fix implementation issues from SSD1306 clean up, added rotation (#1494)

* moved OLED update task to keymap

* fix splitting render display to keymap

* Added rotation option for OLED, fixed splitting display render update to keymap

* issues with attribute
This commit is contained in:
ishtob 2017-07-12 12:10:28 -04:00 committed by Jack Humbert
parent cc468523df
commit 087af43dee
8 changed files with 203 additions and 14 deletions

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@ -134,14 +134,17 @@ bool iota_gfx_init(void) {
send_cmd2(SetChargePump, 0x14 /* Enable */);
send_cmd2(SetMemoryMode, 0 /* horizontal addressing */);
/// Flips the display orientation 0 degrees
send_cmd1(SegRemap | 0x1);
send_cmd1(ComScanDec);
/*
#ifdef OLED_ROTATE180
// the following Flip the display orientation 180 degrees
send_cmd1(SegRemap);
send_cmd1(ComScanInc);
// end flip */
#endif
#ifndef OLED_ROTATE180
// Flips the display orientation 0 degrees
send_cmd1(SegRemap | 0x1);
send_cmd1(ComScanDec);
#endif
send_cmd2(SetComPins, 0x2);
send_cmd2(SetContrast, 0x8f);
send_cmd2(SetPreCharge, 0xf1);
@ -304,9 +307,8 @@ void iota_gfx_flush(void) {
matrix_render(&display);
}
__attribute__((weak))
__attribute__ ((weak))
void iota_gfx_task_user(void) {
}
void iota_gfx_task(void) {

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@ -79,7 +79,6 @@ void iota_gfx_write(const char *data);
void iota_gfx_write_P(const char *data);
void iota_gfx_clear_screen(void);
__attribute__((weak))
void iota_gfx_task_user(void);
void matrix_clear(struct CharacterMatrix *matrix);

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@ -9,6 +9,7 @@
#define USE_I2C
#define SSD1306OLED
#define OLED_ROTATE180
/* ws2812 RGB LED*/
#define RGB_DI_PIN D4

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@ -406,3 +406,91 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER 8
#define L_RAISE 16
#define L_FNLAYER 64
#define L_NUMLAY 128
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65560
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_write_P(&matrix, PSTR("USB: "));
#ifdef PROTOCOL_LUFA
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
matrix_write_P(&matrix, PSTR("Unattached"));
break;
case DEVICE_STATE_Suspended:
matrix_write_P(&matrix, PSTR("Suspended"));
break;
case DEVICE_STATE_Configured:
matrix_write_P(&matrix, PSTR("Connected"));
break;
case DEVICE_STATE_Powered:
matrix_write_P(&matrix, PSTR("Powered"));
break;
case DEVICE_STATE_Default:
matrix_write_P(&matrix, PSTR("Default"));
break;
case DEVICE_STATE_Addressed:
matrix_write_P(&matrix, PSTR("Addressed"));
break;
default:
matrix_write_P(&matrix, PSTR("Invalid"));
}
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(&matrix, PSTR("\n\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(&matrix, PSTR("Default"));
break;
case L_RAISE:
matrix_write_P(&matrix, PSTR("Raise"));
break;
case L_LOWER:
matrix_write_P(&matrix, PSTR("Lower"));
break;
case L_ADJUST:
matrix_write_P(&matrix, PSTR("ADJUST"));
break;
default:
matrix_write(&matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(&matrix, led);
matrix_update(&display, &matrix);
}

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@ -9,6 +9,7 @@
#define USE_I2C
#define SSD1306OLED
#define OLED_ROTATE180
/* ws2812 RGB LED*/
#define RGB_DI_PIN D4

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@ -416,3 +416,90 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER 8
#define L_RAISE 16
#define L_FNLAYER 64
#define L_NUMLAY 128
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65560
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_write_P(&matrix, PSTR("USB: "));
#ifdef PROTOCOL_LUFA
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
matrix_write_P(&matrix, PSTR("Unattached"));
break;
case DEVICE_STATE_Suspended:
matrix_write_P(&matrix, PSTR("Suspended"));
break;
case DEVICE_STATE_Configured:
matrix_write_P(&matrix, PSTR("Connected"));
break;
case DEVICE_STATE_Powered:
matrix_write_P(&matrix, PSTR("Powered"));
break;
case DEVICE_STATE_Default:
matrix_write_P(&matrix, PSTR("Default"));
break;
case DEVICE_STATE_Addressed:
matrix_write_P(&matrix, PSTR("Addressed"));
break;
default:
matrix_write_P(&matrix, PSTR("Invalid"));
}
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(&matrix, PSTR("\n\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(&matrix, PSTR("Default"));
break;
case L_RAISE:
matrix_write_P(&matrix, PSTR("Raise"));
break;
case L_LOWER:
matrix_write_P(&matrix, PSTR("Lower"));
break;
case L_ADJUST:
matrix_write_P(&matrix, PSTR("ADJUST"));
break;
default:
matrix_write(&matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(&matrix, led);
matrix_update(&display, &matrix);
}

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@ -36,6 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define FLIP_HALF
#define SSD1306OLED
//#define OLED_ROTATE180
#define PREVENT_STUCK_MODIFIERS

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@ -358,6 +358,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
@ -366,6 +367,17 @@ void matrix_update(struct CharacterMatrix *dest,
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER 8
#define L_RAISE 16
#define L_FNLAYER 64
#define L_NUMLAY 128
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65560
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
if (debug_enable) {
@ -408,18 +420,16 @@ void iota_gfx_task_user(void) {
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(&matrix, PSTR("\n\nLayer: "));
switch (layer_state) {
case _QWERTY:
case _COLEMAK:
case _DVORAK:
case L_BASE:
matrix_write_P(&matrix, PSTR("Default"));
break;
case _RAISE:
case L_RAISE:
matrix_write_P(&matrix, PSTR("Raise"));
break;
case _LOWER:
case L_LOWER:
matrix_write_P(&matrix, PSTR("Lower"));
break;
case _ADJUST:
case L_ADJUST:
matrix_write_P(&matrix, PSTR("ADJUST"));
break;
default: