The Ruler QMK Configurator Support (#3308)
* Update KEYMAP macro to LAYOUT * Add QMK Configurator support
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12
keyboards/the_ruler/info.json
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12
keyboards/the_ruler/info.json
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@ -0,0 +1,12 @@
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{
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"keyboard_name": "The Ruler",
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"url": "",
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"maintainer": "qmk",
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"width": 7,
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"height": 1,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0, "w":2}]
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}
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}
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}
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@ -1,4 +1,4 @@
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#include "the_ruler.h"
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "eeconfig.h"
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@ -33,7 +33,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
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* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
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* `-----------------------------------------------'
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* `-----------------------------------------------'
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*/
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*/
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[_DEFAULT] = KEYMAP( \
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[_DEFAULT] = LAYOUT( \
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MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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),
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),
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@ -42,7 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
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* |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
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* `-----------------------------------------------'
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* `-----------------------------------------------'
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*/
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*/
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[_FN_1] = KEYMAP( \
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[_FN_1] = LAYOUT( \
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RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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),
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),
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@ -51,7 +51,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
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* | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
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* `-----------------------------------------------'
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* `-----------------------------------------------'
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*/
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*/
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[_FN_2] = KEYMAP( \
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[_FN_2] = LAYOUT( \
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_______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
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_______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
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)
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)
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@ -67,4 +67,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// NONE
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// NONE
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}
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}
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return true;
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return true;
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}
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}
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@ -3,7 +3,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define KEYMAP( \
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05 ) { \
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K00, K01, K02, K03, K04, K05 ) { \
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{ K00, K01, K02, K03, K04, K05 } \
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{ K00, K01, K02, K03, K04, K05 } \
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}
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}
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