restructures audio, begins voicing
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2e60054951
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73228f5e5d
@ -299,27 +299,6 @@ float vibrato(float average_freq) {
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#endif
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float envelope(float f) {
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uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / f));
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switch (compensated_index) {
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case 0 ... 9:
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f = f / 4;
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note_timbre = TIMBRE_12;
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break;
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case 10 ... 19:
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f = f / 2;
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note_timbre = TIMBRE_12;
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break;
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case 20 ... 200:
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note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
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break;
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default:
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note_timbre = 0;
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break;
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}
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return f;
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}
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ISR(TIMER3_COMPA_vect) {
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if (note) {
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#ifdef PWM_AUDIO
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@ -413,7 +392,7 @@ ISR(TIMER3_COMPA_vect) {
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if (envelope_index < 65535) {
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envelope_index++;
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}
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freq = envelope(freq);
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freq = voice_envelope(freq);
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if (freq < 30.517578125)
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freq = 30.52;
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@ -456,6 +435,11 @@ ISR(TIMER3_COMPA_vect) {
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freq = note_frequency;
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}
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if (envelope_index < 65535) {
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envelope_index++;
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}
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freq = voice_envelope(freq);
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ICR3 = (int)(((double)F_CPU) / (freq * CPU_PRESCALER)); // Set max to the period
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OCR3A = (int)((((double)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
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} else {
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@ -498,6 +482,7 @@ ISR(TIMER3_COMPA_vect) {
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note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
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note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
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#else
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envelope_index = 0;
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note_frequency = (*notes_pointer)[current_note][0];
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note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
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#endif
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@ -4,6 +4,7 @@
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#include <util/delay.h>
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#include "musical_notes.h"
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#include "song_list.h"
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#include "voices.h"
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#ifndef AUDIO_H
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#define AUDIO_H
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60
quantum/audio/voices.c
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60
quantum/audio/voices.c
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@ -0,0 +1,60 @@
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#include "voices.h"
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extern uint16_t envelope_index;
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extern float note_timbre;
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voice_type voice = default_voice;
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void set_voice(voice_type v) {
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voice = v;
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}
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float voice_envelope(float frequency) {
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// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
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uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
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switch (voice) {
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case default_voice:
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// nothing here on purpose
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break;
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case butts_fader:
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switch (compensated_index) {
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case 0 ... 9:
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frequency = frequency / 4;
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note_timbre = TIMBRE_12;
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break;
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case 10 ... 19:
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frequency = frequency / 2;
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note_timbre = TIMBRE_12;
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break;
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case 20 ... 200:
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note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
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break;
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default:
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note_timbre = 0;
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break;
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}
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break;
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case octave_crunch:
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switch (compensated_index) {
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case 0 ... 9:
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case 20 ... 24:
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case 30 ... 32:
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frequency = frequency / 2;
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note_timbre = TIMBRE_12;
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break;
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case 10 ... 19:
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case 25 ... 29:
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case 33 ... 35:
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frequency = frequency * 2;
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note_timbre = TIMBRE_12;
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break;
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default:
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note_timbre = TIMBRE_12;
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break;
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}
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break;
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}
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return frequency;
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}
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21
quantum/audio/voices.h
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21
quantum/audio/voices.h
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@ -0,0 +1,21 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/io.h>
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#include <util/delay.h>
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#include "musical_notes.h"
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#include "song_list.h"
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#ifndef VOICES_H
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#define VOICES_H
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float voice_envelope(float frequency);
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typedef enum {
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default_voice,
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butts_fader,
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octave_crunch
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} voice_type;
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void set_voice(voice_type v);
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#endif
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@ -28,7 +28,7 @@ ifeq ($(strip $(MIDI_ENABLE)), yes)
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endif
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ifeq ($(strip $(AUDIO_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/audio.c
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SRC += $(QUANTUM_DIR)/audio/audio.c $(QUANTUM_DIR)/audio/voices.c
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endif
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ifeq ($(strip $(UNICODE_ENABLE)), yes)
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@ -47,6 +47,7 @@ endif
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# Search Path
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VPATH += $(TOP_DIR)/$(QUANTUM_DIR)
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VPATH += $(TOP_DIR)/$(QUANTUM_DIR)/keymap_extras
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VPATH += $(TOP_DIR)/$(QUANTUM_DIR)/audio
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include $(TMK_DIR)/protocol/lufa.mk
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