vect) {
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{
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// compensate timer for sleep
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// compensate timer for sleep
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switch (wdt_timeout) {
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switch (wdt_timeout) {
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case WDTO_15MS:
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case WDTO_15MS:
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