2017-04-06 20:43:22 +00:00
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#include "infinity60.h"
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2017-04-06 20:51:33 +00:00
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#include "led_controller.h"
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2017-04-06 23:27:51 +00:00
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#include "keymap_jpetermans.h"
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2017-04-06 20:43:22 +00:00
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//Helpful Defines
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#define _______ KC_TRNS
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//Define Layer Names
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#define _BASE 0
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#define _NUMPAD 1
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#define _FNAV 2
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#define _MEDIA 3
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#define _TILDE 4
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2017-04-07 22:58:17 +00:00
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/* ==================================
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* KEYMAPS
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* ==================================*/
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2017-04-06 20:43:22 +00:00
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
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* |-----------------------------------------------------------|
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* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
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* `-----------------------------------------------------------'
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*/
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/* default */
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[_BASE] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
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TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
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F(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \
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KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
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),
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/* F-, arrow, and media keys */
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[_FNAV] = KEYMAP( \
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
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KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
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_______,M(0),KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
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_______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
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_______,_______,_______, _______, F(0),KC_NLCK,_______,_______ \
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),
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/* numpad */
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[_NUMPAD] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
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MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
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_______,_______,_______, MO(_BASE), _______,_______,_______,_______ \
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),
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/* media */
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[_MEDIA] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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2017-04-07 22:58:17 +00:00
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_______,_______,F(2),F(3),F(4),_______,_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
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2017-04-06 20:43:22 +00:00
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_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
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),
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/* ~ */
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[_TILDE] = KEYMAP( \
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KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
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_______,_______,_______, _______, _______,_______, _______,_______ \
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),
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/* template */
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[5] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
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_______,_______,_______, _______, _______,_______, _______,_______ \
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),
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};
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//id for user defined functions and macros
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enum function_id {
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NONE,
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};
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enum macro_id {
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ACTION_LEDS_ALL,
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2017-04-07 22:58:17 +00:00
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ACTION_LEDS_GAME,
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ACTION_LED_1
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2017-04-06 23:27:51 +00:00
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};
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2017-04-07 22:58:17 +00:00
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/* ==================================
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* LED MAPPING
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* ==================================*/
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//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED
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2017-04-06 23:27:51 +00:00
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/*
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2017-04-07 22:58:17 +00:00
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Configuring led control can be done as
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2017-04-06 23:27:51 +00:00
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1. full keyboard at a time - define led array, or
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2017-04-07 22:58:17 +00:00
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2. individual led - send specific led address (defined in keymap.h)
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Infinity60 LED MAP
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11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
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28 31 32 33 34 35 36 37 38 41 42 43 44 45
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46 47 48 51 52 53 54 55 56 57 58 61 62
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63 64 65 66 67 68 71 72 73 74 75 76 77*
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78 81 82 83 84 85 86 87
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*Unused in Alphabet Layout
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The full keyboard arrays map to the mcu's LED pages
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(8 available) desribed in led_controller.c
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2017-04-06 23:27:51 +00:00
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0x24 (pcb row 1) is first byte of PWM portion of LED page
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0x34 (pcb row 2) is 17th byte of PWM portion of LED page
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array translates to row and column positions
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*/
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//"WASD"
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const uint8_t led_game[72] = {
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0x24,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x34,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x44,
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0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x54,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
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0x64,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x74,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x84,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x94,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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const uint8_t led_all[72] = {
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0x24,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x34,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x44,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x54,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x64,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x74,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x84,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x94,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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2017-04-06 20:43:22 +00:00
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};
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const uint16_t fn_actions[] = {
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[0] = ACTION_KEY(LALT(LCTL(KC_DEL))),
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[1] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
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2017-04-06 20:51:33 +00:00
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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2017-04-07 22:58:17 +00:00
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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[4] = ACTION_FUNCTION(ACTION_LED_1)
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2017-04-06 20:51:33 +00:00
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2017-04-06 20:43:22 +00:00
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};
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/* custom action function */
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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(void)opt;
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switch(id) {
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2017-04-06 20:51:33 +00:00
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case ACTION_LEDS_ALL:
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2017-04-07 22:58:17 +00:00
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if(record->event.pressed) {
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// signal the LED controller thread
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chMBPost(&led_mailbox, 1, TIME_IMMEDIATE);
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}
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2017-04-06 20:51:33 +00:00
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break;
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case ACTION_LEDS_GAME:
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if(record->event.pressed) {
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// signal the LED controller thread
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2017-04-07 22:58:17 +00:00
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chMBPost(&led_mailbox, 2, TIME_IMMEDIATE);
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}
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break;
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case ACTION_LED_1:
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if(record->event.pressed) {
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// signal the LED controller thread
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chMBPost(&led_mailbox, ADDR_LED_1, TIME_IMMEDIATE);
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2017-04-06 20:51:33 +00:00
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}
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break;
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}
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2017-04-06 20:43:22 +00:00
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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2017-04-07 22:58:17 +00:00
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case 0:
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if (record->event.pressed) {
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}
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break;
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case 1:
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if (record->event.pressed) {
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}
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break;
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2017-04-06 20:43:22 +00:00
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}
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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2017-04-06 23:27:51 +00:00
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uint8_t j;
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2017-04-06 20:51:33 +00:00
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led_controller_init();
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2017-04-06 23:27:51 +00:00
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//TODO: do pages need to be written at init or ok on demand?
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/* Write pages */
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for(j=0; j<8; j++) {
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is31_write_data(1,(uint8_t *)(led_game+(9*j)),9);
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chThdSleepMilliseconds(5);
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is31_write_data(2,(uint8_t *)(led_all+(9*j)),9);
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chThdSleepMilliseconds(5);
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}
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2017-04-06 20:43:22 +00:00
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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