Diverge3 - Workman Layout (#3682)
* Diverge3: Workman Programmers Layout * Diverge3: Comment Removal * Diverge3: Image Links Fixed * Diverge3: Images added * Diverge3: Images cleaned up * Diverge3: Images cleaned up * Diverge3: Removing Images * Diverge3: Improving readme.md * Diverge3: Improving readme.md * Diverge3: Add supporting Comments * Diverge3: Update readme * Diverge3: Update readme * Diverge3: Updates per comments in PR * Diverge3: Updates per comments in PR * Diverge3: Updates per comments in PR * Diverge3: Updates per comments in PR * Diverge3: Updates per comments in PR * Diverge3: Updates per comments in PR
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keyboards/diverge3/.gitignore
vendored
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keyboards/diverge3/.gitignore
vendored
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.vscode
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@ -31,7 +31,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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// SERIAL is the only supported
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// Only SERIAL is currently supported
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// By converting this to use I2C, backlight
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// would/should be fully functional as well
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#define USE_SERIAL
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/*
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@ -51,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION ROW2COL
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_PIN C6
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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@ -62,7 +64,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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5
keyboards/diverge3/keymaps/workman/config.h
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keyboards/diverge3/keymaps/workman/config.h
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#pragma once
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// place overrides here
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#define PERMISSIVE_HOLD
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#define TAPPING_TERM 150
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212
keyboards/diverge3/keymaps/workman/keymap.c
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keyboards/diverge3/keymaps/workman/keymap.c
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/* Copyright 2017 IslandMan93
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// KEYMAP
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extern keymap_config_t keymap_config;
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#define _WORKMAN_P 0
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#define _GAME 1
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#define _RAISE 2
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#define _______ KC_TRNS
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#define SHIFT_MOD MOD_BIT(KC_LSFT)
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#define SPACE_RAISE LT(_RAISE, KC_SPC)
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#define ENT_RAISE LT(_RAISE, KC_ENT)
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#define PAGE_PREV S(LCTL(KC_TAB))
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#define PAGE_NEXT LCTL(KC_TAB)
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enum custom_keycodes
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{
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LO_BSPC = SAFE_RANGE,
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LO_1,
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LO_2,
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LO_3,
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LO_4,
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LO_5,
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LO_6,
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LO_7,
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LO_8,
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LO_9,
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LO_0,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t* record)
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{
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if (record->event.pressed) {
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switch (keycode) {
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case LO_BSPC:
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if (record->event.pressed) {
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if (get_mods() & SHIFT_MOD) {
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uint8_t current_mods = get_mods();
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clear_mods();
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SEND_STRING(SS_TAP(X_DELETE));
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set_mods(current_mods);
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} else {
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SEND_STRING(SS_TAP(X_BSPACE));
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}
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}
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return false;
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case LO_1:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("1");
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set_mods(current_mods);
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} else {
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SEND_STRING("!");
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}
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}
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return false;
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case LO_2:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("2");
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set_mods(current_mods);
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} else {
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SEND_STRING("@");
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}
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}
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return false;
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case LO_3:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("3");
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set_mods(current_mods);
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} else {
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SEND_STRING("#");
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}
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}
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return false;
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case LO_4:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("4");
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set_mods(current_mods);
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} else {
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SEND_STRING("$");
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}
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}
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return false;
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case LO_5:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("5");
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set_mods(current_mods);
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} else {
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SEND_STRING("%");
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}
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}
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return false;
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case LO_6:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("6");
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set_mods(current_mods);
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} else {
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SEND_STRING("^");
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}
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}
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return false;
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case LO_7:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("7");
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set_mods(current_mods);
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} else {
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SEND_STRING("&");
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}
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}
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return false;
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case LO_8:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("8");
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set_mods(current_mods);
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} else {
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SEND_STRING("*");
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}
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}
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return false;
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case LO_9:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("9");
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set_mods(current_mods);
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} else {
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SEND_STRING("(");
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}
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}
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return false;
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case LO_0:
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if (record->event.pressed) {
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uint8_t current_mods = get_mods();
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if (current_mods & SHIFT_MOD) {
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clear_mods();
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SEND_STRING("0");
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set_mods(current_mods);
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} else {
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SEND_STRING(")");
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}
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}
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return false;
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}
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}
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return true;
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WORKMAN_P] = LAYOUT(
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KC_ESC, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_6, LO_7, LO_8, LO_9, LO_0, KC_MINS, KC_ESC,
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KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
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KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
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KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
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KC_LSFT, RESET, PAGE_PREV, PAGE_NEXT, KC_END, KC_LGUI, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
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[_GAME] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC,
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KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
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KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
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KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
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KC_LSFT, KC_F1, KC_F2, KC_3, KC_F5, KC_SPC, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
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[_RAISE] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RESET,
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_______, _______, _______, _______, _______, _______, BL_INC, KC_VOLU, _______, _______, _______, _______, _______, KC_F12,
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_______, _______, _______, _______, _______, _______, BL_DEC, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______,
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_______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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keyboards/diverge3/keymaps/workman/readme.md
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keyboards/diverge3/keymaps/workman/readme.md
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# The Workman keymap for diverge3
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Basic example of the [Workman Programming Layout](https://github.com/ojbucao/workman) which uses the `SHIFT`ed variants of the number row, by default.
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## Layer 1 - Default Layer
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Workman programming layout.
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![Workman Layout Picture](https://i.imgur.com/IOOmRfI.png)
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## Layer 2 - Gaming Layer
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Reverts the number row to the normal 1, 2, 3, etc... for better gaming compatibility.
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![Gaming Layer Picture](https://i.imgur.com/E0vmEAa.png)
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## Layer 3 - Raise Layer
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Volume and backlight controls (although backlight is not fully functional using `USE_SERIAL` in `../config.h`).
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![Raise Layer Misc Buttons Picture](https://i.imgur.com/50L3O62.png)
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keyboards/diverge3/keymaps/workman/rules.mk
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keyboards/diverge3/keymaps/workman/rules.mk
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make diverge3:default
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Or for the [Workman](https://github.com/ojbucao/workman) layout:
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make diverge3:workman
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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# Reflashing Animus
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Reflashing the stock firmware is pretty easy. Just follow the same steps in the [original guide](https://imgur.com/a/8UapN). You will have to manually reset the Pro Micro (by shorting the GND and RST) during the upload step. Then reapply your keymap through Arbites.
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Reflashing the stock firmware is pretty easy. Just follow the same steps in the [original guide](https://imgur.com/a/8UapN). You will have to manually reset the Pro Micro (by shorting the GND and RST pins) during the upload step. Then reapply your keymap through Arbites.
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