Empty implementation of has_onshot_mods_timed_out
When the timeout is zero or not defined, the function now returns false. Fixes a linker error when the visualizer is enabled
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@ -58,9 +58,13 @@ void set_oneshot_locked_mods(int8_t mods) { oneshot_locked_mods = mods; }
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void clear_oneshot_locked_mods(void) { oneshot_locked_mods = 0; }
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void clear_oneshot_locked_mods(void) { oneshot_locked_mods = 0; }
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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static int16_t oneshot_time = 0;
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static int16_t oneshot_time = 0;
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inline bool has_oneshot_mods_timed_out() {
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bool has_oneshot_mods_timed_out(void) {
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return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
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return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
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}
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}
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#else
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bool has_oneshot_mods_timed_out(void) {
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return false;
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}
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#endif
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#endif
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#endif
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#endif
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