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# include "drashna.h"
# include "rgb_stuff.h"
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# include "eeprom.h"
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extern rgblight_config_t rgblight_config ;
extern userspace_config_t userspace_config ;
# ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper ( uint8_t index ) {
rgblight_sethsv_at ( rgblight_config . hue , rgblight_config . sat , rgblight_config . val , index ) ;
}
# endif // RGBLIGHT_ENABLE
# ifdef INDICATOR_LIGHTS
uint8_t last_mod ;
uint8_t last_led ;
uint8_t last_osm ;
uint8_t current_mod ;
uint8_t current_led ;
uint8_t current_osm ;
void set_rgb_indicators ( uint8_t this_mod , uint8_t this_led , uint8_t this_osm ) {
if ( userspace_config . rgb_layer_change & & biton32 ( layer_state ) = = 0 ) {
if ( this_mod & MODS_SHIFT_MASK | | this_led & ( 1 < < USB_LED_CAPS_LOCK ) | | this_osm & MODS_SHIFT_MASK ) {
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# ifdef SHFT_LED1
rgblight_sethsv_at ( 120 , 255 , 255 , SHFT_LED1 ) ;
# endif // SHFT_LED1
# ifdef SHFT_LED2
rgblight_sethsv_at ( 120 , 255 , 255 , SHFT_LED2 ) ;
# endif // SHFT_LED2
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} else {
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# ifdef SHFT_LED1
rgblight_sethsv_default_helper ( SHFT_LED1 ) ;
# endif // SHFT_LED1
# ifdef SHFT_LED2
rgblight_sethsv_default_helper ( SHFT_LED2 ) ;
# endif // SHFT_LED2
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}
if ( this_mod & MODS_CTRL_MASK | | this_osm & MODS_CTRL_MASK ) {
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# ifdef CTRL_LED1
rgblight_sethsv_at ( 0 , 255 , 255 , CTRL_LED1 ) ;
# endif // CTRL_LED1
# ifdef CTRL_LED2
rgblight_sethsv_at ( 0 , 255 , 255 , CTRL_LED2 ) ;
# endif // CTRL_LED2
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} else {
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# ifdef CTRL_LED1
rgblight_sethsv_default_helper ( CTRL_LED1 ) ;
# endif // CTRL_LED1
# ifdef CTRL_LED2
rgblight_sethsv_default_helper ( CTRL_LED2 ) ;
# endif // CTRL_LED2
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}
if ( this_mod & MODS_GUI_MASK | | this_osm & MODS_GUI_MASK ) {
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# ifdef GUI_LED1
rgblight_sethsv_at ( 51 , 255 , 255 , GUI_LED1 ) ;
# endif // GUI_LED1
# ifdef GUI_LED2
rgblight_sethsv_at ( 51 , 255 , 255 , GUI_LED2 ) ;
# endif // GUI_LED2
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} else {
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# ifdef GUI_LED1
rgblight_sethsv_default_helper ( GUI_LED1 ) ;
# endif // GUI_LED1
# ifdef GUI_LED2
rgblight_sethsv_default_helper ( GUI_LED2 ) ;
# endif // GUI_LED2
}
if ( this_mod & MODS_ALT_MASK | | this_osm & MODS_ALT_MASK ) {
# ifdef ALT_LED1
rgblight_sethsv_at ( 240 , 255 , 255 , ALT_LED1 ) ;
# endif // ALT_LED1
# ifdef GUI_LED2
rgblight_sethsv_at ( 240 , 255 , 255 , ALT_LED2 ) ;
# endif // GUI_LED2
} else {
# ifdef GUI_LED1
rgblight_sethsv_default_helper ( ALT_LED1 ) ;
# endif // GUI_LED1
# ifdef GUI_LED2
rgblight_sethsv_default_helper ( ALT_LED2 ) ;
# endif // GUI_LED2
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}
}
}
void matrix_scan_indicator ( void ) {
current_mod = get_mods ( ) ;
current_led = host_keyboard_leds ( ) ;
current_osm = get_oneshot_mods ( ) ;
set_rgb_indicators ( current_mod , current_led , current_osm ) ;
last_mod = current_mod ;
last_led = current_led ;
last_osm = current_osm ;
}
# endif //INDICATOR_LIGHTS
# ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights [ RGBLED_NUM ] ;
__attribute__ ( ( weak ) )
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bool rgblight_twinkle_is_led_used_keymap ( uint8_t index ) { return false ; }
bool rgblight_twinkle_is_led_used ( uint8_t index ) {
switch ( index ) {
# ifdef INDICATOR_LIGHTS
# ifdef SHFT_LED1
case SHFT_LED1 :
return true ;
# endif //SHFT_LED1
# ifdef SHFT_LED2
case SHFT_LED2 :
return true ;
