Clarify naming between LCD_BACKLIGHT and LED_BACKLIGHT
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f3c113fb5a
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@ -26,7 +26,7 @@
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#endif
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#ifdef BACKLIGHT_ENABLE
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#include "led_keyframes.h"
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#include "led_backlight_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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@ -39,10 +39,10 @@ static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t*
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lcd_keyframe_enable(animation, state);
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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backlight_keyframe_enable(animation, state);
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lcd_backlight_keyframe_enable(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_enable(animation, state);
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led_backlight_keyframe_enable(animation, state);
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#endif
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return false;
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}
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@ -52,10 +52,10 @@ static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t
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lcd_keyframe_disable(animation, state);
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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backlight_keyframe_disable(animation, state);
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lcd_backlight_keyframe_disable(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_disable(animation, state);
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led_backlight_keyframe_disable(animation, state);
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#endif
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return false;
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}
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@ -63,10 +63,10 @@ static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef LCD_BACKLIGHT_ENABLE
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ret |= backlight_keyframe_animate_color(animation, state);
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ret |= lcd_backlight_keyframe_animate_color(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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ret |= led_keyframe_fade_in_all(animation, state);
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ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#endif
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return ret;
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}
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@ -74,10 +74,10 @@ static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef LCD_BACKLIGHT_ENABLE
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ret |= backlight_keyframe_animate_color(animation, state);
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ret |= lcd_backlight_keyframe_animate_color(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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ret |= led_keyframe_fade_out_all(animation, state);
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ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#endif
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return ret;
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}
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@ -133,20 +133,20 @@ keyframe_animation_t led_test_animation = {
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},
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.frame_functions = {
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led_keyframe_fade_in_all,
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led_backlight_keyframe_fade_in_all,
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keyframe_no_operation,
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led_keyframe_fade_out_all,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_mirror_orientation,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_normal_orientation,
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led_keyframe_crossfade,
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led_backlight_keyframe_fade_out_all,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_crossfade,
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},
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};
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#endif
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@ -58,7 +58,7 @@ static keyframe_animation_t color_animation = {
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
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.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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@ -79,7 +79,7 @@ static keyframe_animation_t one_led_color = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {backlight_keyframe_set_color},
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.frame_functions = {lcd_backlight_keyframe_set_color},
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};
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bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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@ -94,7 +94,7 @@ static keyframe_animation_t two_led_colors = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
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.frame_functions = {backlight_keyframe_set_color, swap_led_target_color},
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.frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
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};
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// The LCD animation alternates between the layer name display and a
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@ -20,7 +20,7 @@
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#include "visualizer.h"
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#ifdef BACKLIGHT_ENABLE
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#include "led_keyframes.h"
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#include "led_backlight_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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@ -30,14 +30,14 @@
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_enable(animation, state);
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led_backlight_keyframe_enable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_disable(animation, state);
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led_backlight_keyframe_disable(animation, state);
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#endif
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return false;
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}
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@ -45,7 +45,7 @@ static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_keyframe_fade_in_all(animation, state);
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ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#endif
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return ret;
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}
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@ -53,7 +53,7 @@ static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_keyframe_fade_out_all(animation, state);
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ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#endif
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return ret;
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}
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@ -107,20 +107,20 @@ keyframe_animation_t led_test_animation = {
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},
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.frame_functions = {
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led_keyframe_fade_in_all,
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led_backlight_keyframe_fade_in_all,
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keyframe_no_operation,
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led_keyframe_fade_out_all,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_mirror_orientation,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_normal_orientation,
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led_keyframe_crossfade,
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led_backlight_keyframe_fade_out_all,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_crossfade,
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},
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};
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#endif
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@ -20,11 +20,11 @@
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#include "visualizer.h"
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// Animates the LCD backlight color between the current color and the target color (of the state)
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bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state);
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bool lcd_backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state);
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// Sets the backlight color to the target color
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bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state);
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bool lcd_backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state);
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bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool lcd_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool lcd_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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#endif /* QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ */
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@ -16,7 +16,7 @@
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#include "lcd_backlight_keyframes.h"
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bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool lcd_backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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uint8_t t_h = LCD_HUE(state->target_lcd_color);
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@ -49,7 +49,7 @@ bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualize
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return true;
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}
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bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool lcd_backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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state->prev_lcd_color = state->target_lcd_color;
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state->current_lcd_color = state->target_lcd_color;
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@ -60,14 +60,14 @@ bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_st
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return false;
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}
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bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool lcd_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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lcd_backlight_hal_color(0, 0, 0);
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return false;
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}
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bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool lcd_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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lcd_backlight_color(LCD_HUE(state->current_lcd_color),
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@ -23,7 +23,7 @@ SOFTWARE.
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*/
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#include "gfx.h"
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#include "math.h"
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#include "led_keyframes.h"
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#include "led_backlight_keyframes.h"
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static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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@ -55,19 +55,19 @@ static uint8_t compute_gradient_color(float t, float index, float num) {
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return (uint8_t)(255.0f * v);
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}
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bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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keyframe_fade_all_leds_from_to(animation, 0, 255);
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return true;
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}
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bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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keyframe_fade_all_leds_from_to(animation, 255, 0);
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return true;
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}
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bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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@ -79,7 +79,7 @@ bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visual
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return true;
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}
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bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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@ -98,7 +98,7 @@ static void copy_current_led_state(uint8_t* dest) {
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}
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}
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}
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bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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if (animation->first_update_of_frame) {
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copy_current_led_state(&crossfade_start_frame[0][0]);
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@ -114,28 +114,28 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t*
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return true;
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}
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bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
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return false;
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}
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bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
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return false;
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}
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bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetPowerMode(LED_DISPLAY, powerOff);
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return false;
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}
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bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetPowerMode(LED_DISPLAY, powerOn);
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@ -22,21 +22,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef LED_KEYFRAMES_H
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#define LED_KEYFRAMES_H
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#ifndef LED_BACKLIGHT_KEYFRAMES_H
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#define LED_BACKLIGHT_KEYFRAMES_H
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#include "visualizer.h"
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bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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extern keyframe_animation_t led_test_animation;
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@ -43,7 +43,7 @@ OPT_DEFS += -DLCD_BACKLIGHT_ENABLE
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endif
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ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC += $(VISUALIZER_DIR)/led_keyframes.c
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SRC += $(VISUALIZER_DIR)/led_backlight_keyframes.c
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endif
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include $(GFXLIB)/gfx.mk
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