RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
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@ -201,7 +201,10 @@ enum rgb_matrix_effects {
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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#endif
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#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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@ -237,6 +240,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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@ -38,6 +38,7 @@
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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#include "rgb_matrix_animations/typing_heatmap_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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#include "rgb_matrix_animations/solid_reactive_anim.h"
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@ -111,6 +112,10 @@ rgb_config_t rgb_matrix_config;
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rgb_counters_t g_rgb_counters;
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static uint32_t rgb_counters_buffer;
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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last_hit_t g_last_hit_tracker;
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static last_hit_t last_hit_buffer;
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@ -206,6 +211,13 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
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last_hit_buffer.count++;
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}
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
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process_rgb_matrix_typing_heatmap(record);
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}
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#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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return true;
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}
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@ -370,11 +382,20 @@ static void rgb_task_render(uint8_t effect) {
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rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
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break;
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
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case RGB_MATRIX_TYPING_HEATMAP:
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rendering = rgb_matrix_typing_heatmap(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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case RGB_MATRIX_DIGITAL_RAIN:
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rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
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break;
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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@ -101,9 +101,14 @@ enum rgb_matrix_effects {
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
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RGB_MATRIX_TYPING_HEATMAP,
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#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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RGB_MATRIX_DIGITAL_RAIN,
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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@ -1,11 +1,13 @@
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#pragma once
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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#ifndef RGB_DIGITAL_RAIN_DROPS
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// lower the number for denser effect/wider keyboard
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#define RGB_DIGITAL_RAIN_DROPS 24
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#endif
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extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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bool rgb_matrix_digital_rain(effect_params_t* params) {
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// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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const uint8_t drop_ticks = 28;
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@ -13,24 +15,24 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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const uint8_t max_brightness_boost = 0xc0;
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const uint8_t max_intensity = 0xff;
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static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
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static uint8_t drop = 0;
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if (params->init) {
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rgb_matrix_set_color_all(0, 0, 0);
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memset(map, 0, sizeof map);
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memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
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drop = 0;
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}
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for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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// top row, pixels have just fallen and we're
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// making a new rain drop in this column
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map[col][row] = max_intensity;
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rgb_frame_buffer[col][row] = max_intensity;
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}
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else if (map[col][row] > 0 && map[col][row] < max_intensity) {
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else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
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// neither fully bright nor dark, decay it
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map[col][row]--;
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rgb_frame_buffer[col][row]--;
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}
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// set the pixel colour
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uint8_t led[LED_HITS_TO_REMEMBER];
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@ -38,32 +40,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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// TODO: multiple leds are supported mapped to the same row/column
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if (led_count > 0) {
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if (map[col][row] > pure_green_intensity) {
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const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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if (rgb_frame_buffer[col][row] > pure_green_intensity) {
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const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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}
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else {
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const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
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const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
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rgb_matrix_set_color(led[0], 0, green, 0);
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}
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}
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}
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}
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if (++drop > drop_ticks) {
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// reset drop timer
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drop = 0;
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for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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// if ths is on the bottom row and bright allow decay
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if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
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map[col][row]--;
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if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
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rgb_frame_buffer[col][row]--;
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}
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// check if the pixel above is bright
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if (map[col][row - 1] == max_intensity) {
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if (rgb_frame_buffer[col][row - 1] == max_intensity) {
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// allow old bright pixel to decay
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map[col][row - 1]--;
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rgb_frame_buffer[col][row - 1]--;
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// make this pixel bright
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map[col][row] = max_intensity;
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rgb_frame_buffer[col][row] = max_intensity;
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}
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}
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}
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@ -71,4 +74,4 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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return false;
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}
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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quantum/rgb_matrix_animations/typing_heatmap_anim.h
Normal file
75
quantum/rgb_matrix_animations/typing_heatmap_anim.h
Normal file
@ -0,0 +1,75 @@
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#pragma once
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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extern rgb_config_t rgb_matrix_config;
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extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
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uint8_t row = record->event.key.row;
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uint8_t col = record->event.key.col;
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uint8_t m_row = row - 1;
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uint8_t p_row = row + 1;
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uint8_t m_col = col - 1;
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uint8_t p_col = col + 1;
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if (m_col < col)
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rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
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rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
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if (p_col < MATRIX_COLS)
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rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);
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if (p_row < MATRIX_ROWS) {
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if (m_col < col)
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rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
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rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
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if (p_col < MATRIX_COLS)
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rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
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}
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if (m_row < row) {
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if (m_col < col)
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rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
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rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
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if (p_col < MATRIX_COLS)
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rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
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}
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}
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bool rgb_matrix_typing_heatmap(effect_params_t* params) {
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// Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
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uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
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uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
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if (led_max > sizeof(rgb_frame_buffer))
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led_max = sizeof(rgb_frame_buffer);
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if (params->init) {
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rgb_matrix_set_color_all(0, 0, 0);
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memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
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}
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// Render heatmap & decrease
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for (int i = led_min; i < led_max; i++) {
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uint8_t row = i % MATRIX_ROWS;
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uint8_t col = i / MATRIX_ROWS;
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uint8_t val = rgb_frame_buffer[row][col];
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// set the pixel colour
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uint8_t led[LED_HITS_TO_REMEMBER];
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uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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for (uint8_t j = 0; j < led_count; ++j)
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{
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if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
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continue;
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HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
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}
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rgb_frame_buffer[row][col] = qsub8(val, 1);
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}
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return led_max < sizeof(rgb_frame_buffer);
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}
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#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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