# endif //SHFT_LED2
# ifdef CTRL_LED1
case CTRL_LED1 :
return true ;
# endif //CTRL_LED1
# ifdef CTRL_LED2
case CTRL_LED2 :
return true ;
# endif //CTRL_LED2
# ifdef GUI_LED1
case GUI_LED1 :
return true ;
# endif //GUI_LED1
# ifdef GUI_LED2
case GUI_LED2 :
return true ;
# endif //GUI_LED2
# ifdef ALT_LED1
case ALT_LED1 :
return true ;
# endif //ALT_LED1
# ifdef ALT_LED2
case ALT_LED2 :
return true ;
# endif //ALT_LED2
# endif //INDICATOR_LIGHTS
default :
return rgblight_twinkle_is_led_used_keymap ( index ) ;
}
}
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void scan_rgblight_fadeout ( void ) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
bool litup = false ;
for ( uint8_t light_index = 0 ; light_index < RGBLED_NUM ; + + light_index ) {
if ( lights [ light_index ] . enabled & & timer_elapsed ( lights [ light_index ] . timer ) > 10 ) {
rgblight_fadeout * light = & lights [ light_index ] ;
litup = true ;
if ( light - > life ) {
light - > life - = 1 ;
if ( biton32 ( layer_state ) = = 0 ) {
sethsv ( light - > hue + rand ( ) % 0xF , 255 , light - > life , ( LED_TYPE * ) & led [ light_index ] ) ;
}
light - > timer = timer_read ( ) ;
}
else {
if ( light - > enabled & & biton32 ( layer_state ) = = 0 ) { rgblight_sethsv_default_helper ( light_index ) ; }
litup = light - > enabled = false ;
}
}
}
if ( litup & & biton32 ( layer_state ) = = 0 ) {
rgblight_set ( ) ;
}
}
void start_rgb_light ( void ) {
uint8_t indices [ RGBLED_NUM ] ;
uint8_t indices_count = 0 ;
uint8_t min_life = 0xFF ;
uint8_t min_life_index = - 1 ;
for ( uint8_t index = 0 ; index < RGBLED_NUM ; + + index ) {
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if ( rgblight_twinkle_is_led_used ( index ) ) { continue ; }
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if ( lights [ index ] . enabled ) {
if ( min_life_index = = - 1 | |
lights [ index ] . life < min_life )
{
min_life = lights [ index ] . life ;
min_life_index = index ;
}
continue ;
}
indices [ indices_count ] = index ;
+ + indices_count ;
}
uint8_t light_index ;
if ( ! indices_count ) {
light_index = min_life_index ;
}
else {
light_index = indices [ rand ( ) % indices_count ] ;
}
rgblight_fadeout * light = & lights [ light_index ] ;
light - > enabled = true ;
light - > timer = timer_read ( ) ;
light - > life = 0xC0 + rand ( ) % 0x40 ;
light - > hue = rgblight_config . hue + ( rand ( ) % 0xB4 ) - 0x54 ;
rgblight_sethsv_at ( light - > hue , 255 , light - > life , light_index ) ;
}
# endif
bool process_record_user_rgb ( uint16_t keycode , keyrecord_t * record ) {
switch ( keycode ) {
# ifdef RGBLIGHT_TWINKLE
case KC_A . . . KC_SLASH :
case KC_F1 . . . KC_F12 :
case KC_INSERT . . . KC_UP :
case KC_KP_SLASH . . . KC_KP_DOT :
case KC_F13 . . . KC_F24 :
case KC_AUDIO_MUTE . . . KC_MEDIA_REWIND :
if ( record - > event . pressed ) { start_rgb_light ( ) ; }
return true ; break ;
# endif // RGBLIGHT_TWINKLE
case KC_RGB_T : // This allows me to use underglow as layer indication, or as normal
# ifdef RGBLIGHT_ENABLE
if ( record - > event . pressed ) {
userspace_config . rgb_layer_change ^ = 1 ;
xprintf ( " rgblight layer change [EEPROM]: %u \n " , userspace_config . rgb_layer_change ) ;
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eeconfig_update_user ( userspace_config . raw ) ;
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if ( userspace_config . rgb_layer_change ) {
layer_state_set ( layer_state ) ; // This is needed to immediately set the layer color (looks better)
}
}
# endif // RGBLIGHT_ENABLE
return false ; break ;
# ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD . . . RGB_MODE_GRADIENT : // quantum_keycodes.h L400 for definitions
if ( record - > event . pressed ) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if ( userspace_config . rgb_layer_change ) {
userspace_config . rgb_layer_change = false ;
xprintf ( " rgblight layer change [EEPROM]: %u \n " , userspace_config . rgb_layer_change ) ;
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eeconfig_update_user ( userspace_config . raw ) ;
