Merge in gaming layout.
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@ -6,6 +6,7 @@ enum layers {
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_NORMAN,
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_DVORAK,
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_COLMAK,
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_GAME,
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_NAV,
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_ADJUST,
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_RESET,
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@ -15,26 +16,28 @@ enum layers {
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#define XXXXXXX KC_NO
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#define NV_SPC LT(_NAV, KC_SPC)
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#define AD_GRV LT(_ADJUST, KC_GRV)
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#define MO_NAV MO(_NAV)
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#define MO_ADJ MO(_ADJUST)
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#define MO_ADJ MO(_ADJUST)
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#define MO_RST MO(_RESET)
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#define TG_ADJ TG(_ADJUST)
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#define TG_GAME TG(_GAME)
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#define LY_QWER DF(_BASE)
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#define LY_WORK DF(_WORKMAN)
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#define LY_NRMN DF(_NORMAN)
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#define LY_DVRK DF(_DVORAK)
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#define LY_CLMK DF(_COLMAK)
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#define TG_NKRO MAGIC_TOGGLE_NKRO
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#define KC_PTT KC_F24
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = KM(
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
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KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
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KC_LCTL, KC_LGUI, KC_LALT, NV_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_F24 ),
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, AD_GRV ,
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KC_LCTL, KC_LGUI, KC_LALT, NV_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
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[_WORKMAN] = KM(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
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@ -59,37 +62,50 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______,
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_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______),
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[_GAME] = KM(
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
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MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
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KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
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[_NAV] = KM(
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KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL ,
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XXXXXXX, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, XXXXXXX,
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XXXXXXX, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, _______, _______, XXXXXXX),
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XXXXXXX, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, TG_ADJ ,
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KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_RSFT, XXXXXXX,
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KC_LCTL, KC_LGUI, KC_LALT, _______, KC_RALT, KC_RGUI, KC_RCTL, _______),
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// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
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[_ADJUST] = KM(
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MO_RST , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MO_RST ,
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MO_RST , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_ADJ ,
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XXXXXXX, AG_NORM, AG_SWAP, BL_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS),
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_ADJ ,
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TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_GAME, XXXXXXX, XXXXXXX,
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MO_RST , AG_NORM, AG_SWAP, BL_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS),
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// To Reset hit FN + ` + Esc
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[_RESET] = KM(
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET ,
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
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};
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void matrix_scan_user(void) {
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#ifdef KEYBOARD_gh60
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if (IS_LAYER_ON(_GAME)) {
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gh60_wasd_leds_on();
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} else {
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gh60_wasd_leds_off();
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}
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#endif
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}
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void matrix_init_user(void) {
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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}
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void matrix_scan_user(void) {
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}
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uint32_t default_layer_state_set_kb(uint32_t state) {
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// persist changes to default layers
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eeconfig_update_default_layer(state);
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