New RGB Matrix effect: Single color reactive (#5330)
* Adds new RGB Matrix effect: rgb_matrix_config'd reactive LEDs * [Docs] Adds disable for new effect * [Docs] Added new effect to list of effects
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@ -147,6 +147,7 @@ These are the effects that are currently available:
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RGB_MATRIX_DIGITAL_RAIN,
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RGB_MATRIX_DIGITAL_RAIN,
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#ifdef RGB_MATRIX_KEYPRESSES
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#ifdef RGB_MATRIX_KEYPRESSES
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_REACTIVE_SIMPLE,
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_MULTISPLASH,
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RGB_MATRIX_MULTISPLASH,
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RGB_MATRIX_SOLID_SPLASH,
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RGB_MATRIX_SOLID_SPLASH,
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@ -173,6 +174,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
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|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
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|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
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@ -221,6 +221,20 @@ void rgb_matrix_solid_reactive(void) {
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}
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}
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}
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}
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void rgb_matrix_solid_reactive_simple(void)
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{
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HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
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RGB rgb;
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for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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uint16_t offset2 = g_key_hit[i] << 2;
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offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
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hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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}
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// alphas = color1, mods = color2
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// alphas = color1, mods = color2
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void rgb_matrix_alphas_mods(void) {
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void rgb_matrix_alphas_mods(void) {
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@ -755,6 +769,11 @@ void rgb_matrix_task(void) {
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rgb_matrix_solid_reactive();
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rgb_matrix_solid_reactive();
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break;
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break;
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#endif
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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rgb_matrix_solid_reactive_simple();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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case RGB_MATRIX_SPLASH:
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case RGB_MATRIX_SPLASH:
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rgb_matrix_splash();
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rgb_matrix_splash();
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@ -110,6 +110,9 @@ enum rgb_matrix_effects {
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_SOLID_REACTIVE,
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#endif
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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#endif
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_SPLASH,
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#endif
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#endif
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