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}
}
return true ; break ;
# endif // RGBLIGHT_ENABLE
}
return true ;
}
void matrix_init_rgb ( void ) {
# ifdef INDICATOR_LIGHTS
current_mod = last_mod = get_mods ( ) ;
current_led = last_led = host_keyboard_leds ( ) ;
current_osm = last_osm = get_oneshot_mods ( ) ;
# endif
if ( userspace_config . rgb_layer_change ) {
rgblight_enable_noeeprom ( ) ;
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switch ( biton32 ( eeconfig_read_default_layer ( ) ) ) {
case _COLEMAK :
rgblight_sethsv_noeeprom_magenta ( ) ; break ;
case _DVORAK :
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rgblight_sethsv_noeeprom_springgreen ( ) ; break ;
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case _WORKMAN :
rgblight_sethsv_noeeprom_goldenrod ( ) ; break ;
default :
rgblight_sethsv_noeeprom_cyan ( ) ; break ;
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}
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rgblight_mode_noeeprom ( 1 ) ;
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}
}
void matrix_scan_rgb ( void ) {
# ifdef RGBLIGHT_TWINKLE
scan_rgblight_fadeout ( ) ;
# endif // RGBLIGHT_ENABLE
# ifdef INDICATOR_LIGHTS
matrix_scan_indicator ( ) ;
# endif
}
uint32_t layer_state_set_rgb ( uint32_t state ) {
# ifdef RGBLIGHT_ENABLE
if ( userspace_config . rgb_layer_change ) {
switch ( biton32 ( state ) ) {
case _MACROS :
rgblight_sethsv_noeeprom_orange ( ) ;
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userspace_config . is_overwatch ? rgblight_effect_snake ( RGBLIGHT_MODE_SNAKE + 2 ) : rgblight_effect_snake ( RGBLIGHT_MODE_SNAKE + 3 ) ;
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break ;
case _MEDIA :
rgblight_sethsv_noeeprom_chartreuse ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_KNIGHT + 1 ) ;
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break ;
case _GAMEPAD :
rgblight_sethsv_noeeprom_orange ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_SNAKE + 2 ) ;
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break ;
case _DIABLO :
rgblight_sethsv_noeeprom_red ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_BREATHING + 3 ) ;
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break ;
case _RAISE :
rgblight_sethsv_noeeprom_yellow ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_BREATHING + 3 ) ;
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break ;
case _LOWER :
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rgblight_sethsv_noeeprom_green ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_BREATHING + 3 ) ;
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break ;
case _ADJUST :
rgblight_sethsv_noeeprom_red ( ) ;
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rgblight_mode_noeeprom ( RGBLIGHT_MODE_KNIGHT + 2 ) ;
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break ;
default : // for any other layers, or the default layer
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switch ( biton32 ( default_layer_state ) ) {
case _COLEMAK :
rgblight_sethsv_noeeprom_magenta ( ) ; break ;
case _DVORAK :
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rgblight_sethsv_noeeprom_springgreen ( ) ; break ;
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case _WORKMAN :
rgblight_sethsv_noeeprom_goldenrod ( ) ; break ;
default :
rgblight_sethsv_noeeprom_cyan ( ) ; break ;
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}
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biton32 ( state ) = = _MODS ? rgblight_mode_noeeprom ( RGBLIGHT_MODE_BREATHING ) : rgblight_mode_noeeprom ( RGBLIGHT_MODE_STATIC_LIGHT ) ; // if _MODS layer is on, then breath to denote it
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break ;
}
// layer_state_set_indicator(); // Runs every scan, so need to call this here .... since I can't get it working "right" anyhow
}
# endif // RGBLIGHT_ENABLE
return state ;
}
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