[deadcyclo layout] Added unicode layer
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keyboards/ergodox/keymaps/deadcyclo/Makefile
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keyboards/ergodox/keymaps/deadcyclo/Makefile
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UNICODE_ENABLE = yes
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@ -12,7 +12,10 @@ enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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PLACEHOLDER = SAFE_RANGE, // can always be here
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EPRM,
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EPRM,
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VRSN,
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VRSN,
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RGB_SLD
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RGB_SLD,
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SHRUG,
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YAY,
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HUG
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};
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};
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// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
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// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
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@ -103,14 +106,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS,
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KC_TRNS,
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EPRM, KC_DEL, KC_TRNS
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EPRM, KC_DEL, KC_TRNS
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),
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),
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/* Keymap 2: Media and mouse keys
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/* Keymap 2: Media, mouse and navigation
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*
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | MsUp | | | | | | | | | | | |
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* | | | | MsUp | | | | | | | | Up | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
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* | | |MsLeft|MsDown|MsRght| |------| |------| | Left | Down | Right| | Play |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | Prev | Next | | |
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* | | | | | | | | | | | | Prev | Next | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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@ -124,7 +127,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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* `--------------------' `--------------------'
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*/
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*/
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// MEDIA AND MOUSE
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// MEDIA , MOUSE and NAVIGATION
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[MDIA] = KEYMAP(
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[MDIA] = KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
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@ -136,8 +139,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
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KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_MPLY,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
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KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
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KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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@ -145,14 +148,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_WBAK
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KC_TRNS, KC_TRNS, KC_WBAK
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),
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),
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/* Keymap 3: Navigation TODO: Printscreen, pg up down, home, end, others? Insert for example
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/* Keymap 3: Unicode
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*
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | VER | | | | | | | | | | | | | |
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* | | VER | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | up | | | | | | | | | | | |
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* | | Shrug| yay | hug | | | | | | ■ | λ | → | ➙ | ▻ | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | left | down | right| |------| |------| | | | | | |
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* | | | | | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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@ -166,11 +169,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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* `--------------------' `--------------------'
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*/
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*/
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// NAVIGATION
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// Unicode
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[NAVG] = KEYMAP(
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[NAVG] = KEYMAP(
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KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, SHRUG, YAY, HUG, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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@ -178,7 +181,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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@ -192,6 +195,25 @@ const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
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};
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};
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static void ang_tap (uint16_t code, ...) {
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uint16_t kc = code;
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va_list ap;
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va_start(ap, code);
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do {
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register_code16(kc);
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unregister_code16(kc);
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wait_ms(50);
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kc = va_arg(ap, int);
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} while (kc != 0);
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va_end(ap);
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}
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#define TAP_ONCE(code) \
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register_code (code); \
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unregister_code (code)
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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{
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// MACRODOWN only works in this function
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// MACRODOWN only works in this function
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@ -233,13 +255,46 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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return false;
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return false;
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break;
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break;
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case SHRUG:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0xaf); unicode_input_finish();
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TAP_ONCE (KC_BSLS);
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register_code (KC_RSFT); TAP_ONCE (KC_MINS); TAP_ONCE (KC_9); unregister_code (KC_RSFT);
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unicode_input_start (); register_hex(0x30c4); unicode_input_finish();
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register_code (KC_RSFT); TAP_ONCE (KC_0); TAP_ONCE (KC_MINS); unregister_code (KC_RSFT);
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TAP_ONCE (KC_SLSH);
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unicode_input_start (); register_hex(0xaf); unicode_input_finish();
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}
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return false;
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break;
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case YAY:
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if (record->event.pressed) {
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ang_tap (KC_BSLS, KC_O, KC_SLSH, 0);
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}
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return false;
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break;
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case HUG:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0f3c); unicode_input_finish();
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TAP_ONCE (KC_SPC);
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unicode_input_start(); register_hex(0x3064); unicode_input_finish();
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TAP_ONCE (KC_SPC);
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unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
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TAP_ONCE (KC_SPC);
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unicode_input_start(); register_hex(0x0f3d); unicode_input_finish();
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unicode_input_start(); register_hex(0x3064); unicode_input_finish();
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}
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return false;
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break;
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}
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}
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return true;
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return true;
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}
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}
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// Runs just one time when the keyboard initializes.
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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set_unicode_input_mode(UC_LNX);
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};
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};
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// Runs constantly in the background, in a loop.
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// Runs constantly in the background, in a loop.
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@ -28,26 +28,41 @@ TOG, are dual purpose. Hence for example the top left key produces ESC
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if tapped, and temporarilly toggles L3 when hold down. The two center
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if tapped, and temporarilly toggles L3 when hold down. The two center
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L1 TOG keys toggle L1 on and off for more permanent layer toggling.
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L1 TOG keys toggle L1 on and off for more permanent layer toggling.
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## Layer 1 - Symbols
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## Layer 1 - Symbols and RGB
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[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
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[![Layer 1 - Symbols and RGB](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
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## Layer 2 - Media and Mouse
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The Symbols and RGB layer contains function keys, commonly used
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symbols, a numpad and if you have the new Ergodox Ez shine keys for
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controlling various RGB-led functions. In addition, it provides an up
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and a down key for easy scrolling. RGB controller keys are yellow.
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[![Layer 2 - Media and Mouse](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
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## Layer 2 - Media, Mouse and Navigation
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## Layer 3 - Navigation
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[![Layer 2 - Media, Mouse and Navigation](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
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[![Layer 3 - Navigation](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
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The Media, Mouse and unicode layer contains special keys for moving
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the mouse and clicking on it with the keyboard. In addition it
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provides standard media control keys, and default arrow keys.
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## Layer 3 - Unicode
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[![Layer 3 - Unicode](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
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The unicode layer provides keys for directly typing unicode (utf-8)
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# Changelog
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# Changelog
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- 02.01.2017 Added delete key on second layer
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- 02.01.2017 Added delete key on second layer
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- 10.01.2017 Added layer images to readme
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- 10.01.2017 Added layer images to readme
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- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
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- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
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- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
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# TODO
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# TODO
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- Add unicode support (direct input and indirect? see algernon layout for examples)
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- Add support for unicode by name? (See algernon layout for example)
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- Add descriptions below each layer image of any special functions/keys
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- Add macros for lots of stuff. (Lastpass cli, pushbullet cli, other push service cli, linode cli, more?)
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- Move Navigation keys to Layer 2 on right side, add a layer switch to L2 on left side as well, and use L3 for unicode stuff
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- Make macros for gnu screen and i3wm
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- Look into the app launch macros in algernon keymap
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- Make other smileys like shrug and yay ¯\_(ツ)_/¯ and \o/ and others (see amon others [http://dongerlist.com](http://dongerlist.com)
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